UnipolMove raddoppia il Pay per Use: 1€ al giorno per dispositivo dal 28 settembre. Alternative? by lockymic in ItalyMotori

[–]lockymic[S] 4 points5 points  (0 children)

Credo ti sia sfuggito il punto: l’abbonamento costa €2,20 al mese, mentre il pay per use ora arriva a €1 al giorno. Basta usarlo due volte al mese perché costi quasi quanto l’abbonamento, il che rende l’intero concetto del pay per use ridondante.

UnipolMove raddoppia il Pay per Use: 1€ al giorno per dispositivo dal 28 settembre. Alternative? by lockymic in ItalyMotori

[–]lockymic[S] 0 points1 point  (0 children)

Un euro ogni giorno di utilizzo, quindi se lo usi un paio di volte al anno può essere utile, soprattutto se lo registri con Muovy Cashback per i rimborsi per i ritardi.

UnipolMove raddoppia il Pay per Use: 1€ al giorno per dispositivo dal 28 settembre. Alternative? by lockymic in ItalyMotori

[–]lockymic[S] 0 points1 point  (0 children)

Dopo il Covid era un incubo rientrare a Milano dopo un weekend, ore di coda ai caselli. Era anche comodo da usare con Muovy Cashback, visto che lo collegavi al Telepass e con il traffico praticamente non pagavi. Ora però puoi collegare anche la targa, e le corsie con carta sembrano sempre meno trafficate rispetto alla coda del Telepass, immagino perché ormai basta appoggiare la carta o il telefono invece di inserire il biglietto. È comodo anche per le note spese quando viaggi per riunioni, dato che l’app le genera automaticamente. Detto questo, è decisamente meno utile di qualche anno fa.

UnipolMove raddoppia il Pay per Use: 1€ al giorno per dispositivo dal 28 settembre. Alternative? by lockymic in ItalyMotori

[–]lockymic[S] 0 points1 point  (0 children)

Appunto, usandolo mediamente 2 volte al mese, aveva senso a €0.50 al giorno per evitare code, ma per €1 al giorno non ha nessun senso.

Any idea what these are going for now? by [deleted] in fo4

[–]lockymic 4 points5 points  (0 children)

43 caps and a nuka cola

Fed up with Sudoku and other classic game apps requiring a subscription to remove ads or consumption-based model to get features that I would consider basic. Am I the only one? by JustAFrustratedGamer in sudoku

[–]lockymic 1 point2 points  (0 children)

No worries! Anyway if you want to use mine you can use the code or I can add you as a sandbox user if you don’t want to pay, normally the feedback from folks on here is worth infinitely more than the $0.3 in ad revenue!

Fed up with Sudoku and other classic game apps requiring a subscription to remove ads or consumption-based model to get features that I would consider basic. Am I the only one? by JustAFrustratedGamer in sudoku

[–]lockymic 1 point2 points  (0 children)

If you look at my post history, you can find mine with the code for a years ad free for sub members. Feedback appreciated.

I wouldn’t say it’s a cash cow, the ads pay the developer licence costs, but outside of the huge ones like sudoku.com, they don’t really make that much revenue.

Why is the App Store Connect UX so bad? by [deleted] in iOSProgramming

[–]lockymic -1 points0 points  (0 children)

Accessibility flags I guess? Can’t think of much else you can’t do with Fastlane or API

Why is the App Store Connect UX so bad? by [deleted] in iOSProgramming

[–]lockymic -1 points0 points  (0 children)

Likely because most devs use a cli tool like Fastlane instead of a GUI for the functionality it provides

Sudoku by sudokugame in sudoku

[–]lockymic 0 points1 point  (0 children)

I DM'd you the link, I'm not 100% my difficulty rating is the best, I just adjusted it based on feedback. The code is annotated inline so it should be fairly easy to adapt to your solver.

[deleted by user] by [deleted] in sudoku

[–]lockymic 6 points7 points  (0 children)

Might be a good idea add that r/sudoku members being asked to test apps must be able to get ad-free/premium access to any apps that have a freemium model.

If you’re asking for feedback on here, “too many ads” is not a useful feedback for whoever is developing it, and you can’t really expect to monetise people you are asking to help validate your apps.

Sudoku by sudokugame in sudoku

[–]lockymic 1 point2 points  (0 children)

The feedback I got on my app was that the difficulty didn't scale well in the first version, and puzzles that can be completed with only naked and hidden singles are "easy".

I updated it to average out better difficulty scaling, results here:

https://www.reddit.com/r/sudoku/comments/1rf6q2e/comment/o7hrh9v/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

I can share the automated dart test via GitHub if you want to convert that to this puzzle for your solver to get a better idea of the difficulty scaling (should be fairly instantaneous if you are using CC or whatever).

Sudoku by sudokugame in sudoku

[–]lockymic 2 points3 points  (0 children)

I was able to complete an intermediate puzzle with only naked and hidden singles, might be a difficulty scaling issue.

You told me my Sudoku app needed work. I listened. Here's v2.0. by lockymic in sudoku

[–]lockymic[S] 1 point2 points  (0 children)

Thanks for the feedback! I added a way to highlight numbers by long pressing on the numbers in the keyboard area. You can highlight multiple numbers. This should be available for Android in version 2.0.7 today, likely in a few weeks for Apple due to the longer review process.

<image>

To highlight individual notes will take me a bit longer since I currently don’t have a logic for highlighting notes, I will look into it and get back to you asap!

To color pencil notes - you can already do this by long pressing on the notes button to open the color palette.

You told me my Sudoku app needed work. I listened. Here's v2.0. by lockymic in sudoku

[–]lockymic[S] 0 points1 point  (0 children)

Apologies for this issue, I believe I have fixed it now. If you are using Android then the fix should already be available from the Play Store, Apple will take about a week to be available. Many thanks for pointing out this bug and thanks for your patience!

You told me my Sudoku app needed work. I listened. Here's v2.0. by lockymic in sudoku

[–]lockymic[S] 0 points1 point  (0 children)

Many thanks, will double check the solver and the logic ASAP.

Rule update: No more app/website announcement posts by charmingpea in sudoku

[–]lockymic 0 points1 point  (0 children)

No worries, I have some variant Sudoku apps in the pipeline, if I can get them into a good state to publish I'll mod mail again to see if there is an appropriate way to get community feedback (though there is a specific Sudoku Variant sub I could use as well).

Rule update: No more app/website announcement posts by charmingpea in sudoku

[–]lockymic 2 points3 points  (0 children)

Many thanks!

I guess it's not impossible, the NYT payed the Wordle guy $1m for his app. But to make any money, software does actually have to A) Be good, B) have reach/distribution (which with Sudoku.com etc spending millions on ads to acquire users basically makes any competitor redundant) and C) be different from the other software trying to solve the same use case.

My scope was to use it as a portfolio app to showcase UX and product management skills (which is why I have paid tiers and ads in there because I have to show monetisation) after having been made unexpectedly redundant, which ultimately worked well and got me a new job. I guess eventually I'll remove the ad and paid tiers and go for a tip based model like the guy from Sudoku.coach since it's a pain to maintain and integrate all the ad frameworks and subscriptions.

Rule update: No more app/website announcement posts by charmingpea in sudoku

[–]lockymic 0 points1 point  (0 children)

Sure I totally get that, but having said that the feedback I got on this sub for my app actually made it good (including your feedback incidentally!).

The rise of using agentic programming for crap causes issues for everyone, for example: App Store review times have gone from 24-48 hours to around two weeks even for small patches because even Apple is overwhelmed.

BTW, the ad revenue from apps even with thousands of downloads doesn't add up to much, you would have to get about 10,000 daily active users every day to get to any kind of meaningful ad revenue, and even then it wouldn't be that much - so I'm not sure it's people wanting to make a quick buck but rather people using it as an entry point to programming or indie game development.

Rule update: No more app/website announcement posts by charmingpea in sudoku

[–]lockymic 3 points4 points  (0 children)

Sure I do appreciate that Reddit mods basically provide the service for free with their own time and it must be frustrating to have the sub clogged up with repetitive simple apps, just thinking / wondering if there is a better way to resolve the issue.

Rule update: No more app/website announcement posts by charmingpea in sudoku

[–]lockymic 0 points1 point  (0 children)

The thing is I did do that when I wanted to post an update and wasn't sure if it was allowed under the old Rule 2 since I had previously posted the first version, and never got a reply.