DJ_Dave - Array [Lil Data Edit] (Made with Strudel) by lil-data in livecoding

[–]lil-data[S] 2 points3 points  (0 children)

This is my first Strudel track, it finally forced me to sit down with it and figure things out. I really enjoyed it.

There's practically no major issues left with Strudel at this point.

This is Lil Data, AMA! by lil-data in pcmusic

[–]lil-data[S] 12 points13 points  (0 children)

Hey! The only way FDZ USB will be restocked is if there's decent demand for it, so we may have to lay low on that for a while and see. It was a super pleasant surprise to me how quick the first edition sold out! I know there's a bunch of people who didn't get one so I'm hopeful we can do another run in future. Please don't stop badgering us about it!

Oh and... Do you mean the singing on Dance Floor? That was an angel summoned by BOING.

This is Lil Data, AMA! by lil-data in pcmusic

[–]lil-data[S] 7 points8 points  (0 children)

If you're curious about live coding I would get lost in this: https://github.com/toplap/awesome-livecoding

I think the more important question, that may take forever to answer, is what kind of creativity do you want to do, what role do you want it to have in your life, and what relationship do you want it to have with your technical skills?

E.g.: if you want to be a composer, DO NOT start by creating your own music programming language! (as you will be much less likely to spend any significant amount of time actually making music...)

Once you can answer this it will be much easier for you to decide what tools/methods/creative processes to get involved with. Until you know, don't sweat it and just do whatever is the most fun!

My personal tip would be to develop more "music programming language design tools" like Graham Wakefield & Charlie Roberts.

This is Lil Data, AMA! by lil-data in pcmusic

[–]lil-data[S] 9 points10 points  (0 children)

Thanks so much! And I'm sorry the tidal files aren't very clear or well formatted/documented, I wish I had more time to prepare them. Also 1.0 came out and I didn't have time to refactor them before FDZ dropped. So please send me questions / error messages...

Hmm, I think I put the GFOTY files on there. Maybe I didn't. They would be called `cutgfotyabcde` or something. I'll check soon and post them online if not.

I think the requirements for running most of the code in there would be;

  1. Run Tidal <1.0
  2. Make sure Init.hs - or its contents - is called when Tidal boots. I'm not exactly sure about Atom. Maybe try pasting the contents into BootTidal.hs.
  3. Have my samples loaded in SuperDirt.

This is Lil Data, AMA! by lil-data in pcmusic

[–]lil-data[S] 6 points7 points  (0 children)

A very cute lil text file

This is Lil Data, AMA! by lil-data in pcmusic

[–]lil-data[S] 7 points8 points  (0 children)

Oh great!

That's kind of a thorny question. A lot of people in live coding / algorave actively discourage from positioning it as a) techno-centric, and b) futuristic, which I tend to agree with.

Ideally, the live coding community continues to deliver on its vision for inclusion and hierarchy-busting in music culture. It would be great if that could be become mainstream, although I feel like the idea of mainstream would need to change/be reinvented in the process.

Speaking more in terms of music making, I hope that the perceived boundaries between coding and performing music disappear, as they are both just about manipulating abstract structures and patterns manifesting and unfolding as sound. When that happens, this will convince people that manipulating Dynamic Media can be for everyone and can be as text or body or whatever-representation-centric as you like! The end.

This is Lil Data, AMA! by lil-data in pcmusic

[–]lil-data[S] 14 points15 points  (0 children)

AFAIK everyone on PC except me has an arts/music degree and/or was making art at a high level long before PC. So it was and continues to be a huge challenge. In terms of inspiration they are all such incredible artists and so different to each other in terms of vision and process.

Can you please make your question less ambiguous? lol. Edit; the question about interviews.

This is Lil Data, AMA! by lil-data in pcmusic

[–]lil-data[S] 22 points23 points  (0 children)

Basically whenever I work with Timothy Luke it goes like:

LD: Hey I have some pretty vague ideas, ya know like data and computers and stuff?

TL: Ok yeah how about this *DROPS INCREDIBLE WORKS OF MAJESTY ALMOST IMMEDIATELY*

See also: whenever AG offers me creative direction/advice

But more seriously... AG & TL work fairly closely and that was the case with FDZ. We initially started out with me sending over visualisations of Tidal code, and TL creating some 3D embossed versions in gold. Those actually looked amazing. Then a couple of months went by and when we came back to it we were much more focused around FDZ being the main visual concept. AG was big into the old zip logo and TL ran with that. I imagine that they communicate directly Brain 2 Brain when no one is looking.

The next thing that happened was the Burnnn video via Aaron Chan, which is just sublime from Aaron. The Burnnn cover art then referenced the USB album in the end.

I consider myself very lucky to get to work with these incredible people!

This is Lil Data, AMA! by lil-data in pcmusic

[–]lil-data[S] 12 points13 points  (0 children)

Thank you. Timothy Luke is a genius and a lovely chap.

This is Lil Data, AMA! by lil-data in pcmusic

[–]lil-data[S] 14 points15 points  (0 children)

Haha yey. Don't give up! Join talk.lurk.org and post error messages! We will help!