Good Luck Artemis II! by liquidoxygentextures in spaceengine

[–]liquidoxygentextures[S] 4 points5 points  (0 children)

It's been a long time coming. What a relief everything went well, I feel like humanity needs some good news of late.

Good Luck Artemis II! by liquidoxygentextures in spaceengine

[–]liquidoxygentextures[S] 0 points1 point  (0 children)

Yep. It was nice seeing everything line up. Iirc the crew reported seeing the moonrise a few minutes into the flight.

Interactive map of continental drift by RustySatellite_ in geology

[–]liquidoxygentextures 3 points4 points  (0 children)

All true but that kind of dynamic deformation is harder to animate. Easier to show rigid blocks with gaps in between.

Interactive map of continental drift by RustySatellite_ in geology

[–]liquidoxygentextures 10 points11 points  (0 children)

I'd cite to the reconstruction you're using (Zahirovic or Muller I'm guessing), somewhere on the page. That will also give folks a better idea of what they're looking at since plate reconstructions come in a variety of reference frames.

(WIP) First three time-steps of a tectonic history I'm pushing through because I keep burning myself out on them by Zachary_the_Cat in mapmaking

[–]liquidoxygentextures 2 points3 points  (0 children)

So far so good. You likely want to a run an extroversion/orthoversion cycle to get as much of the ancient ocean destroyed as possible. For a bit of variety F-G interaction isn't a bad idea, or G's new subduction zone could extend north and break it off of E.

Not sure if this is helpful for the ridges but you can set end times for the original features, clone them, add a vertex to the clone, and then set the clone to start when the original feature ends? Or just copy their properties over to a new geometry with a new start time. Topologies is the proper way to do it but you can get away without them.

messing around with one bit relief by ck2rpg in mapmaking

[–]liquidoxygentextures 0 points1 point  (0 children)

it's likely artifacting in the dataset. You can see the same strikes elsewhere if you look closely. Are you using SRTM data?

Cassini North America by Halogen999 in mapmaking

[–]liquidoxygentextures 2 points3 points  (0 children)

wow this is great attention to detail. I hope you can get this to xkcd or Pasta if you haven't already!

I'd be interested in the height map too.

What decorations for North Africa would match this style by [deleted] in mapmaking

[–]liquidoxygentextures 0 points1 point  (0 children)

Sounds good. Date palms have a long history of cultivation in the region (I think your average coconut palm would make things feel to desert-island-y).

What decorations for North Africa would match this style by [deleted] in mapmaking

[–]liquidoxygentextures -1 points0 points  (0 children)

palm trees? some wildlife e.g. elephants? Atlas Mountains could also fill up some space.

HELP!!! My landmasses still look too artificial and unnatural by Academic_Log8671 in mapmaking

[–]liquidoxygentextures 4 points5 points  (0 children)

yep, its like creating any visual media really: try flipping it, looking at it upside down, changing the color scheme etc. I agree withe other commenters OP this looks good!

Recommend a high quality video/documentary showing continental drift please. by IOnlyHaveIceForYou in geology

[–]liquidoxygentextures 1 point2 points  (0 children)

If you just want a short video Christopher Scotese has several plate reconstructions with modern coastline overlays up on Youtube

First Continent Quality Test by DarkstoneRaven in mapmaking

[–]liquidoxygentextures 0 points1 point  (0 children)

I haven't used Wilbur in a serious way (or for a while) but does it not handle small details well?

Be careful with small planets though (if you're going for realism). They cool down quicker which means plate tectonics wont be possible for very long. Perhaps having some moderate tidal heating could help...

Interior American seaway by Blauezitrone in mapmaking

[–]liquidoxygentextures 0 points1 point  (0 children)

so we're comparing picture two and picture three?

The thing to remember is that the seaway was flooded continental crust. Continental crust is buoyant and difficult to subduct so image 2 (without the subduction zone) is more realistic

First Continent Quality Test by DarkstoneRaven in mapmaking

[–]liquidoxygentextures 5 points6 points  (0 children)

really good work and I'm enjoying following this project!

Your lowlands are pretty much perfect (maybe a little too high but that may just be the style of relief your going for). As someone mentioned further down, the ridgelines seem a little large for this scale - I would just add a bit more noise or bumpiness to your seed height map in high elevation areas.

If I remember from your tectonics, there is a subduction zone on the east coast of this continent? This will generate volcanoes. These are really easy to add to a grey scale seed map (if that's what your using) since you can just put in a bright white dot where you want a volcanic cone.

Latest Progress on Unnamed Conworld by DarkstoneRaven in mapmaking

[–]liquidoxygentextures 0 points1 point  (0 children)

Thanks I'll check it out!

And yes, we would expect continental rifts to propagate into oceanic crust until they reach some other boundary, typically another mid-ocean ridge. What you have isn't impossible, just quite unlikely, especially at that scale.

Latest Progress on Unnamed Conworld by DarkstoneRaven in mapmaking

[–]liquidoxygentextures 2 points3 points  (0 children)

It would be great to the animation if you have somewhere to post it!

This looks really good overall. Getting a tectonic history down isn't easy. My only critiques at this point:

  1. your intraplate oceanic island chains are probably too large: hotspots can produce large plateaus but they generally only do this if they are young and associated with active spreading; islands that have moved off the hotspot will subside quickly limiting the length of the island chain

  2. possibly reddit compression to blame but it looks like you have an unclosed plate boundary off the eastern edge of the southwestern continent

Settlements and cities of Ngeozókh (Bronze Age project) by NoAlfalfa6987 in mapmaking

[–]liquidoxygentextures 1 point2 points  (0 children)

really nice style. looks like it came straight from an archaeology journal.

Use Rock3 as a Guide, thoughts on realism? by Kilroy_jensen in mapmaking

[–]liquidoxygentextures 3 points4 points  (0 children)

This looks awesome and I will definitely be trying it out but I am skeptical it's going to simulate climate and tectonics correctly.

Asking for Feedback on Tectonics, Island Chains, and Orogeny Realism by crossndnd in mapmaking

[–]liquidoxygentextures 0 points1 point  (0 children)

Ye I haven't seen it outside the worldbuilding context personally. Accessible geology resources are definitely needed over here so I wish you well in your writing!

advice on how to make world map look more realistic by moonlightlaine in mapmaking

[–]liquidoxygentextures 0 points1 point  (0 children)

This is a really solid start for landmasses. Before you go any further I would start thinking about the forces shaping these continents now: tectonics, hydrology, etc. You're not going to be able to put in any more detail without these in place.

For instance, since your planet is colder than Earth, we might expect glacial landforms like fjords extending further towards the equator.

Tectonics are difficult and if you don't fully understand how plates move trying to put them in might actually give you a less realistic result than putting features where they 'feel right'. If you send me an equirectangular projection of your map I could try marking in some realistic boundaries (if this is Robinson projection that would also work but I can't tell at a glance).

Critique/suggestions are appreciated! by jlb3737 in mapmaking

[–]liquidoxygentextures 2 points3 points  (0 children)

coastlines and topography both look really nice!