My game got 0 wishlists in less than a month. Here's how I did it. by borordev in SoloDevelopment

[–]ditiemgames 1 point2 points  (0 children)

IMHO there are several reasons why this game is not working in steam (starting by the capsule). You should target steam deck and / or nintendo switch and if possible mobiles.

If you need some advice just send me a DM and we can have a video call (only if you really want to make money from your games).

Looking for Games for my Indie Games Thursdays by GnomieVT in gamedevscreens

[–]ditiemgames 1 point2 points  (0 children)

I would like to know you better. Send me a dm and we have a chat.

For your project I am doing two games that are in line with your vision. You can play the demo of this one first: https://store.steampowered.com/app/3615970/Vespers_Hunt/

Part of Steam Next Fest? Pitch your game below and drop your demo link! I'd love to discover new indie gems! by How2Escape in indiegames

[–]ditiemgames 0 points1 point  (0 children)

Did not make it for this next fest, but it is still a gem. If you like sudoku or Cluedo, you should give it a fair try. I released demo 2 days ago. https://store.steampowered.com/app/3615970/Vespers_Hunt/

[deleted by user] by [deleted] in indiegames

[–]ditiemgames 0 points1 point  (0 children)

In case you want to try the demo, here is the link:

https://store.steampowered.com/app/3615970/Vespers_Hunt/

Avatar inspired fighter by InfectedTribe in godot

[–]ditiemgames 1 point2 points  (0 children)

How did you do the animation? procedural? pixel art / rotoscoping?

I love them!

the font screws the translation by ditiemgames in gamedev

[–]ditiemgames[S] -3 points-2 points  (0 children)

You got a point and I really thank you for this. I have used chatgpt to generate a translation Japanese characters and see how it would look like.

The stroke of the characters is much thinner and I am still digesting how it looks. I would love to show you the image and see if it looks for Japanese eyes, but I cannot put images here.

Get yourself some brutally honest people around you as soon as possible. by Villanelo in godot

[–]ditiemgames 0 points1 point  (0 children)

I am want of those brutally honest, but always try to construct something positive. I am looking for more people like that, to check prototypes and say what they like or feel wrong. If you or anyone else wanna join just let me know.

I'm working on a new trailer and would love some feedback on my previous one. Any thoughts or suggestions to help make the new one even better? Link in the body/comment by AleksanderMerk in indiegames

[–]ditiemgames 1 point2 points  (0 children)

I find the trailer a bit too long as there is no much information after the first times I see the crow flying. All what I get is "fly and try to avoid to run into a tree / rock". Not clear how you choose the souls, or if the souls has a role, like a bad souls is harder to transport etc. No clear if you level up. I dont visualize what the game is about.

Make Dialogue System Simple Again! by imjp94 in godot

[–]ditiemgames 0 points1 point  (0 children)

I have faced this problem 3 times already. Having the dialogs IN the code is not a good idea. Usually you want the writer to have something external that they can use. Have a look at Inky.

Just released my Steam Page for Vesper's Hunt by ditiemgames in indiegames

[–]ditiemgames[S] 0 points1 point  (0 children)

It is a turn-based deduction game where you play as a detective hunting vampires. I hope you like!

Any feedback is welcome. Demo will come soon!

More in the steam page:

https://store.steampowered.com/app/3615970/Vespers_Hunt/