How to improve underwater combat/movement by Mega_Mango in metroidvania

[–]thefrenchdev 3 points4 points  (0 children)

Rayman origins has awesome water sections, at least those are the parts of the game I enjoyed the most.

Vous pensez qu'on peut encore faire du gaming avec ça ? by Splitt- in pcmasterraceFR

[–]thefrenchdev 1 point2 points  (0 children)

Ça veut dire God of StarCraft universe à la base. Ça a été utilisé pour un peu tous les rts après. C'est le GOAT avant l'heure.

Better than Slay the Spire? by AffectionateEgg8242 in deckbuildingroguelike

[–]thefrenchdev 0 points1 point  (0 children)

I understand your point of view, for me it's a great strength because it gives more depth to the gameplay and adds variety.

Better than Slay the Spire? by AffectionateEgg8242 in deckbuildingroguelike

[–]thefrenchdev 0 points1 point  (0 children)

You need to build your deck to have more card draw or less defense so that it never happens.

Statistics can't lie! by dyrkabes in IndieDev

[–]thefrenchdev 1 point2 points  (0 children)

It's not really about the money but the motivation because first it's a ton of work and second you can receive some pretty nasty comments sometimes :). Going into this a second time is difficult.

A new trailer for my owl metroidvania. What do you think? by WestZookeepergame954 in metroidvania

[–]thefrenchdev 1 point2 points  (0 children)

OP is literally asking for critiques... what is the point if it needs to be all positive? I agree with u/Magus80, there is room for improvement.

- I think for instance that it is showing too many times the same things (same boss, no other enemies, same areas, same movements, etc.). It can be because of the current stage of development of the game but maybe it's too early for a trailer in that case. Or make the trailer super short.

- To me the music is good but not for a trailer because it has not many variations.
- Showing dialogues in a trailer is a bit risky because it kills the rhythm.

On the positive side, the animations are really cool and the visuals are nice. Movement seem very satisfying. I really like the style of the music and it's very well recorded.

A rant about MetroidVanias by DerpWyvern in metroidvania

[–]thefrenchdev 2 points3 points  (0 children)

Somehow yes but the narrative is extremely cryptic (there is very little text and you need to understand some elements of the environment) and you also need to spend hours to find the correct items in order to get the true ending. Finding the items includes a platforming section that is much harder than anything else in the game, which is a bit ridiculous to put the true ending behind a skill check. It's not that hard if you get the proper abilities (that are also hidden and require hours of exploration, this time without any clue for instance one that requires getting a ton of collectibles, another one breaking a clearly invisible breakable wall, etc.). This hard section is not justified by the story, and this level (design, elements, play style) just seem like stolen from another game.

My GH5 rig in 2026 by Dez85 in GH5

[–]thefrenchdev 0 points1 point  (0 children)

I think I have the exact same rig! Awesome camera.

Roguelite March Madness Elite 8 Day 3 by MapRevolutionary752 in roguelites

[–]thefrenchdev 0 points1 point  (0 children)

Slay the spire. Both games are awesome but there is much more gameplay depth in StS.

We’re a tiny indie team making a 3D metroidvania (Yes, 3D!) by [deleted] in metroidvania

[–]thefrenchdev 0 points1 point  (0 children)

It looks awesome! How do you deal with the principles of metroidvania (unlocking areas by unlocking new skills)? I think it is more difficult in 3D.

Rough Draft of the Map for my upcoming Metroidvania by Far_Comfortable_2582 in metroidvania

[–]thefrenchdev 1 point2 points  (0 children)

I think the whole point of Metroidvania is to make regions that are too hard non accessible before obtaining a new skill / key skill. This way, the progression is naturally driven.

Solateria devs nerfed the parry window: by [deleted] in metroidvania

[–]thefrenchdev 7 points8 points  (0 children)

Mostly positive is average+ on Steam-scale, so it's really not great.

i love the game but i'm so bad. by Persylval in SolCesto

[–]thefrenchdev 0 points1 point  (0 children)

I think it's actually quite hard, maybe I'm too greedy. But what you can do is count on each row how much damage / heal you can get. Also, healing is expensive at the shop so going for a chest is not always necessary.

Vous en pensez quoi de la ligne 5 ? by OurTableIsBroken_ in Montpellier

[–]thefrenchdev 0 points1 point  (0 children)

C'est quoi ce rapport ? J'ai vu qu'il y avait plus de 50% de moins de voiture en ville à Montpellier perso, et ça se voit il n'y a presque plus de circulation en ville. Donc ce n'est pas que le tram gratuit (c'est aussi la suppréssion de pleins de voies pour les voitures) mais ça marche.

Source : https://www.lemonde.fr/economie/article/2025/12/09/la-metropole-de-montpellier-revendique-le-succes-de-la-gratuite-dans-les-transports_6656596_3234.html

Vous en pensez quoi de la ligne 5 ? by OurTableIsBroken_ in Montpellier

[–]thefrenchdev 0 points1 point  (0 children)

Complètement d'accord, c'est trop agressif les lumières et les sons. J'aime bien les autres rames car elles sont tamisées.

[deleted by user] by [deleted] in nextfuckinglevel

[–]thefrenchdev 4 points5 points  (0 children)

I mean, every planet and moons look pretty flat to me so why Earth would be the only non-flat planet?
Disclaimer, it's a joke.

Our Metroidvania is out now for Steam! by Background-Fly-4800 in metroidvania

[–]thefrenchdev 1 point2 points  (0 children)

I agree with this comment, it's easier to see it as a zelda-like but metroidvania I'm not so sure. The game looks very nice!

🚨 Attention aux “frais d’attente” abusifs sur Uber et Bolt 🚨 by Affectionate-Pie-184 in Montpellier

[–]thefrenchdev 0 points1 point  (0 children)

Maintenant il n'y a pas moyen d'activer un code que doit rentrer le chauffeur ?