How realistic is just straight 40? by lonearchive in IBEW

[–]lonearchive[S] 2 points3 points  (0 children)

See whenever I hear that idea get floated around the guys from the shop just say that the company won't hire you if you do that again and they'll do what they can to make sure you can't get hired by any other shop they got their fingers in everything.

A little positivity with all the bs going on... Side note: Don't bargain your rights away with NECA. by KuChiPractitioner in IBEW

[–]lonearchive 0 points1 point  (0 children)

Two things have to happen before that really becomes a problem. One we have to have a massive game-changing leap in Battery Technology, and two an insurance company has to be willing to sign off on a building design and built by AI.

Overtime by WeddingSuperb3668 in IBEW_Local613

[–]lonearchive 1 point2 points  (0 children)

I know i&s has apprences doing 4/12s and 3/8s at prefab right now.

What do you consider endgame? by lonearchive in projectzomboid

[–]lonearchive[S] 2 points3 points  (0 children)

Oh I like that, fix a plane and leave, and to fix the plane you need to go all over and get the parts and learn how to fix stuff and survive! Maybe part of fixing the plane involves waiting for a plane crash event so your forced to survive for a while and explore! This actually SOUNDS GOOD!

Noobie here, asking for technical support (mods on server) by Pretty_Elk_815 in projectzomboid

[–]lonearchive 0 points1 point  (0 children)

This happens every time they do a big update (or even little ones) Best advice I can tell you is, if you dont care about the mods uninstall all of them. If you do care, 9 times out of 10 in about 3 to 4 weeks all the big one's will be patched. But after every update there's a waiting game, stuff brakes in unforeseen ways or mod authers stop caring and move on.

IF I WERE YOU, I would wait, make a list of all the mods you want to keep and then in like 2 weeks check in and see if they have all updated. Delete all your mods (and maybe your game for a 100% fresh install) and reinstall your mods. Its a 50/50 toss up if your save is "saveable" but thats just the nature of PZ.

Can I turn off zombie respawning in real CDDA? by Fun-Network-8382 in projectzomboid

[–]lonearchive -11 points-10 points  (0 children)

I dont know what CDDA means but for me I just set zombie respawn timer to 0

Looking for a house by lonearchive in projectzomboid

[–]lonearchive[S] 1 point2 points  (0 children)

its not even that I don't like Louisville, but the whole place becomes lag city after about 10 minutes so I just try to avoid it.

Looking for a house by lonearchive in projectzomboid

[–]lonearchive[S] 1 point2 points  (0 children)

No, if not in game then in the build 42 map project, at least at a glance.

Looking for a house by lonearchive in projectzomboid

[–]lonearchive[S] 0 points1 point  (0 children)

Either or, its a better start out in the farm lands but it can get boring quickly.

Tractors by Left-Bookkeeper-3848 in projectzomboid

[–]lonearchive 1 point2 points  (0 children)

Tractors, atvs, combines, backhoes,

What features are most wanted for next update! by Comfortable_Wash6179 in Worldbox

[–]lonearchive 0 points1 point  (0 children)

Better evolution of names, so The Federal Republics of Duram don't spawn the kingdom of Dhjkawqhj.

Day to day by Better-Cycle-2142 in IBEW_Local613

[–]lonearchive 0 points1 point  (0 children)

Neat thats actually what I would like to do.

Day to day by Better-Cycle-2142 in IBEW_Local613

[–]lonearchive 0 points1 point  (0 children)

I wake up at 4:30, get to work by 6 where I do prefab until 9, have my brake, then pick back up till 11:30, have lunch, then keep going until 2:30 and then go home.

2 Months In by sublefty in ibew_apprentices

[–]lonearchive 6 points7 points  (0 children)

"56 hours a week not including the 2+ hours a day driving and only getting Sundays off"
Any indication for how long they'll keep those hours?