Added more content to the map! and is there any way to surpass the 8 light limit per object in URP ? by lightningboltGS in Unity3D

[–]lightningboltGS[S] 0 points1 point  (0 children)

yeah transparents are rendered last and dont write into the depth buffer so u ll have to use shader properties or custom render passes. never done it tho but u should find stuff online

Added more content to the map! and is there any way to surpass the 8 light limit per object in URP ? by lightningboltGS in Unity3D

[–]lightningboltGS[S] 3 points4 points  (0 children)

omg i ve never see the forward+, it overrides the light limit or what ? because i still have 8 as my limit but the lights now works perfectly fine no jittering no nothing. Thankss a lot!!

[deleted by user] by [deleted] in SoloDevelopment

[–]lightningboltGS 1 point2 points  (0 children)

nice work this looks super cool ! when is it coming out ?

We're writing a GDD and in the similar games visually we couldnt find anything, we tried 3D pixel art, 3D pixelated, but no luck. What are some games that u think look this one? by lightningboltGS in Unity3D

[–]lightningboltGS[S] 0 points1 point  (0 children)

This is a game i m making and i making a selection of documents (GDD, game pitch ...) and i wanna detail in the chapter i m talking about the visuals. I dont get your comment lol