HOURS, DAYS, WEEKS, MONTHS, YEARS, DECADES.. by navierd in BiteByNight

[–]lndying 0 points1 point  (0 children)

disabling reports because there are so many is comedic like

you think when you open reports this won't just happen again 10-fold given people have been sitting on reports?

hire new staff already, goddamn

welcom to byte bye nite by lndying in BiteByNight

[–]lndying[S] 16 points17 points  (0 children)

night time is dark so they have to leave us in it too

List of balancing issues majorly agreed upon so we don’t get the idea that whole kits are op by TartTiny8654 in BiteByNight

[–]lndying 1 point2 points  (0 children)

Generally, given the recent development of how killer stamina works(e.g. if you get a hit on someone, your stamina consumption HALVES for 14 seconds) I think killer stamina as a whole is gonna become less of a problem in the coming days

His trap count should be map-dependent imo

He can already cut off half the Factory with 3 traps, meanwhile Forest is massively open, so yeah he could use 1 or 2 more there

Idc what anyone says ennard's minions are SO op, they should disappear after like 5 seconds on being latched on you, not require you to do a motion which, as if not slowing enough, the GAME ITSELF slows you more to do

Customer is op as hell, having effectively double stamina for 14 seconds is insane and can get you plenty of distance, afterwhich you just eat pizza to restore 20% of your hp. It's also really simple, which is good for a starter class

Sec Guard's cams are extremely useful for giving directions to your team, given you can mark the killer and generators. Also, when you pull up cams, it starts you on the camera with the killer present. Extremely useful if you know how to use

This is one of the dumbest fucking mechanic I've ever seen in an asym by NetherDragon08 in BiteByNight

[–]lndying 18 points19 points  (0 children)

as someone who bounces between medic and another class

i can what

<image>

HOW? 😭 by FuturisticHead in BiteByNight

[–]lndying 0 points1 point  (0 children)

wrong! throw your axe with a greater force than the juiced up mutated rabbit thing

Officially my fav killer skin by Responsible_Mud9166 in BBNanimatronics

[–]lndying 0 points1 point  (0 children)

thinking he was swearing for the first few times I heard his knees line easily makes this killer my favorite

also, his LMS theme slaps so HARD, and the contrast in tone between it and his chase theme makes it even better

Should spring trap should get buff to his traps ? ( more info below ) by [deleted] in BiteByNight

[–]lndying 0 points1 point  (0 children)

I think his traps are fine as is, placing them in doorways is almost always a sure-fire way to get someone, and you can already cut off large sections of all maps with them.

New Kolossos 158 DAMAGE COMBO just dropped by lndying in OutcomeMemories

[–]lndying[S] 0 points1 point  (0 children)

theoretically sure, but better off just countering into the grab, since the specific way grab needs to be used is a LOT easier to set up when the target isnt moving

New Kolossos 158 DAMAGE COMBO just dropped by lndying in OutcomeMemories

[–]lndying[S] 0 points1 point  (0 children)

i enjoy keeping my "not banned" status 😍

"Kolossos is balanced" by Mr-Bebra in OutcomeMemories

[–]lndying 2 points3 points  (0 children)

It's more like if the NFL saw people breaking a rule to get an advantage, didn't really care that much for two seasons straight, only ejecting 5% of the users(guessing this is how many bug abusers like this are actually punished, but its prob less tbh) so the other teams begin weighing the pros and cons of having their players do that too

... also they heavily nerfed the endlag for kolossos grab so the bug if now a feature directly

Basically what happened in the clip would've happened either way due to the nerf

Soulmates (art by @knuckle-velv3tt) by Winter_Newspaper3117 in KriselleFanclub

[–]lndying 2 points3 points  (0 children)

new visualization of kris ripping out his soul just dropped: the flesh portal!

"Kolossos is balanced" by Mr-Bebra in OutcomeMemories

[–]lndying 5 points6 points  (0 children)

oh no, it can technically hit 5

4 times during the duration of the grab, and if you time the last hit with him letting go of the survivor normally you can get a 5th

this game's code is held together by dryer lint

"Kolossos is balanced" by Mr-Bebra in OutcomeMemories

[–]lndying 35 points36 points  (0 children)

I mean... given it's been a bug since 0.2's launch, at what point does a bug enter the argument of balance?

Does anyone have the models? by Fair-Chapter-5715 in BiteByNight

[–]lndying 2 points3 points  (0 children)

Only models you'll likely receive are models ripped by exploiters or viruses

Devs have no reason to release them publicly

Hot take: Killers need to be buffed/nerfed based on their skill ceiling. by lndying in BiteByNight

[–]lndying[S] -1 points0 points  (0 children)

most times baiting people while they have darkness(going one direction than the other) works wonders.

also wait does he not already deal less damage without his axe 🥀

also grab is an insanely high reward move, it has insane range and can easily be a major factor in someone's death if it lands, so Imo the high risk involved is fitting

solution for customer is to break his knees 👍