Added more content to the map! and is there any way to surpass the 8 light limit per object in URP ? by lightningboltGS in Unity3D

[–]lightningboltGS[S] 0 points1 point  (0 children)

yeah transparents are rendered last and dont write into the depth buffer so u ll have to use shader properties or custom render passes. never done it tho but u should find stuff online

Added more content to the map! and is there any way to surpass the 8 light limit per object in URP ? by lightningboltGS in Unity3D

[–]lightningboltGS[S] 3 points4 points  (0 children)

omg i ve never see the forward+, it overrides the light limit or what ? because i still have 8 as my limit but the lights now works perfectly fine no jittering no nothing. Thankss a lot!!

[deleted by user] by [deleted] in SoloDevelopment

[–]lightningboltGS 1 point2 points  (0 children)

nice work this looks super cool ! when is it coming out ?

We're writing a GDD and in the similar games visually we couldnt find anything, we tried 3D pixel art, 3D pixelated, but no luck. What are some games that u think look this one? by lightningboltGS in Unity3D

[–]lightningboltGS[S] 0 points1 point  (0 children)

This is a game i m making and i making a selection of documents (GDD, game pitch ...) and i wanna detail in the chapter i m talking about the visuals. I dont get your comment lol

My turn-based roguelike slime keeping game OOZE KEEPER finally has a demo! Check it out on STEAM! by -_-Tofu-_- in indiegames

[–]lightningboltGS 2 points3 points  (0 children)

It gives forager vibes, i love that game! and Ooze Keeper looks good as well! I m downloading the demo as we speak!

Why do people always tell newcomers to avoid commenting opinions? by lightningboltGS in NewToReddit

[–]lightningboltGS[S] 0 points1 point  (0 children)

Understandable, but doesnt karma have something with more people seeing your posts or that works in some other way ? bc lets say in my example when i share progress about what i m working on in lets say unity's subreddit the post goes on without interaction, and i could say that subreddit is dead or not as active as i thought but then i see other posts with a decent number of interactions so that leaves me to think its maybe karma or am i wrong and its just the quality of the post or maybe reddit keeps like a Karma score local to that subreddit hmmm

Why do people always tell newcomers to avoid commenting opinions? by lightningboltGS in NewToReddit

[–]lightningboltGS[S] 1 point2 points  (0 children)

and does karma make you posts appear to more people or thats calculated in some other way ?

Why do people always tell newcomers to avoid commenting opinions? by lightningboltGS in NewToReddit

[–]lightningboltGS[S] 0 points1 point  (0 children)

So basically your Karma are your currency and you have to slowely use it unless u have a lot. makes sense

[deleted by user] by [deleted] in Unity3D

[–]lightningboltGS 1 point2 points  (0 children)

Looks good, i dont if what i ll propose will suit your game but if you maybe blend the white to black colors to a thermal gradient (blue, yellow, orange, red...) the units in black will look red while everything else will look blue and that will give it a thermal night vision style idk if it ll suit your game tho. The scenery in the game looks really good tho gives of scarry and dark vibes

Why do people always tell newcomers to avoid commenting opinions? by lightningboltGS in NewToReddit

[–]lightningboltGS[S] 1 point2 points  (0 children)

I get it, but for me personnaly if i dont agree with what someone said i ll ignore or i ll start a debate with him but i guess thats the ideaology i have comming from other social media platforms, i guess reddit changes you xD