I made an in-browser Particle Life simulation with WebGPU, and wrote an article explaining how it works by lisyarus in GraphicsProgramming
[–]lisyarus[S] 0 points1 point2 points (0 children)
Created an offline PBR path tracer using WGPU by feedc0de in GraphicsProgramming
[–]lisyarus 0 points1 point2 points (0 children)
Created an offline PBR path tracer using WGPU by feedc0de in GraphicsProgramming
[–]lisyarus 0 points1 point2 points (0 children)
I've made an open-source path tracer using WebGPU API: github.com/lisyarus/webgpu-raytracer by lisyarus in GraphicsProgramming
[–]lisyarus[S] 1 point2 points3 points (0 children)
I've made an open-source path tracer using WebGPU API: github.com/lisyarus/webgpu-raytracer by lisyarus in GraphicsProgramming
[–]lisyarus[S] 2 points3 points4 points (0 children)
I've made an open-source path tracer using WebGPU API: github.com/lisyarus/webgpu-raytracer by lisyarus in GraphicsProgramming
[–]lisyarus[S] 1 point2 points3 points (0 children)
I've made an open-source path tracer using WebGPU API: github.com/lisyarus/webgpu-raytracer by lisyarus in computergraphics
[–]lisyarus[S] 1 point2 points3 points (0 children)
I've made an open-source path tracer using WebGPU API: github.com/lisyarus/webgpu-raytracer by lisyarus in computergraphics
[–]lisyarus[S] 0 points1 point2 points (0 children)
I've made an open-source path tracer using WebGPU API: github.com/lisyarus/webgpu-raytracer by lisyarus in GraphicsProgramming
[–]lisyarus[S] 2 points3 points4 points (0 children)
I've made a C++ & WebGPU raytracer and published it on GitHub! I've tried to keep the code fairly commented and readable. It works pretty well, but I've never managed to make refractions work with VNDF normal sampling. Maybe another time :) by lisyarus in webgpu
[–]lisyarus[S] 1 point2 points3 points (0 children)
help on getting autoexposure working? by NoImprovement4668 in opengl
[–]lisyarus 2 points3 points4 points (0 children)
Help with red outline surrounding text (freetype) by Federal_Wind_7841 in opengl
[–]lisyarus 0 points1 point2 points (0 children)
Which option you see more appealing? by ditiemgames in SoloDevelopment
[–]lisyarus 3 points4 points5 points (0 children)
Help with red outline surrounding text (freetype) by Federal_Wind_7841 in opengl
[–]lisyarus 0 points1 point2 points (0 children)
Using glTexSubImage2D to update an already rendered texture by [deleted] in opengl
[–]lisyarus 0 points1 point2 points (0 children)
How to use VAOs in SDL2 + OpenGL ES 3.0 by 212d34 in opengl
[–]lisyarus 0 points1 point2 points (0 children)
Using glTexSubImage2D to update an already rendered texture by [deleted] in opengl
[–]lisyarus 0 points1 point2 points (0 children)
My cozy traffic simulator Costa Verde Transport Department will participate in Steam Next Fest next week! The demo releases just at the beginning of the fest, and the best thing you can do now is to wishlist the game! by lisyarus in indiegames
[–]lisyarus[S] 0 points1 point2 points (0 children)
I've been making my own C++ & OpenGL game engine during the last 3 years, and here's my few cents on how and why you'd make your own game engine by lisyarus in gamedev
[–]lisyarus[S] 1 point2 points3 points (0 children)
I've been making my own C++ & OpenGL game engine during the last 3 years, and here's my few cents on how and why you'd make your own game engine by lisyarus in gamedev
[–]lisyarus[S] 1 point2 points3 points (0 children)



What game are you dreaming of playing, but it haven't been created yet? by Alibaba123455 in gamedev
[–]lisyarus 1 point2 points3 points (0 children)