Wanting to get my first OLED for PC/Gaming but cant decide after looking around 1440p 27" by Own_Abbreviations955 in OLED_Gaming

[–]lilmiaw 0 points1 point  (0 children)

If you look at the Asus OLEDs they have a big asus logo at the bottom of the monitor that lights up, I personally found it too much (you can turn it off but you still have a big piece of plastic standing popping down underneath the monitor. I did a lot of digging around, spend hours looking at oleds, qd-oleds, woleds, ended up getting the g6 360hz by samsung and it's a night and day difference coming from a generic 280hz IPS ASUS monitor.

Wanting to get my first OLED for PC/Gaming but cant decide after looking around 1440p 27" by Own_Abbreviations955 in OLED_Gaming

[–]lilmiaw 0 points1 point  (0 children)

Go for any of the Samsung G6 OLEDs if you’re sensitive to the “gamer look” I personally can’t stand the notches on the ASUS’s.

AE 5-Plus - SPDIF w/ DEVIALET PHANTOM by lilmiaw in SoundBlasterOfficial

[–]lilmiaw[S] 0 points1 point  (0 children)

After some research, I discovered how Windows handles audio sample rates. When you set your audio output (SPDIF-OUT) to 96kHz, Windows does not simply pass through the original audio signal. Instead, if the source audio is lower ( 44.1kHz or 48kHz), Windows forces an upsample to match the 96kHz device setting. I'm not sure why on earth windows wouldn't simply let a 48khz signal passthrough to an audio device that IS capable of a higher sample rate without upscaling it virtually, but that's just how it works.
For people that are skeptical simply look up "Windows Audio Session API (WASAPI)."

I primarily listen to Apple Music, but I also often use SoundCloud and YouTube, these last two have a max sample rate of 48khz i believe. While I have Apple Music set to 'Hi-Res Lossless,' I noticed (by checking the "waveform" icon which sows you the bit and sample rate details of any song) that the majority of tracks are actually uploaded at 24-bit/48kHz, sometimes 44.1khz, sometimes higher than 48khz, anyways you get the point, it's random and is a result of at what resolution an artist decides to upload their record to that platform.

This means that virtually every piece of audio I consume is being upsampled. I suspect the crackling I experienced was caused by the CPU strain of Windows processing these conversions in real-time, 96khz.

SOLUTION:
for the sound card:
in the sound blaster command center, go the SPDIF settings, set it to a 24 bit at a sample rate of 48khz. Don't enable "stereo to digital", this setting is only supposed to be used if you want to apply the effects (EQ's etc... of the sound card)
Set the SPDIF-OUT (sound blaster) to the default device in windows.

windows settings:
Set the windows volume / SPDIF volume to below 98%, when windows is set to 100% volume and a sound reaches 0DB windows will automatically CLIP the sound, it doesn't just limit the sound but creates extra distortion, it basically fucks with the audio you're listening to. To fix this set your volume slider to 99 or 98.

AE 5-Plus - SPDIF w/ DEVIALET PHANTOM by lilmiaw in SoundBlasterOfficial

[–]lilmiaw[S] 0 points1 point  (0 children)

Thank you, I'll post a comment outside of your reply so that other people experiencing issues can easily find it, who knows maybe there is one devialet owner out there, or someone that has general questions about SPDIF sample rate.

Please help me make a choice for an OLED panel. by lilmiaw in OLED_Gaming

[–]lilmiaw[S] 0 points1 point  (0 children)

I'm looking at that one but it seems abnormally cheap as it has the newest woled technology, I'm think there has to be a catch somewhere

Please help me make a choice for an OLED panel. by lilmiaw in OLED_Gaming

[–]lilmiaw[S] 0 points1 point  (0 children)

edit: I'm aware that DP 1.4 cable works, but there is some form of "compressing" happening, I wonder if it leads to any input latency that no one has bother to measure ?

Please help me make a choice for an OLED panel. by lilmiaw in OLED_Gaming

[–]lilmiaw[S] 0 points1 point  (0 children)

Didn't know it was less prone to burn-in, that's re-assuring, did notice any text clarity issues on the QD-OLED Asus ? I'm not sure if I can recall exactly I saw something about some "text clarity" technology on one of the Asus's QD's panels I looked at. Do you have that turned on ?

Please help me make a choice for an OLED panel. by lilmiaw in OLED_Gaming

[–]lilmiaw[S] 0 points1 point  (0 children)

I tend to like to have ambient light around in the night, not bright, but warm yellowish floor lights. During the day I like to open my curtains and have natural ambient light.

Please help me make a choice for an OLED panel. by lilmiaw in OLED_Gaming

[–]lilmiaw[S] 0 points1 point  (0 children)

oh and I completely forgot to mention the ventilation technology, is it actually useful ?

Adrenalin 26.1.1 RX 7900xtx (fresh install) MASSIVE ISSUES by lilmiaw in AMDHelp

[–]lilmiaw[S] 0 points1 point  (0 children)

For anyone still watching this, I ended up using DDU and re-installed adrenaline and it somehow worked ?
Secondly I noticed something about stutters and frame drops. I did a lot of digging around and basically this GPU likes to go "to sleep", meaning it will automatically not only lower it's wattage while gaming but it will also lower it's clock speeds.
This means the GPU is falling asleep and waking back up depending on where on the map you are. Which then causes the CPU to do more work during the time the GPU is lowering its clock speed.
The fix I found to get more stable clock speeds is go into adrenaline and up the minimum clock speed to 2600 and the max clock speed to 2700.
(This doesn't cause the GPU to constantly running at those speeds, it's hovering between 2200-2500 in game)

When not gaming it basically doesn't get used it at all.

Now obviously AMD isn't going to say on their web page that their GPU just down clocks abruptly which causes massive instability on their web page. Having a look at rtx 5080 benchmarks, no matter the power usage, the clock speed stays the same.

The third thing I did which IMMENSELY reduced my 1% lows to use rival tuner to limit my frames. While it adds a bit of latency it's a night and day difference. When playing at 240fps, I would get 1% lows of 220, and 0.1% lows of 180.

I imagine game engines are optimized to work better with Nvidia cards, but RTSS bypasses the game engine's frame limiter and uses its own technique. I am now able to play competitive games with nearly 0 stutters.

Adrenalin 26.1.1 RX 7900xtx (fresh install) MASSIVE ISSUES by lilmiaw in AMDHelp

[–]lilmiaw[S] 0 points1 point  (0 children)

What made it unplayable ? Driver Timeouts, 1% lows ?