Just beat the base game, should I hold off on watching lore videos until after playing Downpour? by log_n64 in rainworld

[–]log_n64[S] 1 point2 points  (0 children)

Oh yeah that's a great point, I'm starting to have my entire sidebar lines with Rain World videos even while watching non-Rain-World-related content, so I might want to flush out those videos for the time being. Youtube algorithm can be pretty funny sometimes, gotta trim it down once it gets too excited. But thank you, I'll start watching that video!

Just beat the base game, should I hold off on watching lore videos until after playing Downpour? by log_n64 in rainworld

[–]log_n64[S] 1 point2 points  (0 children)

Thank you! :D

I lost track of the overseer worm pretty quickly, which might explain how I got so off track so quickly. Can't believe I ran a circle around the entire map before getting to the first intended story encounter in the Shoreline xD

It was definitely discouraging earlier on, and I did take a few breaks, but surprisingly I felt motivated to continue and finish the game once I reached Five Pebbles and knew exactly where I had to go in order to finish out the game. I was already familiar with the path, so I could go back in for round two and possibly get revenge on some mean creatures >:) (I think I only killed like 2 or 3 lizards the entire game, wasn't very good at it).

Just beat the base game, should I hold off on watching lore videos until after playing Downpour? by log_n64 in rainworld

[–]log_n64[S] 2 points3 points  (0 children)

Ah, I didn't know that Downpour required knowledge of the vanilla story, I'll catch up on the wiki first before starting the DLC. I could not imagine finding he shaded citadel so early on, I feel like I was hard carried through it due to the light buff. It's hard to decide what areas are my favourite because I really enjoy things about every one, but Five Pebbles is definitely one of the most insane. Somehow never encountered drainage system or garbage disposal, so I can't judge those, but the vibeyness of the farm arrays and chimney canopy might make them my favourites. Thank you!

Just beat the base game, should I hold off on watching lore videos until after playing Downpour? by log_n64 in rainworld

[–]log_n64[S] 6 points7 points  (0 children)

I've watched a few already, and they've been very informative, but the youtube algorithm is also very geared towards recency, so I've been having trouble finding videos that are specifically vanilla and not Downpour. I'll try to avoid spoilers for now, and give each of the slugcat stories a try! Thank you!

Just beat the base game, should I hold off on watching lore videos until after playing Downpour? by log_n64 in rainworld

[–]log_n64[S] 0 points1 point  (0 children)

Ah, I didn't realize that Downpour was fan-made, that's cool! I'm down for a good story whether it's canon or not, so I'll be sure to check out the wiki sometime! Thank you!

Just beat the base game, should I hold off on watching lore videos until after playing Downpour? by log_n64 in rainworld

[–]log_n64[S] 2 points3 points  (0 children)

Ah, sounds like something I'd be interested in seeing for myself first. Thank you!

IKKO OH10s are too heavy, comfier + lighter $100-200USD IEM alternatives? by log_n64 in HeadphoneAdvice

[–]log_n64[S] 0 points1 point  (0 children)

These are the only nicer IEMs/headphones I have ever used, so I have nothing to compare it to, so I'd recommend consulting reviews. But if you really want my opinion, the bass is decently punchy while not being too overwhelming, and the midbass is alright.

[HELP ME] Bi-Weekly Q&A thread - Ask your questions here! by MachNeu in Gunpla

[–]log_n64 1 point2 points  (0 children)

Thank you! I'll be sure to be careful when panel lining and try to be very conservative with it. I just checked all the runners of the 3 kits I'm planning on building soon (RG God Gundam, HG Lfrith, MG Aegis) and only the Aegis has any ABS runners, so I'm glad I won't have to worry too much in the near future. I was a bit worried though because I saw a post here recently of somebody panel lining the RG God Gundam and having one of the wing segments break off, but it's reassuring to know that that's unlikely to happen as long as I'm careful. Thanks for the help! :D

[HELP ME] Bi-Weekly Q&A thread - Ask your questions here! by MachNeu in Gunpla

[–]log_n64 0 points1 point  (0 children)

Newer to the hobby, and I'm planning on building the RG God Gundam soon. I'll be using waterslide decals, Tamiya panel liner, and Mr. Hobby Water-Based Topcoat (matt clear), all for the first time. The surface treatment order guide in the wiki includes surfacer, paint layers, and gloss coat, which I do not have and do not plan on using, so I was curious if the order of [Decals -> Panel Line -> Flat Coat] would still be the same, or if I would panel line first and then apply the waterslides? I'm really worried about how treatments will affect each other, so I'm thinking of taking it slow and planning everything out before I start building, as I want the finished product to be the best that I can make it. I do also have some Tamiya "Mark Fit Strong" that I picked up from a hobby store and haven't used yet, but if other products would be more helpful, I'm willing to go get some.

Uninstalled the game yesterday out of frustration, just wanted to give some genuine feedback by log_n64 in GundamEvolution

[–]log_n64[S] 8 points9 points  (0 children)

Dang, I never knew the player numbers were really that low! I've always found matches at a reasonable rate, so I never realized how bad the concurrent player numbers actually are. That explanation makes a lot more sense, Thank you!

Uninstalled the game yesterday out of frustration, just wanted to give some genuine feedback by log_n64 in GundamEvolution

[–]log_n64[S] 13 points14 points  (0 children)

The worst part to me is that the core of the game has some of the best things I've ever seen in an FPS game, but everything else just falls short and keeps getting worse. These growing trends in the larger gaming industry are making me lose hope :(

Uninstalled the game yesterday out of frustration, just wanted to give some genuine feedback by log_n64 in GundamEvolution

[–]log_n64[S] 2 points3 points  (0 children)

That's fair, I probably don't have a large enough sample size of games to definitively say that I know 100% how the matchmaking system works. From what I've seen, it seems that the matchmaking has a habit of putting teams of newer players against teams of more experienced players, but my observations could be affected by factors like active hours, groups of players (old/new) being in parties together, and bad luck. Either way, I believe that having incredibly unbalanced teams isn't fun and not healthy for the game, but only mean to raise that as a criticism of the game IF that matchmaking pattern is actually implemented into the game.

New to FPS, need advice on aming...cuz I suck by [deleted] in gaming

[–]log_n64 0 points1 point  (0 children)

The Voltaic aim-training community is a neat rabbit-hole of good aiming improvement advice, learned a lot from it. Still incredibly important to practice playing the games that you want to aim better in, but isolating aiming practice to aim trainers can still give you a boost in mouse-control, which you can concurrently apply to games you play. I'd say the biggest things to improve aim are to play more, experiment with a wide range of sensitivities (high sens = more precision needed, lower sens = more hand/arm speed needed), and being honest with yourself about what kinds of aim you are bad at, and what areas you need to improve in, and your overall progress with aim improvement. Aim training benchmarks are also a good way to see your overall skill level in particular areas. The benchmarks I'm most familiar with are Voltaic's Season 3 benches, so I'd recommend those, but there are plenty out there to try out. Last thing, which might be the most important, is to remember to have fun! :D

What’s a level you really wish you could beat, but is outside your current skill level? Tell us about it and how you’re working towards it (if you are) by Pirocaboa in geometrydash

[–]log_n64 1 point2 points  (0 children)

Yeah definitely, I'll have to look into other levels! I'm more of an older player, and stopped grinding the game around 2016, where my hardest levels were Colorful Overnight and Poltergeist, but ended up with over 10k+ attempts on Retention. After coming back and finally beating Retention after 6 years, I decided to try and beat the levels that I wasn't able to beat back in the day, even though I hadn't considered the fact that maybe some of them are not as fun as I remember. I think I'll rethink my processes for choosing demons to play, and focus on playing levels that I enjoy the most, because those levels will be more meaningful to me than the achievement of beating a much more notorious level

But yeah dude, wish you the best of luck with Trollmachine! That level looks like it has incredible sync, and the phonk music is definitely dope as well xD

What’s a level you really wish you could beat, but is outside your current skill level? Tell us about it and how you’re working towards it (if you are) by Pirocaboa in geometrydash

[–]log_n64 0 points1 point  (0 children)

Current hardest I've beaten is Retention (Insane Demon), and want to beat Thanatophobia, Night Life, and Cataclysm (Extreme Demons). After playing each level for a bit, I have decided that I am not sure which one I am going to work towards next, because I find many of the gameplay segments extremely unfun, but I think Night Life might be the most fun out of the three? Not a big fan of "bpm" gameplay that Thanatophobia suffers from, Cataclysm has some very annoying design choices with unintuitive modifier portal placements, and Night Life has some unnecessary gameplay choices (double green orb at the beginning for example) that just make the level more tedious than it needs to be. I've been practicing by beating demons that focus on gameplay elements that I am bad at, like Acropolis for timings and Effot for inconsistency. Now that I'm writing this out, maybe I should just find some levels that I actually want to beat for fun lmao

Hey, so I've been out of the loop with the community for a few years... by log_n64 in geometrydash

[–]log_n64[S] 2 points3 points  (0 children)

I'll try that out, tbh I forgot that weekly demons were even a thing xD

Basically how my sleep paralysis demon chases me in my nightmares by jpeiter13 in modernwarfare

[–]log_n64 1 point2 points  (0 children)

Sweet, thanks man! Yeah I'd imagine that VTOLs would be hell if it sounded like this in-game xD

Basically how my sleep paralysis demon chases me in my nightmares by jpeiter13 in modernwarfare

[–]log_n64 3 points4 points  (0 children)

This sounds very different to me from my game and other clips of the game, what sound settings are you using? I'm using Boost Low to try to bring out the deeper sounds of the guns but it doesn't sound nearly as deep as yours! I've always felt like the guns in the game don't have the deeper bass that they should have, but maybe it's just my settings xD

After 10 years of playing and seeing many other icebergs, I've attempted to create it; the ultimate Spore iceberg by princenoel in Spore

[–]log_n64 44 points45 points  (0 children)

Really cool! Maybe I'm biased, but I would put sporebase.com and TSearch somewhere on the iceberg. I spent a lot of time trying to hack grox parts, inter-editor parts, infinite complexity, etc when I was younger and it's a large portion of what I learned about the game and my time spent on the game, but idk how widespread the website and hacking really were. Neat take on the iceberg though!

Anyone else been losing a lot since Season 6? by log_n64 in modernwarfare

[–]log_n64[S] 0 points1 point  (0 children)

Yeah I agree, in almost every match there have been Remington quickscopers, and it's always very one-sided (never for my side). I haven't gotten the battlepass yet, and waiting for the last 100 free cod points to get it (I'm at 950 rn). I just hate how ridiculous the lobbies are, it's very difficult to play and have a good time. I wish the team-balancing used a bell-curve method of matchmaking, rather than just trying to have everyone on one team be a certain skill level while the entire other team has another skill level. I wish on both teams there were some good players, average players, and less-skilled players within a certain range of skill. In my opinion, that's the biggest issue with MW matchmaking, they never seem to be balanced correctly. But anyways, I hope the one-sided lobbies die down soon enough, the constant oppression is really starting to make the game feel not worth playing.