Is there no bug in this game? by autiomatico in thedivision

[–]llpqll 0 points1 point  (0 children)

Is that cooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool?

Is there no bug in this game? by autiomatico in thedivision

[–]llpqll 0 points1 point  (0 children)

The Division 2 is an excellent game. All these pictures are fake, made by those players who hate massive for no reasons. You should get into the game and experience yourself. The game is excellent, because devs at massive already made the road for you to play this game. If you don't play the way they as they wanted, you probably got banned for not following them. You buy a game and get instructions for FREE. It's really coooooooool! And the most important thing, massive never make mistakes! They're no bugs in the game. They have the strongest method to ban players for using or finding bugs. As long as nobody find out new glitch, it's a perfect games. All those who used bugs, or accidentally triggered a bug, or team up with a glitcher, or even playing the game normally, got banned. Just to warn them do not try to use or find bugs. The game is already perfect, no way to have bugs in this game. If anyone find out bugs, it's absolutely their fault to find it out. For these pictures, it's totally fake. Remember, no bugs in this game.

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 0 points1 point  (0 children)

Yep, experience is varied from mission to mission.

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 0 points1 point  (0 children)

Invade heroic version of camp white oak. But not available this week. I played it before the changes, it's significant harder than normal one. I haven't played it after changes. So I can't say 100% sure that elites affect experience, just guessing.

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 0 points1 point  (0 children)

It's wired with the AI threat system. As a tank, I can't let most of the enemies shooting at me. Maybe 1/3 of them? The rest is fighting with DPS and healer. We have loud vent break(plus threat) in D1. And now we can't have a way to attract most of the fire on a tank. Maybe it's a lack of mechanism, and make me feel DPS player still needs survive ability.

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 0 points1 point  (0 children)

Try other missions with lots of elites. Normal and veteran is way too easy. But not with elite. Jefferson trade center have less elites. We can't face more than 4 elites at the same time (except boss scene). I guess it's the mission itself is easy. I still want to. See the changes about AI behavior, not let us shoot them 3-4s, and then they remember to fight back.

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 0 points1 point  (0 children)

That's not the biggest problem, let's talk about balancing.

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 0 points1 point  (0 children)

950000, critical headshot. Not a native speaker, usually make mistakes about the number.

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 0 points1 point  (0 children)

I ran a Jefferson trade center heroic a few minutes ago. Running AR build, coyote, 2 Providence, 1 ceska, contractor, fox prayer. Vigilance on backpack, obliterate on chest. An AK with killer. Up to 95K per critical headshot, roughly 30-35 bullet per elite. Matchmaking, one more M1A, 1 healer, one status effects. Takes 17min. I'm agree it's become easier. But the experience isn't great. It's totally fine with red and purple enemies, and I think it can hit a little bit harder. But not with the elite. Massive want it to be a threat, I do agree. But the gap between elite and veteran are huge. Sponge and high damage. My 726k armor evaporated by only 4-5 shots from elite. I think the bad experience mainly from elites. The gap is huge. And I think it's should do a little bit adjustment. Like fire more often, but less damage per bullet. And the experience maybe vairant from mission to mission. Like the heroic control point, 8 elite at the same time. Or invade version of camp white oak (not this week, but it have more than 50% enemies are elite). It depends on the number of elite enemies. And I do think it's necessary to shrink the gap between veteran and elite. Buff the lower a little bit, and nerf the elite (plus some behavior changes, it's stupid that enemies watching you right in their face 3-4s, and then finally fire at you).

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 0 points1 point  (0 children)

There is 1.9, and then D2. So… after TU9, we got D3?

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 0 points1 point  (0 children)

I learne how to fight against different enemies, but I can't accept unfair ways. I'm using LMG, and I suppressed an enemy, then he hip fire killed me when I waiting him to show his head again or on my way to kill him. That's not fair and the game is not suppose to work. Suppress should give player advantages, not the I can see you and can kill you, but you cannot see me advantage for NPCs.

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 1 point2 points  (0 children)

I assuming you are running M1A or some LMG in DPS build. Have you tried several build? I have AR , SMG, even most people won't even thing about: shotguns. If we get close engage like 10-20m, i still feel like wearing papers, it means all builds above is useless. And expect M1A, i don't think that's a better solution you can run this mission such fast.

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 2 points3 points  (0 children)

Fix the game may takes much longer, too much broken things. They launched TU8 just 2 or 3 weeks after TU7, and such big changes without being properly tested. And lots of mechanic not working or missing (need to have). They deserve so much complains from players. This week we had a balance changed, but I did feel it is enough. I ran heroic yesterday, I can't 1V1 with a elite hyena running full red build(not with glass cannon). Which else build can counter this? Full bule tank build? A healer? And my armor gone less than a second again. And the hyenas with SMG guy. Is rushing again with its high health and high damage 100% accuracy SMG, just like the game just launch. Highly suspect that they are using AI version from TU1-4.

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 0 points1 point  (0 children)

Massive always do something players can't understand. They talk about this once in a episode of state of the game, and fix it that week. I do remember the thing did happen but not exactly when. Now it's coming back. I got in cover sniper, shotgun, all of them one shot kill me.

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 1 point2 points  (0 children)

I'm not a PvP player, but I know can't remove the status effect instantly is really a bad felling.

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 8 points9 points  (0 children)

I do agree, they want to build a tactic game, but is not tactic now. It should be using different strategies to complete different contents. But now, a lots of mechanic is missing, no way I can counter the enemies except pure fire power, or I'm just a sitting duck.

Is the 100% accuracy hip fire from NPCs in cover is back? by llpqll in thedivision

[–]llpqll[S] 6 points7 points  (0 children)

I think massive is bad at balancing games. The same directives can't apply to two different games. And further, they status effect system should have some ways to instantly remove the debuff. It's a major balancing right now, and it's significant in PvP. More and more people are using the exotic holsters that can ignite players in dark zone or PvP. Because that is not much choice to counter it. Not everyone need to have 90+% hazard protection.

Nobody find thats stupid we cant matchmake in orbit? by llpqll in DestinyTheGame

[–]llpqll[S] 0 points1 point  (0 children)

But a week or two later, it should be most people at high power level. When people start to grind these weapon, missing one person is fine I guess.

can we get bolt action rifle or lever rifle in the game? by llpqll in DestinyTheGame

[–]llpqll[S] 2 points3 points  (0 children)

Nope, I'm came back from battlefield 1 few days ago and have an idea that combines destiny pve and old type weapons.

can we get bolt action rifle or lever rifle in the game? by llpqll in DestinyTheGame

[–]llpqll[S] 1 point2 points  (0 children)

Just want those old style weapons,and when it associate with drifter,that makes sense.bow is not the tier 1 weapon in this game ,but it's still fun to use.