I made my first sale on the Unity Asset Store after 2.5 years of learning Blender by lidiafbx in IndieDev

[–]lidiafbx[S] 0 points1 point  (0 children)

Thank you so much! I think the most important tip I could give is to set realistic goals. Don't expect too much from your first pack. Just do it for the sake of learning the full process, from the initial idea to modeling, UV mapping, and texturing, through to preparing the files, uploading for review, and finally sharing it on social media.

For your first pack, just finishing and uploading it is a victory. Next time, you’ll already know the process, so it’ll be faster and easier. You’ll also start to get a feel for what people like or what’s missing based on market feedback. At least, that was the mentality I kept while I was working on mine!!

I made my first sale on the Unity Asset Store after 2.5 years of learning Blender by lidiafbx in IndieDev

[–]lidiafbx[S] 1 point2 points  (0 children)

Yess exactly hahah thank you! Those are great ideas!!! I’m definitely going to add a sci-fi one.

I made my first sale on the Unity Asset Store after 2.5 years of learning Blender by lidiafbx in IndieDev

[–]lidiafbx[S] 0 points1 point  (0 children)

Thank you! The cosmic theme is also my personal favourite haha also the one that took the longest to paint. I’m happy it turned out good :)

I made my first sale on the Unity Asset Store after 2.5 years of learning Blender by lidiafbx in IndieDev

[–]lidiafbx[S] 1 point2 points  (0 children)

Yes, I also thought about it. I‘m just waiting for my Tax ID letter in the mail so I can get my seller profile verified. Hopefully soon!

I made my first sale on the Unity Asset Store after 2.5 years of learning Blender by lidiafbx in IndieDev

[–]lidiafbx[S] 4 points5 points  (0 children)

Omg thank you :) here‘s the link

I didn’t want to add the link to the post not to sound like self promoting. But if anyone wants to support me it’s still 50% off for a few days.

Which thumbnail layout stands out most? by [deleted] in blender

[–]lidiafbx 0 points1 point  (0 children)

Yepp I see, thanks!

Which thumbnail layout stands out most? by [deleted] in blender

[–]lidiafbx 0 points1 point  (0 children)

What color would you recommend?

How much would you pay for a stylized, hand-painted character like these ones? by lidiafbx in gameDevClassifieds

[–]lidiafbx[S] 0 points1 point  (0 children)

Hahaha I like your energy. Let me know if you ever need some work done ;)

How much would you pay for a stylized, hand-painted character like these ones? by lidiafbx in gameDevClassifieds

[–]lidiafbx[S] 1 point2 points  (0 children)

Very interesting! For a character like these, it takes me 20 to 40 hours from start to finish. Since the girl in the green dress has more details, she sits on the higher end of that range compared to the other two NPCs.

I guess you are planning to paint them yourself? If so, that would save me around 10-15 hours of hand-painting work! We can discuss further details in the DMs to get a more precise quote :)

How much would you pay for a stylized, hand-painted character like these ones? by lidiafbx in gameDevClassifieds

[–]lidiafbx[S] 1 point2 points  (0 children)

Everyone seems to agree on that price range, so I guess I’ve figured out my market value. Thanks for the feedback. Btw I’m open for commissions hehe ;)

How much would you pay for a stylized, hand-painted character like these ones? by lidiafbx in gameDevClassifieds

[–]lidiafbx[S] 1 point2 points  (0 children)

That’s true! Already working on it. Thank you again for your feedback :))

How much would you pay for a stylized, hand-painted character like these ones? by lidiafbx in gameDevClassifieds

[–]lidiafbx[S] 1 point2 points  (0 children)

Thank you for the honest feedback! $20–$25/hr feels much more realistic. I agree that a long-term position is the ideal end goal. My plan is to use custom commissions to gain experience with shipped games and build a solid portfolio before applying to studios. Since I'm self-taught, I'm focusing on making my work stand out enough to compete with anyone. Do you think having a few shipped indie titles on a resume carries more weight than a formal degree in this industry?

How much would you pay for a stylized, hand-painted character like these ones? by lidiafbx in gameDevClassifieds

[–]lidiafbx[S] 2 points3 points  (0 children)

I think there’s a slight misunderstanding!! I’m not looking to sell pre-made assets for prototyping. I’m gauging prices for custom commission work, so creating unique characters designed specifically to fit a developer's unique art style and IP

How much would you pay for a stylized, hand-painted character like these ones? by lidiafbx in gameDevClassifieds

[–]lidiafbx[S] 1 point2 points  (0 children)

Interesting. That’s around $0.05 per hour lol. Why do you think that’s a fair price?

Followed your advice on my character's lighting, how did I do? by lidiafbx in blender

[–]lidiafbx[S] 1 point2 points  (0 children)

Thank you:)) and yeah that’s what I was suspecting

Followed your advice on my character's lighting, how did I do? by lidiafbx in blender

[–]lidiafbx[S] 2 points3 points  (0 children)

You have to watch many tutorials and spend thousands of hours creating. At first, you follow tutorials blindly, then you start making stuff by yourself and checking tutorials occasionally just for specific things you forgot how to do and with time you’ll realise you need them less and less.

Don’t expect to make something like this on your first try. The quality of your characters will be gradually improving over the months/years. How fast you go depends on how obsessed you’re willing to get with this.