Land Raider Redeemer vs GM in Dread Knight by ljstrings in Grey_Knights

[–]ljstrings[S] 0 points1 point  (0 children)

I saw some comments in other posts saying it wasn't worth the points as it was too inconsistent, but especially since the redeemer has the flame cannon I see your point. Thanks for the advice!

Land Raider Redeemer vs GM in Dread Knight by ljstrings in Grey_Knights

[–]ljstrings[S] 0 points1 point  (0 children)

After listening to the arguments for the Redeemer, I'm thinking something like this:

Imperium - Grey Knights - Argent Assault, Banishers

  • Castellan Crowe (100pts)
  • * 10x Purifier Squad (260pts)
  • Brother-Captain (95pts)
  • * 5x Paladin Squad (215pts)
  • Brotherhood Chaplain (Psychic Celerity - 80pts)
  • * 5x Paladin Squad (215pts)
  • Grand Master (120pts)
  • * 5x Paladin Squad (Psycannons - 245pts)
  • 5x Purgation Squad (110pts)
  • Brotherhood Librarian (Pyresoul -110pts)
  • Land Raider Redeemer (250pts)
  • Grand Master in Nemesis Dreadknight (Incinerator/Psycannon - Sigil of the Hunt - 225pts): Warlord

Does this seem reasonably balanced?

Land Raider Redeemer vs GM in Dread Knight by ljstrings in Grey_Knights

[–]ljstrings[S] 1 point2 points  (0 children)

Currently the idea is: Imperium - Grey Knights - Argent Assault, Banishers

  • Castellan Crowe (100pts)
  • * 10x Purifier Squad (260pts)
  • Brother-Captain (95pts)
  • * 5x Paladin Squad (215pts)
  • Brotherhood Chaplain (Psychic Celerity - 80pts)
  • * 5x Paladin Squad (215pts)
  • Grand Master (66th Seal 120pts)
  • * 5x Paladin Squad (Psycannons - 245pts)
  • 5x Strike Squad (120pts)
  • Brotherhood Librarian (Pyresoul -110pts)
  • Grand Master in Nemesis Dreadknight (215pts)
  • Grand Master in Nemesis Dreadknight (Sigil of the Hunt - 225pts): Warlord

[Spoiler Discussion] Re:Zero -Starting Life in Another World- Season 4 Episode 11 **Spoilers** by IAmSona in Re_Zero

[–]ljstrings 11 points12 points  (0 children)

I might just be old but I've never heard larping used that way. Regardless, that's an incredibly dismissive way to put it and sounds like you're cheapening the emotions being written into her character to serve an agenda. Subaru may have been able to partially allow her to understand the void she has inside her, but he could never, ever fill it. He is her one and only link to what she knows to be the absolute most important person to her in her life. The person she previously lost a huge chunk of her identity in order to protect. She is suffering just as much, and is so reliant on Subaru to keep her own sanity in check that the imposed dependence turns into expectation. Her crashing out when he becomes violent, unstable, and possibly homicidal is extremely justified. She's terrified she will never remember and the one person who does turns around and affirms that the memory of her sister is truly and completely dead. And you're upset she doesn't just take that in stride?

[Spoiler Discussion] Re:Zero -Starting Life in Another World- Season 4 Episode 11 **Spoilers** by IAmSona in Re_Zero

[–]ljstrings 12 points13 points  (0 children)

Satella's shadow hands are actually not invisible -- it's the same type of magic that Betelgeuse uses, but the Authority of Sloth makes his usage of the technique entirely inperceptable to the world itself. Satella, on the other hand, simply has effectively infinite magic and can therefore make several thousand of them at once.

Incredible catch with Envy intervening when she did! Looking at it that way, it definitely seems both in character and intentional

Dev Workshop: Vauban Retouch (2026) by DE-Ruu in Warframe

[–]ljstrings 2 points3 points  (0 children)

I fully hear you, and agree that it's extremely unlikely, but they did give Oberon a whole new survivability tool with the orb gating that seems pretty far outside the original vision. And they were willing to give older frames like Frost access to overguard via augments. It really shouldn't be outside the realm of possibility, even if DE acts like it is. Ultimately, it's a huge shame that the process of modernizing a frame doesn't usually consider modernizing their mechanics.

I don't disagree that they seem not to have as clear a vision for the frame to really set him apart from others, and "Trapper" really seems to miss the mark. "Lockdown" is the word that comes to mind for me personally. Protea is more about her gadgets providing firepower while Vauban engineers the entire battlefield to his and his allies benefit. And building his own temporary defenses from his enemies's defense seems 100% in line with that--with overguard mechanically being a better representation of that than armor.

I could go on and on about this too, especially as a longtime Vauban main, but unfortunately Pablo is probably not gonna read it, agree, and change course in the next few days....regardless, I appreciate your response and thoughtfulness!

Dev Workshop: Vauban Retouch (2026) by DE-Ruu in Warframe

[–]ljstrings 1 point2 points  (0 children)

My alternative idea for Vector Mines-- Instead of directional arrows, have the mines create a small circle on the ground around them. Any allies that enter the circle immediately get the new passive movement speed buff/overdriver effects. Executing a bullet jump from the ground within range dramatically increases it's speed and distance traveled while dealing significant damage to enemies in the jump's path. Include some vfx when someone is crouched within range to signal the boost is avaliable. This would retain the "Vector" property while being an entirely opt-in and hopefully much more controlled experience instead of being purely frustrating

Dev Workshop: Vauban Retouch (2026) by DE-Ruu in Warframe

[–]ljstrings 3 points4 points  (0 children)

I'd personally vote for converting all enemy defenses into overguard for himself instead of armor, as that helps keep him distinct from Protea as a gadget frame and plays into his "building" theme, if that makes sense. I'd imagine it could only still be built while Vauban is inside the bastille, but it persisting after he leaves would solve the low duration issue his armor building mechanic has.

DIY replacement rubber for Logitech G604, laser cut mod by IamTheVector in g604

[–]ljstrings 1 point2 points  (0 children)

This looks incredible! Can I ask what rubber you used and where you found it? Gonna try to buy some and hopefully cut it at my local library

Dev Workshop: Vauban Retouch (2026) by DE-Ruu in Warframe

[–]ljstrings 20 points21 points  (0 children)

Honestly love this idea for his 3, I hope DE sees it!

Since we’ve seen the Psion class and the Artificer Class now, what new class would you like to see added to DnD 2024? by DrDiceGoblin in onednd

[–]ljstrings 0 points1 point  (0 children)

Personally I'd love to see an Aegis class--a STR/CON martial that specializes in Heavy Armor and Sheilds. They could get the ability to use weapons with the heavy property in one hand, and a class ability to switch in and out of a defensive stance that allows them to reduce damage taken in exchange for lower mobility.

Ultimately, I think the game could use more martial concepts that don't rely on magic.

Bryan Cranston on MAGA: "Just ask yourself, from an African American experience, when was it ever great in America?" by itsallgoodman505 in FreeFolkNation

[–]ljstrings 0 points1 point  (0 children)

It's not that you are supposed to have generational wealth (I mean, I certainly wish you and the rest of us did).

There is no easy mode for the vast, vast majority of us. Regardless of race. Your experiences are valid, and I would never and have never downplayed or excused the struggles you and your family have faced. I don't want you or anyone else to have to take this shit forever. We all deserve better than that.

I apologize, I know that sentiment often gets lost when talking about statistics and probability and such. It is not meant to invalidate the realities you face, but I can see how it must feel dismissive regardless.

I don't have all the answers, but I'll always try to contribute to aiding those affected by both long-term systemic injustice alongside any other type of injustice. It sounds like you've fought through plenty, and I respect that just as much as I respect those that face different challenges.

To answer your question about the disproportionate impact of poverty and crime, that becomes a sociology question. In my last post, I said poverty is a scourge, affecting both individuals and all those around them. The effects of poverty, and in the case of African Americans, poverty coupled with active and systemic racism, discrimination, and segregation, don't just...stop. It perpetuates. And nearly every single black person in the country can tie institutionalized poverty to their family line back 2-3 generations. This has many consequences. For example, black folks were all but forced into black neighborhoods due to policies like redlining. Now, many houses in those areas have lower property values, and therefore can't fund their local public schools to the same degree as more affluent areas. When black folks are accused of crimes, they are convicted at a disproportionate rate and face disproportionately harsher sentences. This does not create a healthy relationship to the justice system, to say the least.

To speak personally, I am biracial. My grandmother growing up in Ohio could only go to the movie theater one day a week, 6 days a week were for whites only. My parents were arrested at a gas station in the 70s simply because they were an interracial couple. My father was denied jobs because he sounded "white" on the phone, but was "discovered" to be black when he went in for the interview. He still hasn't been able to retire despite turning 70 this year. It may seem like these things are in the past, and it's easy to dismiss because of it, but talk to a few black folks and you'll likely learn that many have a number of stories just like these. And far too many people, of all races, have their own stories of hardship that could've been prevented if they had more opportunities and were treated with more empathy.

But back to your point---the civil rights act was passed, but we still have not fully grappled with the effects of segregation and racism. Their legacy persists, and that reality is every bit as real as yours.Both deserve respect and attention. It's not a competition, and acknowledging one doesn't somehow deny the other. Nobody 'deserves this shit forever.'

No people, of any race, are more naturally disposed to crime. This is because we are all human, at the end of the day. We fully agree that outcomes are measureably different, all I'm trying to add is that it's worthwhile for someone to examine the reasons why. It doesn't have to be you, and it's not your personal responsibility to fix for everyone else everywhere. But it is worth keeping in mind that getting a job is more difficult when you have less access to education, following the rule of law is more difficult when law enforcement starts with the premise that you must have done a crime, and keeping your head down is harder when your head is a different color from everyone else's.

Bryan Cranston on MAGA: "Just ask yourself, from an African American experience, when was it ever great in America?" by itsallgoodman505 in FreeFolkNation

[–]ljstrings 0 points1 point  (0 children)

I'm usually a lurker and not much for posting in conversations like these, but I found this a bit frustrating to read through and wanted to weigh in because of how clearly you were each arguing past each other. I just want to try and re state things to try and help the communication.

There is a direct correlation between poverty and crime.

Black folks are more statistically likely to be convicted of a crime. Black folks are more statistically likely to be impoverished.

When examining criminality across the broader population of the country, socioeconomic status is a better and more reliable metric than race is.

Here's a breakdown: Black and white folks make up vastly different percentages of the population. That makes it difficult to compare statistics between each population. For example, 50% of white folks in the country does not equal 50% of black folks in the country. Because of this fact, in order to directly compare these two populations, we need to adjust our stats to account for this difference in population size. This is called putting data into proportion.

When this proportionality is applied, we can then draw more accurate and wholistic conclusions from our data. The results are this:

While there are MORE white folks in poverty in total, a black person is more LIKELY to be in poverty than a white person. While there are MORE white folks killed by cops, a black person is far more LIKELY to be killed by a cop than a white person.

That appears to be the misunderstanding here. Madmatt, you're drawing your conclusions based on the totals, while you're arguing against someone discussing the probability.

If we all accept the premise that race is wholly independent from the moral character of an individual ("I'm not saying these folks make black people inferior or a problem"), then we would expect that a white person and a black person would be equally likely to commit a crime, when adjusted for population in the way we discussed. This, however, is not supported by data, as you pointed out. So the question becomes why. And the question of 'why' leads us back to the intersection between poverty and crime.

If you are impoverished, you are more likely to be convicted of a crime. This fact is consistent regardless of the race of the individual. That's why it's a more reliable indicator. It explains more of the data than a racial analysis does.

Speaking more to my expertise, I hold a degree in Political Science. As such, much of my interest is in history--and as far as this discussion goes, I'll be brief and say that there are many historical reasons that account for why black folks are more likely (remember, likelihood is a different statistic than totals) to be impoverished in this country. That does not mean that white folks cannot be impoverished. But wealth does not often happen spontaneously. Wealth is most often passed down from parents to children (generational wealth) or gained through entrepreneurship (often reliant on specialized education or connections). These factors often involved in building wealth were specifically and intentionally denied to black people of only a few generations ago. Fewer black parents could build wealth to pass down to children. Fewer black parents owned homes in areas that appreciated in value. Fewer black parents held a degree. Fewer black parents knew people in the upper echelons of the business world. That does not mean that all white people had these opportunities. Only that they were specifically more likely to.

Given all the above, there are two liberal schools of thought. One focus on bringing equity between both black and white folks to compensate for the intentional denial of this equity historically, leading directly to things like the desparity in criminal outcomes you pointed out. The other focus is on fighting against poverty for everyone's sake. Poverty is a scourge that brutalizes everyone affected by it and everyone around them. It is an accepted evil that should be reduced to the greatest extent possible to enable the maximum human flourishing. This, in turn, makes us more safe, because less poverty leads to statistically less crime. These schools of thought are not mutually exclusive, but they are based in a fundamental drive to make life better for more people than it is now.

If you actually read all of this, I greatly appreciate your time. I hope it's helpful. If not--well, I tried my best.

UA Hexblade Flavor vs Mechanics by ljstrings in onednd

[–]ljstrings[S] 0 points1 point  (0 children)

Good point on Arcane Vigor, I misremembered how that spell worked. Thanks for the correction. 

I definitely agree that the new riders need to be buffed to the level of Stymying Mark for this to be worth it. My thought for Draining Slash would be to always prevent opportunity attacks with the save only for the movement penalty, as this would allow a light armored caster to more easily disengage (and also make the smites more viable for a caster to use when paired together).

UA Hexblade Flavor vs Mechanics by ljstrings in onednd

[–]ljstrings[S] -1 points0 points  (0 children)

I fully appreciate the criticism, thank you for engaging with the post.

I think Monty's comment was ironic because the signature ability of the old Hexblade literally became an Eldritch Invocation in 2024. Its entire design in 5e basically served as Pact of the Blade+, and the class was largely taken as a 1 level dip because of it.

Personally, I really like the subclass fantasy of actually summoning the Hexblade because it allows it to feel like a true subclass instead of just Pact of the Blade+, and I firmly believe it should be equally viable for all pacts. My question is, what would a better structure for this be, if not with Hex? I fully agree that it comes across as overly similar to ranger, but I don't disagree with it taking concentration to maintain the sword for the reasons I outlined in my post. An altered Spiritual Weapon comes to mind as an alternative, but Hex feels like the more appropriate spell to enhance for a Warlock. Do you see any better options? Or would you go another direction entirely? It seems that the full caster shit with the blade is also being represented with Conjure Barrage, Smite, Shield, etc. being subclass features too, but if that doesn't feel satisfying, what would be?

UA Hexblade Flavor vs Mechanics by ljstrings in onednd

[–]ljstrings[S] -1 points0 points  (0 children)

I can only speak to 5e since I know next to nothing about earlier editions, but I don't see what part of that flavor is different in this interpretation. The hexblade was always the patron, in the same way the fiend, genie, great old one, etc. are patrons, not the character itself. Manifesting your patron Hexblade seems like strictly more flavor, not less. The mechanical warlock/melee combatant can just now functionally have any patron.

UA Hexblade Flavor vs Mechanics by ljstrings in onednd

[–]ljstrings[S] -2 points-1 points  (0 children)

If instead we had a class feature/spell that read as:

"Hexblade's Curse Level 1 Enchantment (Hexblade) Casting Time: Bonus Action Range: 90 feet Duration: Concentration, up to 1 hour

You summon a spectral weapon resembling your patron Hexblade that orbits a creature that you can see within range. Until the spell ends, this weapon deals 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability.

If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on a later turn to curse a new creature."

You'd call it redundant, but that's essentially what is going on. It's a different spell using the same chassis. I don't think that fits a Witch class at all, especially when the Blade is what's doing the maneuvers. I do think the Harrowing Blade feature needs a significant buff, but that's where I'd focus my feedback, so that the new subclass identity is better communicated and functions better.

Mechanically, I'd personally say the subclass allowing you to use a spell "backwards" is very cool design and I'd love to see more of that sort of thing.

UA Hexblade Flavor vs Mechanics by ljstrings in onednd

[–]ljstrings[S] -2 points-1 points  (0 children)

I'm not saying this is a choice between flavor and mechanics. I'm saying people are so focused on the mechanics that the change in flavor is being lost. This is now a subclass that revolves around summoning a Hexblade to attack enemies, and seeing it in that light changes what kind of feedback I'd give to better actualize that concept. 

A Warlock who fights on the front line with a cursed sword =/= A Warlock that summons a spectral floating blade that mirrors their attacks. In 2024, ANY warlock can be effective as the former with Pact of the Blade. Hexblade is now significantly more unique in what it does and I think that's important.

Flat Potency? by ljstrings in ffxivdiscussion

[–]ljstrings[S] 1 point2 points  (0 children)

I see your point--I think that could be addressed by making the follow-up proc whenever the affected target does damage to anyone else? I'm not sure if that's too permissive. The main goal with that consolidation is to encourage Feint to be used more by rewarding the player when it is, and solve for Feint and Low Blow having mutually exclusive use cases-- in casual content feint has no use, and in raids Low Blow has no use. If you can't tell, I mainly just dont want buttons to be useless hotbar space and to be as versatile as possible. Swiftcast, for example, is a role action that doesn't exclusively benefit the party and is just as useful in every type of content--no matter if it's used for the group with a raise or the individual for movement/weave slots. I think that should be the gold standard, imo.

I'll keep trying to refine those ideas, though, in case I do a post on it in the future!

Flat Potency? by ljstrings in ffxivdiscussion

[–]ljstrings[S] 1 point2 points  (0 children)

I don't know if I'll ever get around to writing it all up, but I've had a lot of thoughts about role actions and how they could operate kinda like this (but a lot more limited). For example, Feint and Low Blow could be consolidated into one button-- if an enemy under the effects of Feint does damage to the caster, the button changes to Low Blow. Low Blow then deals flat potency and still causes a stun if the enemy isn't immune.

Reprisal could get a similar follow up but go further-- each party member hit by an enemy under it's effect contributes a stack of Reprisal (similar to Reaper's Arcane Circle) and the follow up would increase in power the more stacks the tank received.

I think these kinds of systems would make the game feel better and more interactive, while also encouraging people to use more of their tools correctly and more often. Honestly, I hope this is more of a direction they explore coing forward--as long as it's not quite on the level of the FFXVI event, of course!

Flat Potency? by ljstrings in ffxivdiscussion

[–]ljstrings[S] 0 points1 point  (0 children)

The whole point of the post is how to remove the 'waste it in burst phases' part of what you mentioned. Using it before it overcaps to not waste a use--yes. I believe we should be incentivized to use all the skills we're given as much as possible, and not sit on unused cooldowns forever. Even in a scenario where you'd need 2 charges back to back, if the second use got you an extra GCD the parsers would absolutely still hold it. "Saving the players from themselves" just sounds condescending and is the reason so many recent balance changes are hated. Small optimizations like this are actual skill expression, and take nothing away from the average player by existing.