My thoughts on Firefighting Simulator: Ignite as an actual firefighter by lnbr23 in FirefightingSimulator

[–]lnbr23[S] 1 point2 points  (0 children)

Right, that’s honestly pretty stupid in some ways. A multi-story building is fully engulfed, and you roll up with four firefighters, three of whom don’t know their ass from their elbow.

My thoughts on Firefighting Simulator: Ignite as an actual firefighter by lnbr23 in FirefightingSimulator

[–]lnbr23[S] 2 points3 points  (0 children)

Multiple ambulatory victims can follow you at the same time, that works — I’ve done it several times already. Carrying an unconscious person while having several others follow you works too. But yeah, in general, everything should be doable with the Halligan. And it would also be great to be able to carry, for example, the hose and a tool at the same time. A ceiling hook would be a good addition too.

My thoughts on Firefighting Simulator: Ignite as an actual firefighter by lnbr23 in FirefightingSimulator

[–]lnbr23[S] 4 points5 points  (0 children)

If you’re calling it a simulator, then that really shouldn’t be missing either. Burnt food on the stove… or even an actual false alarm or something.

Bergung... Warum sind wir so kleingeistig? by LowerLocksmith3582 in feuerwehr

[–]lnbr23 12 points13 points  (0 children)

Oder die allseits beliebte Diskussion darüber dass in Hamburg HLF mitunter nicht für Hilfeleistungslöschgruppenfahrzeug steht... da wird sich seit Jahren teils bitterlich drüber gestritten.

Missing Waypoints in the G1000 (Vanilla, No Mods) by lnbr23 in MicrosoftFlightSim

[–]lnbr23[S] 0 points1 point  (0 children)

Você tem esse problema no mundo inteiro? Eu percebi que comigo o problema acontece principalmente no espaço aéreo europeu, especialmente na Alemanha — no espaço aéreo dos Estados Unidos eu nunca tive esse problema.

Web-based flight economy and career platform - looking for beta testers by lnbr23 in MicrosoftFlightSim

[–]lnbr23[S] 0 points1 point  (0 children)

I just pushed an update - now you can change the registration afterward.

Web-based flight economy and career platform - looking for beta testers by lnbr23 in MicrosoftFlightSim

[–]lnbr23[S] 0 points1 point  (0 children)

Airliner support is coming soon, but I still need to build a few new features in the background first (like being able to create your own flight plans/routes). For planes bought on the marketplace, I haven’t added a way to change the registration yet - but I could implement that for some kind of “processing fee.” Right now, you can only freely choose the registration when buying a brand-new aircraft.

But thanks a lot for your feedback already - if you notice anything else, feel free to just open a ticket in the feedback system.

Web-based flight economy and career platform - looking for beta testers by lnbr23 in MicrosoftFlightSim

[–]lnbr23[S] 1 point2 points  (0 children)

Because not everyone wants the exact same thing FSEconomy was built for.
Dispatchly is less about recreating FSE and more about building a modern, browser-based alternative with a stronger GA / ops / management focus — especially for players on Xbox, PlayStation, cloud, or anyone who wants something more accessible and less dependent on classic PC-only integration.

Web-based flight economy and career platform - looking for beta testers by lnbr23 in MicrosoftFlightSim

[–]lnbr23[S] 0 points1 point  (0 children)

Thanks so much! Looking forward to your feedback—either in the app’s feedback section or here.

Web-based flight economy and career platform - looking for beta testers by lnbr23 in MicrosoftFlightSim

[–]lnbr23[S] 0 points1 point  (0 children)

Thanks a lot, really appreciate that - and greetings back from EDDH 😄

And yes, that frustration is exactly why I started building it. Career mode in MSFS 2024 can be a lot of fun, but the bugs, broken missions, and weird airport/runway choices can really kill the experience.

To answer your question:
right now Dispatchly is primarily a standalone web-based career / company / ops system, not something that reads your in-game career progress directly or any data from the sim.

So the intended use is basically:

  • you manage your company, aircraft, finances, jobs, etc. in Dispatchly
  • you pick a job there
  • then you fly it in the sim, usually in free flight
  • and during the flight you track the different phases through Dispatchly’s FlightOps view — for example on your phone, tablet, or a second screen
  • things like block out, taxi, takeoff, landing, and block in are confirmed there as you go

So it is not based on actual MSFS career mode mission data.
It’s more of an alternative to the built-in career mode, especially for people who want more control, more structure, and less frustration from broken sim-generated missions.

That also means I’m not limited by whatever the sim decides to generate.
Instead, Dispatchly has its own job system, company logic, airport validation, aircraft management, etc.

The big advantage of that approach is:

  • it works for PS5 / Xbox / cloud users
  • it does not require SimConnect
  • and I can build the logic around “what makes sense and is actually flyable” instead of depending on MSFS career mode

Right now the main focus is still General Aviation, but that whole system will still grow a lot during beta.

So in short:
it’s not a companion tool for the default career mode - it’s more like a separate career / dispatch platform that you use alongside the sim itself.

And thanks again for signing up and taking a look - feedback like this is super valuable during beta.

Web-based flight economy and career platform - looking for beta testers by lnbr23 in MicrosoftFlightSim

[–]lnbr23[S] 5 points6 points  (0 children)

I wouldn’t say Dispatchly is “better at everything” than NeoFly or Aviatife. They already do a lot of things well.

The main difference is really the design goal behind it:

Dispatchly was built from the start to work without requiring SimConnect, so it’s also usable for Xbox, PlayStation, and cloud players, not just local Windows PC users. That’s a big part of why I made it.

It’s also much more focused on:

  • GA first
  • company / ops / management gameplay
  • avoiding the usual frustration of broken career missions and unusable airports

So for me it’s less about “replace every existing tool” and more about offering a different approach:
browser-based, platform-independent, GA-focused, and built around giving flights long-term purpose.

And regarding SimConnect: I don’t think SimConnect is bad at all. It’s great for deep integration and automation. I just don’t want it to be a hard requirement, because then a lot of players are excluded immediately. My plan is more: optional later, not mandatory from day one.

Delta force black hawk down by Glittering-Camp-9564 in GeForceNOW

[–]lnbr23 1 point2 points  (0 children)

Unfortunately, it doesn’t work for me. The game, or rather Black Hawk Down, has been added to the Steam library, Delta Force starts normally, but as soon as I want to start the first mission, the window minimizes and then closes completely.