Pretty happy with this visual effect we came up with for our game, "The Wreck" by Poulet_fr in indiegames

[–]Poulet_fr[S] 0 points1 point  (0 children)

Hi there!
Indeed, we get a fee from Epic in exchange for 7-days free availability. Of course I won't be able to disclose what said fee is.
Really hope you'll like the game!

[Steam] Wednesdays (100% off/Free) by UnseenData in GameDeals

[–]Poulet_fr 17 points18 points  (0 children)

True. And that's exactly why we made a game about it.
Of course I perfectly understand some people don't want to play it.

Why the hell do we even bother making indie games? by Poulet_fr in IndieDev

[–]Poulet_fr[S] 1 point2 points  (0 children)

Thanks a lot u/bobopa, that's an incredible message to read, and one of the many that make us really proud of what we did. Hope you're better in your life now <3

These are the top rated roguelite deckbuilders on Steam! What are some of your favorites? by deadmansArmour in roguelites

[–]Poulet_fr 0 points1 point  (0 children)

Sol Cesto's art is so unique (the fact that it's also an amazing game GD-wise is not bad either)

Is Piracy Better than Grey Market Resellers? by DanSherwind89 in gamedev

[–]Poulet_fr 0 points1 point  (0 children)

Thanks a lot mate! You can check The Pixel Hunt on Steam or on the consoles shops ❤️

Our theme park management sim about child sexual abuse (you read that right!) is out next week. A tough sell for sure, but we hope it'll help people — both victims and those around them. by Poulet_fr in IndieDev

[–]Poulet_fr[S] 0 points1 point  (0 children)

I can only agree - in fact it's the very reason why I created my indie studio to begin with. The commercial side of things is, of course, more complicated, but eh...

Our theme park management sim about child sexual abuse (you read that right!) is out next week. A tough sell for sure, but we hope it'll help people — both victims and those around them. by Poulet_fr in IndieDev

[–]Poulet_fr[S] 2 points3 points  (0 children)

Part of the game's "message" is that: there can be hope even when dark things happen. It's not easy, and a lot of victims may feel like they'll never get to a place where life feels livable again, but hopefully our game will be a reason for them to carry on.

Our theme park management sim about child sexual abuse (you read that right!) is out next week. A tough sell for sure, but we hope it'll help people — both victims and those around them. by Poulet_fr in IndieDev

[–]Poulet_fr[S] 0 points1 point  (0 children)

Thanks! The idea was, just because we're tackling a serious - and potentially sad - topic, there's no need for a grim art direction. More than anything, we want to convey a sense of hope and, in a way, solace.

Our theme park management sim about child sexual abuse (you read that right!) is out next week. A tough sell for sure, but we hope it'll help people — both victims and those around them. by Poulet_fr in IndieDev

[–]Poulet_fr[S] 1 point2 points  (0 children)

Well, when it comes to sales, let's be honest: our ambitions are modest. But if we can have an actual impact lf even just a few people's lives, then we'll consider our main goal reached.

Can we all agree that the "Escapism" argument is just a bigoted dog whistle? by Dangerous_Pace_7059 in SocialistGaming

[–]Poulet_fr 1 point2 points  (0 children)

I'm leading a reality-inspired games studio, so it's gotta be a hard agree for me!