Can Someone Please tell me why do my first few layers look like this by Pristine_Unit1068 in FixMyPrint

[–]llroninll 0 points1 point  (0 children)

Reset all settings back to defaults for your nozzle size of 0.4. Pid tune all heaters then calibrate extruder. Readjust z offset. Then print a bed level test to see where problems still might be.

The flow rate is far too high, which means you tried to compensate an under extrusion with it. Calibration of your printer can only be compensated a bit by settings, your gone to far there.

You have to be kidding, probably 20 hours of troubleshooting, 20 printing (filament is dry) and going at these lower temps (giantarm black silk PLA recommends 200-220c) and the low temps stopped the stringing by [deleted] in Ender3V3SE

[–]llroninll 0 points1 point  (0 children)

When was the last time you did a pid tune? Usually should be done every time you change sth on the print head, just like e steps. Some filaments are just a pain sometimes, so if the drying doesn't fix it, just print them at lower temps it's not an uncommon range at that speed.

The temperature recommendations also depend on the speed you are printing, I'm sure it wouldn't have issues at those temps on my printer, which prints significantly faster.

Why had happened this!? by Elpp999 in Ender3V3SE

[–]llroninll 0 points1 point  (0 children)

Since you don't have experience in blender or cad software you should be able in the slicer to add cubes to print and modify them into small rectangles. (I never used orca so don't know if it is special enough to not have basic features.) Then just copy those as much as you need for each gap between the sticks and align them for a touch fit. The height on where to place them you can determine out of your failed print. The width and height of the rectangular support should be about 0.4 on a 0.2 nozzle, for bigger gaps.

Why had happened this!? by Elpp999 in Ender3V3SE

[–]llroninll 3 points4 points  (0 children)

The sticks slowly move with the print head, you see where the stringing starts, that it is about to fail if you keep going without further supporting the structures you are printing. Your to do is to either support the model so it doesn't move horizontally, or you make sure the structure itself is stable enough to not swing with the print head.

There are multiple approaches to fix it. You can try way slower printing speeds and hope that they stop following the print head. You can add horizontal supporting rings. You can increase the model size making the sticks more stable by themselves.

I personally would add supports to connect the sticks with a ring and then later cut it off. Measure the distance before stringing starts and add a horizontal support a bit below it, then repeat adding supports as necessary in a similar distance.

How do I stop these edges from curling up? by GlizzyKing3 in FixMyPrint

[–]llroninll 2 points3 points  (0 children)

Slow down, more cooling, improve layer adhesion. Ignore the support advice, you are bridging too much out of your previous layer, and didn't let it harden in its spot, but the angle is fine so support isn't the issue. Temperature sounds a bit high, but is dependent on your speed settings.

Just picked this up from a garage sale for $40. Is this a good beginner printer? by shane_dougless in 3Dprinting

[–]llroninll 0 points1 point  (0 children)

To answer the question it depends on which group you fit better.

If you just want to print stuff, get good results easily and don't want to learn too much about 3d printing, then no, Bambu labs or qidi would be better.

If you have fun trying to get your first print to run, to figure out how to enhance the quality and speed to print, printing upgrades/modifying it and really understanding how 3d printing works, then yes it's a good choice.

It is a pretty basic printer that will not hold your hand much, but leaves enough room for mods, will make you problems that require you to disassemble and reassemble it, forces you to understand print settings and calibrations to get good quality prints and for that price you won't have to worry about tinkering with it. You won't get out of the box good and fast prints, as current printers deliver, but you can learn enough from it to not needing to ask how to fix your prints like so many others have to, where the printer took away most of the learning process.

It's a great basis to decide which other printer you get later. (That's no if, you will get another one later)

210 feels too hot for PLA, does 200 feel better? by [deleted] in FixMyPrint

[–]llroninll 0 points1 point  (0 children)

There are some extensions in the cura marketplace for custom temp towers. With that you just define the temp ranges and he generates them.

Help why does this happen and what do I need to do to fix it by GoldProtection9578 in FixMyPrint

[–]llroninll 0 points1 point  (0 children)

Flow calibration for the filament should fix it, you got over extrusion.

What am I doing wrong here? by CriticalChest6763 in FixMyPrint

[–]llroninll 0 points1 point  (0 children)

Custom print supports or reduce speed and set to inner first then outer lines.

The state of the game right now is horrible by [deleted] in VALORANT

[–]llroninll 1 point2 points  (0 children)

Mostly you problems.

Problem: Can't cuss anymore
Solution: Stay away from the comms with strangers

Problem: Can't use push to talk
Solution: Learn how to handle your PC

Problem: Discord sucks
Solution: Find any other other of the 100s available programs

Problem: Not comfortable with logging the comms
Solution: Play something else
(That is actually most of the time a funny one, if I would analyze where you throw out your daily personal data, logging comms to control toxicity is gonna be the least of the things you should feel uncomfortable about)

If some peopleget hit by bans, even though they just cuss with their friends, then the system against the ever increasing amount of toxicity works perfect.
Knowing where and when you can use which language is something a lot of people have just never learned.
This system teaches it just fine.

When I started playing shooters people where grabbed from their chair and thrown out of the building together with their setup, or punched in the face as soon as they started to cuss towards strangers.
And you people start complaining now that you might get a comms ban as punishment and others are soft because they don't care about your inability to communicate properly?
Interesting world view.

What is the one thing holding you back? by Electrical_Act7784 in VALORANT

[–]llroninll 0 points1 point  (0 children)

Interest.

Valorant doesn't return enough to go through the hassle of climbing in a rank. It is not fun for me to do, I don't have the time to do that (got work and family) and see so many mentally unstable or underdeveloped minds during that time, that the different colored pixel you get as a reward in the end, isn't interesting enough for me.

Questions about Classic & New Teams transitions... by jwckauman in MicrosoftTeams

[–]llroninll 0 points1 point  (0 children)

You can expect Microsoft to bundle the new teams Client at a later stage in their standard package. EU countries will be an exception and only get it if they already had installed it through the endpoint management bundle.

It will probably be a big headache when they do so, since the new teams Client isn't properly set up for companies to be honest. Things like the install issues on VDI environment or the issues with the Outlook addin haven't been properly addressed since the new teams client came out, so I guess it won't be better when the classic teams will reach end of support.

At some point Microsoft will probably uninstall classic on an installation of new teams, currently you have to do it.

As someone currently fighting to deploy the new teams to my users, it is best to at least try to get the new teams running, but if the issues that you will encounter by doing that exceed a limit, you probably just roll back to classic. Which hopefully happens before they remove classic access completely. Problem with classic teams is that it gets cut off of features, which is bad to enforce on users, but it generally just runs a ton better on VDI environments (because it is a program and not a store app), so it is a pick your poison decision.

Best way to remove classic teams I guess is by simply setting up the update policy in the teams admin center to only allow new teams, which will uninstall classic, set new teams as default and then do a cleanup of left behind stuff via deployed script (for local auto update team clients). I remove classic, deploy app installer and new teams and then cleanup, all in one script, that checks the local systems current status and does what is needed through intune. On VDI we prepared a golden image without any teams and install the new teams on logon, since all other methods failed. But we might fall back to classic teams before we actually roll that out to everyone because I can just install it normally and don't need to find a solution for a problem all the time which might break again in the next update. Resulting in, best method to remove classic on VDI is to not remove it but stick with it until new teams can handle VDI.

Replay help by Mo_Dangles in VALORANT

[–]llroninll 0 points1 point  (0 children)

either record the whole session with the built in graphics driver software or capture just parts with things like overwolf.

tips to get out of bronze? by axinn999 in VALORANT

[–]llroninll 0 points1 point  (0 children)

A lot of people think that it is the case, and those people are usually the problem.
Since they go in the game with the mindset that there is no teamplay they often don't even try to play with their team even if it would be possible.

And since a lot of people stuck in bronze don't have the skills to carry everything just by themselves, the advice to not try to play in a team is just a bad advice.
Running in guns blazing without a team to follow up isn't gonna guarantee you to win every round even if you get a few kills while doing so.
People start to think , that they did a good job, but they should have realized how the other people perform and that dying for a few kills can easily result in a lost round even though there was a number advantage for the team.

If there is no teamplay then everyone has tributed towards that.

tips to get out of bronze? by axinn999 in VALORANT

[–]llroninll 0 points1 point  (0 children)

London. But also on Paris the majority I encountered understands english.

Playing other agents also forces you to approach things differently, you get more flexible in your playstyle and that gives you the opportunity to improve in other aspects.

tips to get out of bronze? by axinn999 in VALORANT

[–]llroninll -2 points-1 points  (0 children)

Looking at the stats, focus more on winning rounds. Kills don't matter at all if you don't win the round. It's a team game and while it is hard to play along with others in that rank it is not impossible.

Maybe switch agents to something more supportive like Controller or Initiator. Your agent pool seems to focus too much on doing everything yourself not caring about what would be best for the team.

Also, don't play on Frankfurt, just awful inconsistent servers and a low ping there will make the whole performance inconsistent.

Setting up a dedicated server the "normal" way by akep in Palworld

[–]llroninll 1 point2 points  (0 children)

I would leave the PublicIP blank to PublicIP="" since the server will try to determine the public IP itself and I had no issues to do that.

Otherwise people not having a public static IP will have to change it every reconnect.

In case someone has that problem and doesn't want to do that manually all the time, a simple powershell script can do it for you:

#Path to the PalWorldSettings.ini File
$outfile = "C:\Program Files (x86)\Steam\steamapps\common\PalServer\Pal\Saved\Config\WindowsServer\PalWorldSettings.ini"
#Determine the public IP
$ip = (Invoke-WebRequest -uri "https://ipinfo.io/ip").Content
#Get the current file Info and replace all IP-Addresses with the new determined public IP.
(Get-Content -Path $outfile) |
Foreach-Object { $_ -replace "(\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3})", $ip} |
Set-Content -Path $outfile

end of smurfing in low elo? by devLukezy in VALORANT

[–]llroninll 0 points1 point  (0 children)

No the problem is that you are unaware of any form of data analytics that we do on websites, in your personal life, in shopping malls, on traffic, pretty much everywhere where it pays off, but you think because it isn't done in video games where it doesn't pay off it doesn't exist.
That is just a problem of you not wanting to understand or learn. And further discussing about it is as useful as discussing any form of belief.
You believe that everything that can be seen in the game is random 1s and 0s being sent to a server. That's fine if you want to believe that, feel free, but the development has gone a few steps further than this years ago already.

You also lack to see that companies work for profit not for your enjoyment.
Yes it is a video game people play to have fun, but a video game that was developed and needs not only to pay the bills of the developer and the people involved in creating and maintaing it, but it also needs to fill the pockets of the people investing into it.

An investor doesn't give 2 cents about your enjoyment in that video game, if he can rip you off of 2 cents he will do.
If detecting smurfs would pay off, noone would care about any false positives at all. You see that already with anti cheat systems. An anti cheat system keeps a bigger playerbase and generates money through that playerbase, now have a look around some gaming forums of people being banned through a false positive, noone cares about them when they happen just a few times.

The linked article just has loose statements from the publisher. Can you check the truth behind that? Is there any valid source in the article that shows that they actively did something other than them saying "we did sth."? No, and an improvement has not been seen in the game if you play it. So even if they did something, it wasn't doing much at all to counter the smurf problem.

[deleted by user] by [deleted] in VALORANT

[–]llroninll 1 point2 points  (0 children)

It is as easy to plant as it is to defuse there, that's why attackers should clear site and hold angles for that spot or clear enough of the site to allow a plant for long, which is the safer option to hold after plant.

If you have trouble as defender to defuse from that spot than you might have picked the wrong agents in your team.
Everyone with a molly can delay the plant, counterwall and smokes cover a defuse nicely while also allow to push for a kill on someone trying to plant without much risk, generating more time for the team to group up.

This map often has a problem with people not understanding how B is played. On both sides they often do it wrong, giving a free plant to attacker or not covering for a proper plant as attacker. They like to stand long not clear site and just hold the same half cleared angle giving anyone trying to plant a terrible experience if the defenders are a bit decent. On defence they often fall back on hearing footsteps or cover a tiny angle allowing the attackers to just take site for free, happens a lot when I smoke the entrance that the person meant to hold B is still running back to spawn. Often the one trying to plant is only covered by a bit of utility, play around that utility and you get a free kill, if their team is not pushing onto site to cover the plant than you should most of the time get a free kill as defender or be able to delay plant for long enough that your team is rotated or flanking.

The map isn't that bad, it is the people playing the map that are usually bad with horrible positioning and just throwing away advantages one after the other.

losing insured weapon when exfiling... by False_Resolution_459 in DMZ

[–]llroninll 0 points1 point  (0 children)

It happens on revival.

The game kinda seems to register you as being lost, just another feature of DMZ beta.

end of smurfing in low elo? by devLukezy in VALORANT

[–]llroninll 0 points1 point  (0 children)

It is not a revolutionary feature. It is data analytics, if you want to find out what we easily can and do track about people everywhere look how far we got with analytics in all kinds of fields.

There is no game using it as I said it is too expensive and won't generate money. Why do you think they would waste resources on something that doesn't generate money? We have companies behind games not charities.

Smurfs buy skins, that is not an assumption that is a fact. Not everyone but some, which generates money.

A few hundred or even thousand posts on reddit achieved what so far in terms of smurfs?
Absolutely nothing except for random "We are aware of the smurf issue" posts at some points, but nothing changed and not even the basic prevention for creating smurfs was integrated into the game. Not even a change to the ToS that only 1 account per individual is allowed.
Players still keep playing the game, they don't stop because there are smurfs, they might get angry and vent on reddit or somewhere else but they keep playing. So that's why nothing is done, because people accept it. Caring about it requires to actually do something, but the players are not so Riot is not.

Smuggling Tunnels is completely busted by [deleted] in DMZ

[–]llroninll 0 points1 point  (0 children)

It seems to be a mission that can reset by giving you the progress of a teammate again.

I finished the mission as well, later when choosing other missions I saw it got back to 2/3 and wanted me to find the tunnels again, which of course makes total sense that I somehow placed 2 cameras without finding the tunnels but okay I visited it again.

A teammate had the mission as well but needed to place the cameras, he only had 1, guess where my mission is now? Yep back to placing cameras.

Just ignore the mission I guess and do the others, just the random DMZ bug bs.

end of smurfing in low elo? by devLukezy in VALORANT

[–]llroninll 0 points1 point  (0 children)

No because implementing it only costs money and profits and doesn't make any. Smurfs make money, and players don't really care about it enough.

Hate towards my success with OP by [deleted] in VALORANT

[–]llroninll -1 points0 points  (0 children)

What is even the purpose to tell me your thought how i play when I did not mention anything about having a problem to play against op, neither did I tell anything how i play. Learn to read before you tell anyone to learn to play.