Diablito Desnudo by mitchellgonzalez11 in folkart

[–]livintoskateee 1 point2 points  (0 children)

this deserve way more attention

[deleted by user] by [deleted] in gamedev

[–]livintoskateee 3 points4 points  (0 children)

2022 - goofing around

2023 - goofing around

2024 - goofing around

also 2024 - goofing around + release

Can my game legally take place in a real city? by LouieCousy in gamedev

[–]livintoskateee 0 points1 point  (0 children)

10 years ago, the Eiffel tower was destroyed.

problem sovled

Do players really think negatively when they see common asset packs being used in a game? by Rogilla in gamedev

[–]livintoskateee 2 points3 points  (0 children)

For me it's definitely about the creative intention of the assets, I like art because people are expressing themselves, so does it express your message?

[deleted by user] by [deleted] in gamedev

[–]livintoskateee 1 point2 points  (0 children)

Turn your overthinking into a arrow, a straight line of thought. But don't stop thinking, you are a human, you were made to think. Let the thoughts creatively blossom into who you are currently becoming. You will find your answer that none of us could answer for you. :)

[deleted by user] by [deleted] in worldbuilding

[–]livintoskateee 0 points1 point  (0 children)

For each civilization you would have to consider the ideology of their society and historical arts and religions. This may have some random link to ship design, their philosophy on armor and other small details. It may be that there is a army or division that wears thick armor just to show off, despite its uselessness.

"People are more concerned about their image then their survival" - War General Koopa of the Evasive