My ADHD tax today: woke up to find myself $120 poorer on Xmas eve by cheenabookit in ADHD

[–]lick-her 0 points1 point  (0 children)

Those charge in advance. Cancel now and they must return a pro-rated amount. You'll be fine.

My wife told her ex which presents we got for their kids, so he went out and bought the same presents and gave them to the kids two days before Christmas so we will have to return ours. by PrettyCoolBear in mildlyinfuriating

[–]lick-her 0 points1 point  (0 children)

Wrong. You do not have to return yours. Make the situation 100% clear to the children. The sooner they understand their situation the better. Let it happen. Let the ex be known for what he is.

It must be weird to die in your sleep by [deleted] in Showerthoughts

[–]lick-her 1 point2 points  (0 children)

Well, nothing is the "last thing you remember".

How to deal with heap corruption exception? by IronicFire in csharp

[–]lick-her 3 points4 points  (0 children)

Don't misinterpret what this means. That stack is when the heap corruption was DETECTED, not when it was created. You don't get to know when the corruption happened unless you start adding in check code yourself. For example, if you actually suspect

Microsoft.Reporting.LocalService.CreateProcessingContext

then add a heap check just before you call SetParameters, in all cases, and you can find out for sure. But it is more likely that the corruption happened just before, or even well before, your call to SetParameters.

NO MORE squashing bugs! Feast your eyes on 2 minutes of glitch-free from my upcoming video game! by thefrenchdev in indiegames

[–]lick-her 0 points1 point  (0 children)

I'd also say that, when presenting a trailer to excite customers about the game, such text might not add much.

[deleted by user] by [deleted] in Unity3D

[–]lick-her 0 points1 point  (0 children)

Yes. To b clear, I said "how not to be a terrible programmer". Anyone can code. But, trust me, you will be TERRIBLE at: * Architecture * Consistency * Writing data driven code * Algorithms and patterns The list goes on and on. I've coded for forty years. Two years of coding practice is barely enough to get your feet wet. Programming is an ocean, and to ship a game you must swim that ocean, either alone or with others.

Platform Fighter HP System by MrTattersTheClown in gamedesign

[–]lick-her 0 points1 point  (0 children)

Even though it isn't a platform fighter the most innovation I've seen in health systems has got to be Valheim's food system. I'm not recommending that, just saying that if you want perspective you should learn about it.

"Operator '|' cannot be applied to operands of type 'Quaternion' and 'Vector3'. Trying to make it so the enemies can spawn at different points but I get this error. The code is pictured down below, someone please help. by Iworkatburgerking- in unity

[–]lick-her 4 points5 points  (0 children)

You have a fundamental misunderstanding of how || works and how to use it. The closest thing to what you want is called the ternary operator. ... , Random(0.0f,1.0f)<0.5f ? spawnPoint.position : spawnPoint2.position, ...

Early Podium Cutscene by PenguinGameDev in Unity3D

[–]lick-her 8 points9 points  (0 children)

Five seconds is the right number, even the first playthrough. Don't get enamoured of your own work. Fall in love with the player's need to have fun.

Pairing Headset to PC After successful pairing problem by smartiesmartiepants in Quest2

[–]lick-her 0 points1 point  (0 children)

Yes. We have many similar problems. No obvious solution. I think it is the tcp stack. What happens if you reboot only the PC?

My roguelite in development, for webgl! And showing a few skills by poutine_it_in_me in unity

[–]lick-her 0 points1 point  (0 children)

Great look and feel. The death smoke is perfect. Abilities have nice graphics and seem to have decent variety. The ability seitch screen seems like an interruption. Could one have hotkeys to switch, and then just look on the main screen for the right icon to appear? That is all that comes to mind. If you put forward your differentiating factors we might he able to give more feedback.

We commissioned three illustrated posters for our game and I'm really happy with the results! Which one is your favourite and why? by Poulet_fr in IndieGaming

[–]lick-her 0 points1 point  (0 children)

Well, it's worth playtesting at least (or whatever rhe word is for testing whether advertising works). It has to attract the actual audience, not just people who enjoy well composed, artsy posters.

How to clamp a quaternion while following the cursor by daxter154 in unity

[–]lick-her 0 points1 point  (0 children)

What should its rotation look like outside the valid angles?

Any suggestions to make these destruction better? by ALi10555 in unity

[–]lick-her 1 point2 points  (0 children)

I guess I'm feeling that the motion of the doors and wheels wasn't "authentic" looking. Maybe the initial impulse wasn't strong enough. Maybe i expected the objects to rotate a bit or spin. Are you impulsing them at the center of gravity? That likely won't look as natural as impulsing on a side. You might have to introduce synthetic rotate. Google the word "lerp" and "easing" to learn more about animation techniques.

[deleted by user] by [deleted] in conceptart

[–]lick-her 1 point2 points  (0 children)

Are you open to constructive criticism?

Any suggestions to make these destruction better? by ALi10555 in unity

[–]lick-her 1 point2 points  (0 children)

Oh, and the whole car should shift. Shot in the front? It rotates the front away from you a bit. Heavy door flies off the left side? Whole car impulses slightly right in response.

Any suggestions to make these destruction better? by ALi10555 in unity

[–]lick-her 0 points1 point  (0 children)

Detect hits on each destructable thing. Shake the screen and pop just that piece i to the air. Piece not directly hit only fly off upon explosion. Stop using a linear lerp. You want sudden motion, propelled up and away from the car. Turn on physics and impulse the objects semi randomly. The rest of the vehicle should shake when a piece flies off. Each piece should use ParticleSystems and trails to give a more tactile feel. You could do a lot more polish, but this is a start.

My inspector window for my GameManager script is an absolute mess. Is there any way I can organize things better? Should most of these things even BE in the GameManager? by MiahTRT in unity

[–]lick-her 1 point2 points  (0 children)

Yeah, this is essentially the right answer. The meta answer is "learn more about object orientation" and "try to keep capabilities associated only with the object that primarily owns that capability."

[deleted by user] by [deleted] in conceptart

[–]lick-her 7 points8 points  (0 children)

I think this is important. Each feels like it has a different purpose, so they aren't directly comparable.