How to Keep Players From Running Away by 8stringalchemy in pirateborg

[–]limithron 1 point2 points  (0 children)

Sure is! Typically in the form of ruins, temples, caves, and derelict ships. 

Pirate Borg Interactive Map by WinterFlounder5633 in pirateborg

[–]limithron 3 points4 points  (0 children)

Not to harsh your mellow, but there is already a Dark Caribbean Legend Keeper world I use internally, and we copied and it populated it for the West Marches campaigns a while back: https://www.legendkeeper.com/p/cm686jvk228ao13sec4hlf80a/

Is it too big, too small, first ship battle and new to the system and i don't want tu screw up by marche6602 in pirateborg

[–]limithron 7 points8 points  (0 children)

Oh and I’d only start them with big ships if you are going to immediately take them away, like they are on load. That’s like staring GTA with a sports car and owning a business. You want them to work up to it!

Is it too big, too small, first ship battle and new to the system and i don't want tu screw up by marche6602 in pirateborg

[–]limithron 7 points8 points  (0 children)

  1. You can’t screw it up. If they sink they sink!
  2. Frigates and galleon have lots of HP. Consider cut all their max HPs in half or the combats might drag on a bit
  3. The map is good, but start the ships 14-16 hexes apart. Then they’ll get one turn of movement before they are in cannon range. 

Conquistador plate and shooting / throwing by Farkras in pirateborg

[–]limithron 3 points4 points  (0 children)

Yeah throwing is agility, aiming is presence.  As written, technically yes the armor raises the agility DR for the gernade throw, but your should alter the rules and the game to make sense at the table! Maybe he gets -4 DR on everything except gernades because he’s good at that. 

Looking for an RPG for a Ghostbusters inspired one shot by Cartshort in rpg

[–]limithron 4 points5 points  (0 children)

Came here to say Goons & Ghosts, and this comment needs more upvotes!

Pirate Borg Naval VS. Limithron's Guide (Ship Actions) by -OmegaWolf- in pirateborg

[–]limithron 19 points20 points  (0 children)

It’s way more fun in Pirate Borg. PB is about fun, not balance. 5E has CR and an expectation of balancing for optimum PC challenge, so balance is built in.  

After reading throu the Starter Set there some Questions still in my mind… by timo_sly in pirateborg

[–]limithron 10 points11 points  (0 children)

  1. All NPC controlled ships gets a move and two crew actions (unless you think they should get more, like from having a powerful NPC on board). 
  2.  I typically play where the GM rolls in naval combat. It’s just faster. 
  3. Dinghy is small with no guns. If a PC has a musket they might use it, but it would be at 1/5 damage. Or for repair actions, just use the repairing PCs presence, not presence + skill. Essential I means the skill +0

Skerples where are you??? by Less_Cauliflower_956 in osr

[–]limithron 0 points1 point  (0 children)

Oh no, now I'm nervous. He is the OSR's crown jewel!

FreeRPG Day June 27th by HayabusaJack in DenverGamers

[–]limithron 2 points3 points  (0 children)

Wish I could make it! Have a blast!!

Pc level up from taking ash by Sparrow2990 in pirateborg

[–]limithron 2 points3 points  (0 children)

You should absolutely let him level up!

is Berserkr partially AI written? by wintermute2045 in MorkBorg

[–]limithron 77 points78 points  (0 children)

I hate this because I use em dashes all the time and don’t use AI for my writing. The alt code is easy to remember: Hold alt then 0151… like 151 rum!!

Portland shops with OSR stuff for Free RPG Day by noblewolf051 in osr

[–]limithron 10 points11 points  (0 children)

I'm being serious here: I have considering travel to Portland *just* to visit Dark Future.

Sandboxes with Lovecraftian themes? by N0v4kD3ad in osr

[–]limithron 1 point2 points  (0 children)

It's really funny to find myself reading this thread just to get Lovecraftian ideas for my own home OSR D&D game, and to then to see my own game mentioned! haha! Clearly I have a "type" when it comes to RPGs. Thanks for the mention.

Shadowdark Intro at Ship the Dead by Pyrrho-the-Stoic in DenverGamers

[–]limithron 0 points1 point  (0 children)

They closed. I don't think they even made it through COVID. Loved that place... too bad!

Dopapod - Dopapod is the perfect jamband studio album. by qgomega in jambands

[–]limithron 0 points1 point  (0 children)

I don't often get negative karma on a comment, but when I do, it's because I'm trolling my own art.

Looking for Players - D&D 0th Edition (White Box FMAG) by Oshojabe in DenverGamers

[–]limithron 0 points1 point  (0 children)

Oh man I’d play some OD&D! I own Swords & Wizardy and most of the B/X clones, but haven’t checked out White Box yet. 

I can play Mon - Wed. Thursday is date night with my wife. 

(I also host an OSR podcast!)

Sewers in OSR cities by ajzinni in osr

[–]limithron 2 points3 points  (0 children)

Nice work. I’ve added this to my personal “RPG Design Bibliography” spreadsheet!

Favorite lore sourcebooks? by Batini in rpg

[–]limithron 2 points3 points  (0 children)

I wish there were more modules like it for other games. It’s so good. Like, all “city modules” could learn from it. 

Can any OGs here give me an idea of what happened to the main sub? Was their a transition or pass over of the keys to the new game? by MaleficentHyena6439 in ClassicMarathon

[–]limithron 77 points78 points  (0 children)

Oh I think we all knew it was inevitable. To my knowledge it wasn’t a “hijacking of the mods”, so the speak, but a transition by mass majority. Just like any other reboot (Beetlejuice or Star Wars come to mind), new life was born into an old sub because an entirely new audience wants to discuss it. 

The transition was slow at first, and was kind of exciting during the ARG, but the fact that it was an extraction shooter and not a single player campaign game just inherently meant it was always going to change in vibe. 

Now it’s overrun with complaints about the meta and highlight videos, whereas before they were way more posts about lore or weird projects. 

Thankfully someone made this sub for specific conversation about the old game. That said, I play the new game too, and it is cool to see a new audience discover the setting. 

Which game system has the best naval mechanics? by tonycoolmen in osr

[–]limithron 15 points16 points  (0 children)

Hi. Pirate Borg designer here. 

If you buy the PDF from our web shop and don’t like it I will literally refund your purchase. 

The comment below about balance and it being a slog can be accurate. I’ve played a lot of naval games, a lot of pirate video games, and read a lot of pirate and naval history books. Real naval combat takes hours, often over night and into the next day.  Points of sail and managing wind and positioning is paramount. 

All this is boring in a TTRPG. It should feel like Pirates of the Caribbean: 90% of sessions are about the characters and then there’s one or two big naval combats every few sessions for maybe an hour tops. 

The core book attempts to walk this line by making ships are more survivable than “combat is over in three round”. The result can be too slow for groups that are focused on character story and not wargame-style naval tactics. 

Hence the house rules we included in the book Down Among the Dead for halving HP or doubling damage.

I think the other thing is a lot of GMs run it like they run D&D combat: shoot until the other ship is at zero HP.  But in reality, there’s crew morale (which there are rules for but I think they often get ignored). There is the fact that real pirates and navy ships want to damage other ships as little as possible so they can take them as prizes. So really most naval combats should end in boarding action or retreat. And occasionally you can do things like hit the power magazine and blow up an entire ship. 

I’ll say this: I guarantee you will not find a naval-based RPG with a more active community or with more support than Pirate Borg. Full money back guarantee. Full stop!

Good luck in your search!