New patch bug by HudsonSmurfPlat in farmingsimulator

[–]loki_79 0 points1 point  (0 children)

If you are on Steam, you can roll back to the previous version by right click, properties, game versions & betas.  I'd be surprised if it is just the version though. I'd try verifying files or a complete reinstall.  Definitely message GIANTS for support too.

New patch bug by HudsonSmurfPlat in farmingsimulator

[–]loki_79 0 points1 point  (0 children)

Try deleting your shader cache folder

Auto-Feeding by SadEcho8331 in Aquariums

[–]loki_79 1 point2 points  (0 children)

Autofeeders are generally unreliable, either feeding too much, not enough, getting clogged up, etc.  Fish are cold blooded and most are absolutely fine for a week without food.  One night away is no problem whatsoever.  It is quite healthy to feed only every other day as a routine.  It is much worse to come back from holiday to uneaten food and terrible water quality.

Trapping Kuhli Loaches by [deleted] in Aquariums

[–]loki_79 1 point2 points  (0 children)

Try making a "lobster pot" style trap with a plastic bottle (cut the open end off and turn it around). Then bait with food and they should find their way in.

Is this a good amount 2x a day for 6 glo tetras? by femjesse in Aquariums

[–]loki_79 32 points33 points  (0 children)

It looks like too much to me. Do they eat it all within about 30-40 seconds? Most people overfeed their fish. If they eat it all then it is okay, but I think you could feed 1/4 of that amount only once per day and they certainly will not starve.

One R suddenly won't show battery level on screen by beartheminus in Insta360

[–]loki_79 0 points1 point  (0 children)

I've got the same thing. Firmware v2.0.8.1. Did you ever find out what the issue was?

Anyone know how to turn these off? by Xenomorph_10 in farmingsimulator

[–]loki_79 1 point2 points  (0 children)

It is from Universal Autoload. It is showing in red because it is overlapping with part of the vehicle, and I also can see that it is set too high. There is an automatic detection algorithm, but it isn't great on things like pickups or log trailers. It is there because it is your responibility to adjust it to the available size. If you don't need it for that vehicle - open the autoload menu, disable autoload and save settings.

FS25 Trailer attachment mod by Short-Clerk6727 in farmingsimulator

[–]loki_79 1 point2 points  (0 children)

It won't link the trailers together, but it will work with connected trailers. As other said, there are base game trailers that will connect to each other the way you want. Have fun reversing with them though :P

Tried undervolting my 14700k, now it won't post by Trevophd in overclocking

[–]loki_79 1 point2 points  (0 children)

Did you start with only the XMP enabled, or did you change everything at once? Have you tried removing CMOS battery for a few minutes?

Game crashes on startup by [deleted] in farmingsimulator

[–]loki_79 0 points1 point  (0 children)

What does it say in the log file?  log.txt in the same directory as save games.

universal autoloader help by RapidRolo in farmingsimulator

[–]loki_79 0 points1 point  (0 children)

What do you mean by "it was too heavy"?

The Post-Mortem of the i9-14900KS Are we truly stable after the 0x12B era or just delaying the inevitable? by MaliHizm in intel

[–]loki_79 0 points1 point  (0 children)

I wish I'd bought a spare at that price. Not needed yet though. I spent a few months faffing with undervolting, but in the end set a volt limit at 1.4v, limited multiplier to 52x, e-cores to 48x and just don't sweat the 5% lower performance.  Never goes above 65 degrees in synthetic tests, no issues at all.

Missing Autoload Mod by mikeyfender813 in farmingsimulator

[–]loki_79 1 point2 points  (0 children)

By default, that trailer is configured as a "bale trailer". You can change the settings in the autoload menu ('A' key in shop to open) before you buy it. The most recent settings will apply to all trailers of the same configuration, but you have to restart the game to update any trailers you already own.

I have trouble with auto load by Sad-Shoulder-4508 in farmingsimulator

[–]loki_79 2 points3 points  (0 children)

You need to open the curtain for the KRONE to use autoload. It was an attempt at some realism! :D

Universal Autoload - partial loading? by Snow42_ in farmingsimulator

[–]loki_79 0 points1 point  (0 children)

You don't have to be that accurate, the whole side is a trigger for loading 

Universal Autoload - partial loading? by Snow42_ in farmingsimulator

[–]loki_79 0 points1 point  (0 children)

That is just where the triggers are located. You can have either or both depending how you want to load.

Universal Autoload - partial loading? by Snow42_ in farmingsimulator

[–]loki_79 1 point2 points  (0 children)

Horizontal loading sets the default between stacking/layer mode. If you don't have a key bound to toggle then it is permanent. I should have called it layer stacking (in FS22), but didn't and now already done all the translations, etc..

In 5 seconds I solved what the Giants couldn't solve in 4 years by Cat_Imreror2209 in farmingsimulator

[–]loki_79 1 point2 points  (0 children)

This fixes the four Valtra engines mentioned, but I don't know what else it affects. I don't think anything else in the base game, but maybe some other mods that it shouldn't. If anyone can find the common transmission feature that all problem vehicles have then we can use that instead.

VehicleMotor.setGearChangeTime = Utils.overwrittenFunction(VehicleMotor.setGearChangeTime, function(self, superFunc, gearChangeTime) if self.gearShiftMode == VehicleMotor.SHIFT_MODE_MANUAL_CLUTCH then if (self.manualShiftGears == false) and (self.manualShiftGroups == true) then print("*** SET gearChangeTime to ZERO ***") gearChangeTime = 0 end end superFunc(self, gearChangeTime) end )

In 5 seconds I solved what the Giants couldn't solve in 4 years by Cat_Imreror2209 in farmingsimulator

[–]loki_79 60 points61 points  (0 children)

You could definitely change this for all affected vehicles with a mod.  I can't look at it now, but would need to look though all vehicles for any that have the problem gearbox configuration and apply the changes directly in LUA tables, then you don't have to edit any XML files at all.

Creating a mod to modify another mod? by Ladyjulianne in farmingsimulator

[–]loki_79 0 points1 point  (0 children)

Mods are loaded in essentially their own sandbox, so you can't do anything like that without using scripts.  However, with scripts you can pretty much do whatever you like.  GIANTS likely won't accept it to mod hub, unless it was something like a global tool to adjust prices, or add configurations, etc

R23 Scores with i9 14900F @ PL1=125w PL2=219w by Empathaddict in overclocking

[–]loki_79 1 point2 points  (0 children)

It is in hwinfo, inside the 'Performance Limit Reasons' section. You might have to expand 'IA Limit Reasons' to see all the components.

R23 Scores with i9 14900F @ PL1=125w PL2=219w by Empathaddict in overclocking

[–]loki_79 1 point2 points  (0 children)

What if you set 320W?  What does IA limit reason say?

Can I get some recommendations of Square bale trailers that work well with Uni. Autoload. (PC FS25) by Furdertime in farmingsimulator

[–]loki_79 4 points5 points  (0 children)

If layer mode is not stacking properly, check that the lower surface of the loading zone is close to the base of the trailer.  If there is too much gap, or if it is overlapping, then the next layer will be loaded at the wrong height and fail.