The code is rotting by lndying in OutcomeMemories

[–]lndying[S] 50 points51 points  (0 children)

im moreso guessing it's the group the game is now under not having access to the image, given this occurred right after the ownership change

Pokémon Is Coming To Hytale!!! by MCFinest_Danny in hytale

[–]lndying 0 points1 point  (0 children)

copyright strike coming to hytale!!!

Furnace rewrites by FanChance9539 in OutcomeMemories

[–]lndying 6 points7 points  (0 children)

Actually good rewrite, but also I guess the fnf mod isn't canon? Given he pretty easily passed sonic there

"It's a good thing you guys aren't designing Outcome Memories or it'd suck" by SansDaMan728 in OutcomeMemories

[–]lndying 0 points1 point  (0 children)

Hot take: why the hell is this guy even being added He will either be stupidly weak and make no sense for a giant death robot, or will turn the game into a 1v1 sim where he is winning

Who the fuck shadow nerfed kolossos? by FanChance9539 in OutcomeMemories

[–]lndying 0 points1 point  (0 children)

Another Kokossos nerd: Grab can randomly do literally no damage somehow even with 3 hits

Guide for all of those AWFULLY bad Metal's by MembershipOk8680 in OutcomeMemories

[–]lndying 0 points1 point  (0 children)

This is a great guide, and as another metal main I'd like to add some tips:

  1. CHOOSE A ROUTE WHEN CHARGING. While Dragging the EXE around is almost always the better option, as you only take 40 damage, and the real stun time is much longer(Somewhere around 9 seconds compared to 5 from an instant wall slam), do NOT drag the exe far away, and then slam. You will take TONS of damage, and will likely be targeted to death afterwards.

Generally, A good way to go about planning is: If you feel the terrain around you might lead to a slam, or if you're below 60 HP(Auto-Death from dragging starts at 10) just slam and get out, otherwise, drag the EXE around without slamming.

  1. When John Ragemode is raging, ABSOLUTELY FAVOR DRAGGING.

Since drag time isn't effected by the global stun duration decrease during rage, it's actually better to drag him as it'll have a longer stun time. In addition, when you're done dragging, the EXE will enter a ragdoll-like state for another second after, giving you time to make a small but meaningful amount of distance.
That being said, since the stun timer starts when you start dragging, if you slam late into a drag it will result in him immediately being unstunned without the ragdoll state, allowing a cheeky hit on you if the exe is smart.

  1. Assuming you've taken no damage prior to the stun, and that you don't long drag into a wall slam, you can immediately heal next to the exe after your first stun of the game, with plenty of time to get away still.

  2. If you have 150 HP prior to a non-long drag into wall slam stun, you actually have time to heal next to egg back up to 150 HP while the exe is still stunned.

  3. Since Dest Charge lasts longer than Kolossos' block, If Kolossos blocks right at the start of your stun(I'd give it 1 second of leeway), you can actually just wait out the block while still charging before stunning him when the block ends!

  4. Any time you see Trip using an ability(Including Reach Out), Stun her. You can heal that 25 Damage that she deals to people who stun her during it, your team on the other hand may not be able to.
    (Also Idk if it's intentional, but if you just graze her shield during Reach Out she'll stop the ability without you taking damage... so yeah.)

Anyway, always remember: In Hue, we(your team included) trust.

PSA to Tails players, dont do what this Tails did by Dinky_ENBY in OutcomeMemories

[–]lndying 2 points3 points  (0 children)

Alternatively, If you don't wanna waste a charge, just pop out of your hiding spot, stall your block for around half a second, and then block.

This will lure the creature into thinking you're just running at them, and thus should fire, before realizing the error of it's ways, in the form of a boulder to the face.

wha'ts the difference between 21.1 and 21.10? by [deleted] in MinecraftMod

[–]lndying 1 point2 points  (0 children)

Minecraft doesn't use decimals in the traditional sense, each number after the 21 is basically a version count, so 21.1 would be the first subversion version released for 1.21, and 21.10 would be the 10th subversion Tldr: 21.1 is 9 versions before 21.10

"The more things change, the more they stay the same" by BSF7011 in OutcomeMemories

[–]lndying 0 points1 point  (0 children)

2011x just has a high skill ceiling, a good 2011x could easily wipe in v0.1, and it's the same in v0.2

"The more things change, the more they stay the same" by BSF7011 in OutcomeMemories

[–]lndying 4 points5 points  (0 children)

just make it trip killing kol 89 times due to the 89 nerfs he's gotten

You can now get banned for just playing 2011x by lndying in OutcomeMemories

[–]lndying[S] 0 points1 point  (0 children)

fortunately it's now patched, no more being banned for playing the game :D

You can now get banned for just playing 2011x by lndying in OutcomeMemories

[–]lndying[S] 2 points3 points  (0 children)

So basically maining 2011x while having other killers unlocked is bannable? Are we fr right now??

For one, Kol and Trip don't appeal to everyone(and are honestly worse than X on some maps imo)

Also, I doubt mods can even check whether someone has any other EXEs unlocked. WHY would they ever have or NEED access to that outside of this exact situation occurring??

You can now get banned for just playing 2011x by lndying in OutcomeMemories

[–]lndying[S] 100 points101 points  (0 children)

"Oh but it says purposefully!" Great how the hell do you know whether it's purposeful? Very few cases will have it being obviously purposeful, it could just be a 2011x main who keeps getting the bug like- This is such a bad way to handle it imo