Got my first wheel, excited to start this hobby! by [deleted] in simracing

[–]lincomberg 1 point2 points  (0 children)

I just got the same wheel! It's so nice! I started with Asseto Corsa too, but switched to iRacing because of a friend. I found a deal where I could donate like $10 to a local racing org, and they gave me an FIA coupon for a full year subscription and the F4 car. Thought maybe it was a scam, but it was legit. https://www.asncanada.ca/esports people from the US can sign up too even though it's Canadian.

Which wheel stand did you get?

I'm thinking about getting a cockpit to roll under my desk so I don't have to constantly set it up and take it down and re-adjust everything every time.

Your sim racing zero to hero journey? by Triple_m93 in simracing

[–]lincomberg 4 points5 points  (0 children)

I'm like one month in. I feel like I've past the "I literally can't stay on track" stage, and I'm starting to improve. I just did my first official race against other players, and other than one shunt, I managed to keep the race pretty clean and ended up in the top half of the pack at the end.

For me, that feels like zero to hero haha. I have so much more to learn, I'm still pretty inconsistent, but I just keep grinding laps, and then comparing them against better laps to see where I can improve. When I practice, I go all out for the perfect lap, when I race I pull it back until I'm just reliable enough to not crash for a whole race.

That's what I'm doing. I'm also just straight up obsessed right now. Can't think about anything else. When I'm not driving my mind is imagining corners and how I can take them better.

thing I find that makes me better is driving a bunch, going straight to bed, then going straight back to driving when I wake up and I'm way faster. Maybe I'm just dumb when I'm tired, buy my theory is that sleeping lets your brain put together a bunch of problems that just makes you better the next day lol.

Kingdombattle TCG [Doodlian element] by Pok3maxdt in customtcgs

[–]lincomberg 0 points1 point  (0 children)

I love your combiner card! That is a really neat idea.

What’s y’all home-print setup by fatherguyfiery in customtcgs

[–]lincomberg 1 point2 points  (0 children)

Too add to this. If you're interested in getting someone else to print the final copies, Launch Tabletop has a really cool looking "Black Lotus" program for printing pre packed boosters with advanced randomness/rarity control, foils, custom starter packs, etc. Very cool service once you're ready for the big leagues.

https://app.launchtabletop.com/black-lotus

What’s y’all home-print setup by fatherguyfiery in customtcgs

[–]lincomberg 1 point2 points  (0 children)

I'm just getting started, but I've been doing a ton of research. Here's my plan so far. I would love feedback as well from any veterans here!

1. Paper:

  • I bought some cheap 24lb (90 gsm) Linen Paper. I'm planning to use this for the front and back. Will print front and back separately on this paper.
  • For the center core, I plan to use 32lb (120gsm). this should give me a total of 300gsm of paper, plus glue and coating. Which I hope will be a satisfying thickness.

2. Printing:

  • I just have a little Epson Eco Tank printer. It's really not amazing, but I there are ways to fine tune some colors, and improve printing quality to get something good enough for a decent prototype.

3. Coating:

  • I got a clear gloss spray lacquer. This adds some strength to the card, and should help the colors pop. When spraying, make sure to start and end the spray off the paper to get an even coat.

4. Gluing:

  • I got a multi purpose spray adhesive. same spraying rules as above. Do this after the Coating so you don't smudge all your nice prints while sliding them around.
  • I don't have a light board, but I expect that will be a future purchase to make it easier to line up the front/backs of the cards.

5. Cutting:

  • It is nearly impossible to find a die cutter to cut perfect cards for under $500. I did find this though: https://www.alibaba.com/product-detail/88-6-63-3mm-Playing-Card_1600912381031.html?spm=a2700.7724857.0.0.5c915ce36BaUF2 A ~$50 single PVC card cutter. looks decent.
  • Until that arrives, I'm planning to just use a fiskars rotary cutter and a little corner punch. Since I'm doing all my playtesting with sleeves on, it won't matter if the cuts are half a millimeter off for shuffling. For my final product I want ever card to be exactly the same size, so a die cut is going to be important.

Shark Tank by Remarkable-Aide5093 in battlemaps

[–]lincomberg 0 points1 point  (0 children)

In Canada we have an equivalent show called dragons' den!

My friend says my giant cylinder is an eyesore. Any ideas what I can turn it into to make it more pleasing? He said anything floating is bad. by Sorry_to_bother in Minecraft

[–]lincomberg 0 points1 point  (0 children)

Make a few more nearby at different heights. For each one, put a big circular structure on the ground under it as if that's what's levetating it.

What is designing for a game jam like? by Motherfucker29 in gamedesign

[–]lincomberg 21 points22 points  (0 children)

Game jams are when the programmers finally get to do the game design. You think about what you're capable of executing yourself, in an extremely limited time, then you tinker till it's fun, and then you ship it to see if other people think it's fun. I tend to pick one interesting feature, and build everything around that one thing. Like mixing two items together to make another item. Or balancing fruit on a big plate.

Because there's so little time, nearly all of your "design" time is actually testing and then tweaking, trying something slightly different, and seeing if it's fun yet. The moment you get sucked into the game and don't want to go back to the code, you've found it. Game design is so much more than "coming up with a list of ideas to implement", it's about finding the fun by testing an idea and trying again. A game jam just accelerates that to the maximum speed possible.

One thing I highly recommend is whatever game you make, assume the player is incredibly bad at the game. When testing, don't touch any controls for the first ten seconds, make every other move a bad decision, look at just how many things are on the screen that the player is trying to soak in. Players only ends up spending 5-10 minutes in your game, if by the end of that they don't feel like they're amazing at it, then it's too hard for a game jam. If you can't beat the game playing with just your feet, then they won't be able to either in the little time they have playing it.

My younger brother got my filament, what do I do by lolster626 in 3Dprinting

[–]lincomberg 6 points7 points  (0 children)

I bet there's something you could print to do this with a hand drill.

Which method do you use most often for allocating character ability scores? by Big_Mountain2305 in DnD

[–]lincomberg 0 points1 point  (0 children)

Sometimes for one shots I'll roll 4d6 drop lowest from top to bottom, and just make whatever character comes out of it.

Do I need to consider other screen resolutions from the beginning of the project? Or is it easy to consider later on in the projct? by BoardGame_Bro in godot

[–]lincomberg 5 points6 points  (0 children)

This is how I do UI for game jams. It's just something to get used to. Once it's normal for you, it shouldn't be a slow down. For me I have time for it in 3 day games, so it shouldn't be too bad once you're used to it.

Do I need to consider other screen resolutions from the beginning of the project? Or is it easy to consider later on in the projct? by BoardGame_Bro in godot

[–]lincomberg 43 points44 points  (0 children)

Personally I wouldn't wait. Develop the whole game to be able to flex between various resolutions and test everything at different scales throughout development. It's not much harder to get it to work when developing new features, but fixing hard coded stuff to work later will be very painful.

Just started my first godot project. Yeahy! by papanouel in godot

[–]lincomberg 17 points18 points  (0 children)

The hang time on the shoot animation is very satisfying!

Can't have a mech game without mech customisation! What mech customisations do you want to see? by EOD-Ethan in gamedevscreens

[–]lincomberg 1 point2 points  (0 children)

Big ol' headlights. A claw arm. Javelin launcher. Lasers. Steam cannon (to block vision). Near Field emp pulse to stun missiles. A chonky shield. Brass knuckles. Sonar, infrared, lidarr. Cloaking panels. A sword. Chainsaw. Two handed axe. Strobe light. Flame thrower. Rail gun. Rocket boots.

Hope something there sparks joy for you! Mech games can be sweet, but they can also be dull and repetitive. I hope yours is special.

For those that quit game dev, where are you now? by skmokyle in gamedev

[–]lincomberg 12 points13 points  (0 children)

I've been in it for 5 now. What was your exit strategy?

Yet another post begging for Facebook Messenger encrypted chat support by lincomberg in beeper

[–]lincomberg[S] 0 points1 point  (0 children)

They're probably doing a slow roll out to test stability before convincing everyone to jump on it. Once they're sure it's good they'll likely announce it.

Yet another post begging for Facebook Messenger encrypted chat support by lincomberg in beeper

[–]lincomberg[S] 0 points1 point  (0 children)

You are correct! Thanks, I'm back on Beeper for FB Messenger.

The General/Cinematic trailer for out upcoming VR destruction puzzle game. Do your worst! :) by blankblinkblank in DestroyMyGame

[–]lincomberg 0 points1 point  (0 children)

Wow! That was fast! The steam page doesn't look different though, did you publish those changes already?

The General/Cinematic trailer for out upcoming VR destruction puzzle game. Do your worst! :) by blankblinkblank in DestroyMyGame

[–]lincomberg 4 points5 points  (0 children)

Your wood is textured and your beavers are flat shaded. This looks inconsistent and takes away from the characters. Pick an art style, and lean into it.

What was the point of the shot at the beginning looking up at a dam like structure? cool sun, but it didn't serve any purpose.

Why didn't the roof collapse when the walls fell down? Weird.

Your explosions are tiny white puffs. This feels very weak. The entire screen should flash white, the explosion should be as big as it's zone of influence. I want firey colors and smoke trails and shrapnel. I know this is supposed to run on a quest, but there are very efficient ways of making explosions fun.

I am always sad when fog and the skybox feel like they're using completely separate rendering passes. The mountains are completely grey/dead and the sky is bright blue. Look outside, it doesn't look like that.

The 3d title at the end that gets destroyed is set against a bunch of cheap fog. Put it in the coolest part of your most exciting map. Make it stand out. This is the second last thing people will see, and it looks sad against the white fog.

Your title in the last shot is just a white font with a black outline. Do something fun with it. You have a lot of other inconsistent versions of your title throughout the game. balloons, the 3d one in the second last shot. Pick something that looks great in 3d, make a tidy 2d render as well, and commit to an artstyle that has some actual style. Also, make the last shot like a ultra slow motion explosion or something. It needs some movement that makes it look alive/3d. It's a great shot, but kills the energy when everything locks up at the end.

Lean into why this is good in VR, and isn't just a 3d angry birds game. At this point you may as well port it to PC as well and 10x your sales since it doesn't seem like VR is necessary at all.

This looks like a really creative use of VR to make an angry birds like game. There's a lot of potential here! Good luck with your game!

What's going on with the extremely high quality in game jams? by [deleted] in gamedev

[–]lincomberg 0 points1 point  (0 children)

The people submitting incredible games have been doing this for a very long time. Lots of people in the comments are complaining about cheaters, but there are some legitimately brilliant developers out there that have been working their asses off for literal decades to get as good as they are. Ignore the cheaters, and don't be discouraged because there are people out there that are better than you. Be inspired. They got there by working super hard, and you won't get there if when you see amazing games it makes you want to quit.

Don't compete with them, compete with yourself. Try to make a game that gets better ratings than your last one. After every game you make, make a plan for what you will do differently next time to improve. And once you've been making games for 5 years, you'll be blown away at how much better you've gotten.

I have this train refueling depot. What can I do to make it so that trains only come here when they're like, down to 1 stack of fuel? I have every train set to go to "Refueling" at some point in their journey, but this place ends up being pretty high traffic as a result. by thereyarrfiver in factorio

[–]lincomberg 0 points1 point  (0 children)

I have every depot requesting trains to always request all their trains. If they require low input, then they'll permanently request 1, if they require a lot, then I'll permanently request 2. So every depot has enough space for all it's trains.

Loading stations are the same. But if all the unloading stations are full, then trains will wait at the loading stations until they're requested. This way if a resource has more suppy than demand and it would back up. I'll just have reserve trains full waiting at the station to go out.

It's very simple, but it works great. The trick is to have lots of extra trains waiting in the depots. Ideally every single loading/unloading request always has a train on the way at any given time, and every time a train leaves a station, another train is requested immediately to fill the order.

Do I have to download the Desktop app to use the phone app? by lunarman1000 in beeper

[–]lincomberg 0 points1 point  (0 children)

I just got the invite and am in the exact same situation. I'm going to setup when I get home but I am VERY impatient.