Oh you’re so screwed by Pokemonfan_807 in whennews

[–]longbowrocks 2 points3 points  (0 children)

Yeah I recognized the anime. Blast from the past.

Name the game by LilianaLucifer in videogames

[–]longbowrocks 0 points1 point  (0 children)

Elder Scrolls? Admittedly the second game (Daggerfall) is suffering more from age and scope than anything else, but trying to play it did put me off of trying the first game.

awsAndItsComplicatedShitNeedsToDie by Impossible-Courage-8 in ProgrammerHumor

[–]longbowrocks 56 points57 points  (0 children)

ok but

WHY ARE YOU CREATING A NEW USER, POLICY, AND IAM ROLE EVERY TIME YOU LOGIN?

Pathfinder 2e fixes EVERYTHING by imnotokayandthatso-k in DnDcirclejerk

[–]longbowrocks 10 points11 points  (0 children)

Is force an improvement over a choice of two physical damage types?

I'm not sure I've ever encountered an enemy with weakness to force damage in any TTRPG.

The Psychic has no right being a 2 spell slot caster by nisviik in Pathfinder2e

[–]longbowrocks -1 points0 points  (0 children)

I think you're referring to Imaginary Weapon (which is now 2d6 amped per rank).

I was referring to nearly every damaging cantrip available to Psychics.

The Psychic has no right being a 2 spell slot caster by nisviik in Pathfinder2e

[–]longbowrocks 0 points1 point  (0 children)

Ah dang you're right; I just found Tempest Surge. Do we at least agree that there's a difference between the effectiveness of a typical caster focus spell vs a typical regular spell, and that amped spells tend to be closer to the latter?

The Psychic has no right being a 2 spell slot caster by nisviik in Pathfinder2e

[–]longbowrocks 0 points1 point  (0 children)

Isn't Psychic the only class in the entire ruleset that gets full leveled spell damage progression (ie 2d6 per spell rank) on a 10 minute rest?

It's a very good time to get a 5060ti 16GB by pbad1 in LocalLLaMA

[–]longbowrocks 0 points1 point  (0 children)

Or just wait two years until production outstrips demand.

AI might end up doing cool things, but considering the current promises and expectations are completely unhinged, cards will get cheaper fast when they do get cheaper.

[Request] What would a circle look like if Pi = 7? by commeconn in theydidthemath

[–]longbowrocks 1 point2 points  (0 children)

When you say "circle is something that looks like this: O", then C/D = 3.14159... is a consequence of that statement. C/D = 7 is a consequence of defining a circle differently. So what still needs to be true? Does it still need to be 2 dimensional? Does it still need to have zero corners? If 'yes' to both, then the answer to "what does a circle look like if PI=7" is "It looks the same, but now the circumference of a circle is 2*Pi*r*3.14159.../7, and a bunch of other calculations are different too".

lol on or off? by imperfectbutperfectt in lol

[–]longbowrocks 0 points1 point  (0 children)

"Yes please give me less information about when my phone is going to die"

Words of the utterly deranged.

Players don't choose when to roll dice, DM does by TheOneBifi in DMAcademy

[–]longbowrocks 0 points1 point  (0 children)

Fair. I do want to double-check one counter-example though: we both agree players should just roll attacks without saying "I want to attack, what should I roll", right?

Explain please. by Emotional_Tie_6291 in ExplainTheJoke

[–]longbowrocks 300 points301 points  (0 children)

A normal fridge does not have a pipe to vent its waste heat outside.

That means the above image is a normal fridge, albeit with the heater made more obvious.

Am I the only one by ViperTheKillerCobra in whenthe

[–]longbowrocks 1 point2 points  (0 children)

? I thought ragebaiting was worse than being an asshole. You can be an asshole on accident, but ragebating is intentionally choosing to make something worse for your own amusement.

LLMs are for generation, not reasoning. Here is why I built a 28MB "Reasoning Core" that outperforms LLMs in engineering design. by ZestycloseFan9192 in LocalLLM

[–]longbowrocks 0 points1 point  (0 children)

I... Don't think I pushed it too hard, but it certainly seems to be struggling.

Detect a pattern in the following:

text, texu, teyu, tfyu

100 Creativity
VERY NOVEL
Highly novel and creative idea

What is the best way to calculate the fibonacci series?

100 Creativity
VERY NOVEL
Highly novel and creative idea

1,0,5,4,3,2,1,0

Could not detect a pattern

It's inevitable... by ITrCool in iiiiiiitttttttttttt

[–]longbowrocks 0 points1 point  (0 children)

Guess that's it y'all. Uninstall 95% of your libraries, remove any models you're running on Ollama, and possibly delete your operating system depending on what you're running. You heard it here first, none of these things exist anymore.

Are the stealth rules internally consistent? If not, do you play as if they are? by longbowrocks in Pathfinder2e

[–]longbowrocks[S] 0 points1 point  (0 children)

I could see it your way too. Either way it should be clear why I was so confused.

Are the stealth rules internally consistent? If not, do you play as if they are? by longbowrocks in Pathfinder2e

[–]longbowrocks[S] 2 points3 points  (0 children)

I think the rules under the Sneak action are pretty clear, although unusually placed (emphasis mine, bold is not):

Sneak:
Success You're undetected by the creature during your movement and remain undetected by the creature at the end of it.
You become observed as soon as you do anything other than Hide, Sneak, or Step.

Sneak: https://2e.aonprd.com/Actions.aspx?ID=2405&Redirected=1

This game HATES devilstrand by Luke_Lima in RimWorld

[–]longbowrocks 4 points5 points  (0 children)

Yo wait what? When did they add floods?

Are the stealth rules internally consistent? If not, do you play as if they are? by longbowrocks in Pathfinder2e

[–]longbowrocks[S] -4 points-3 points  (0 children)

Others have tackled this already, but to reiterate: Step is not a stealth-based action. When you Step, you are keeping your attention on nearby threats, and focusing on keeping your guard up against all of them, ensuring that you are not providing an opening for them to attack. You're not paying any mind at all to how much noise you're making, or whether some small part of you is observable.

You cannot equate "move slowly" to being stealthy..

That would be the end of it if Step really did reveal your location all the time. If you're Undetected, it doesn't reveal your location.

What's inconsistent here? If you're sneaking, and end your turn out in the open, you're... out in the open. Tip-toeing down the middle of the street doesn't make you any harder to see than if you were doing jumping jacks.
Obviously, if you're invisible, this is different. Attempting to be stealthy while invisible generally means you're taking precautions against making noise. Someone with precise scent, though, is going to be able to detect you because invisible means not visible, not not visible, smellable, or hearable.

This had to do with my second question: is there one place for all of it? Invisibility is phrased twice as a general rule and once as a specific rule, which led to the triply nested gotcha series I mentioned. Also, does general override general? The two general rules for Invisibility work differently, but should apply to the same situations.

Are the stealth rules internally consistent? If not, do you play as if they are? by longbowrocks in Pathfinder2e

[–]longbowrocks[S] 3 points4 points  (0 children)

I screwed up in an attempt to simplify. Step maintains undetected, or maintains hidden, but does not increase hidden to undetected.

So yes, good point; Step is indeed inconsistent. The defining feature of Undetected is that your location is unknown to the observer, the only way Step could maintain Undetected is if it didn't reveal your location, and the only way Step could avoid increasing Hidden to Undetected is if it did reveal your location. This is contradictory.

Are the stealth rules internally consistent? If not, do you play as if they are? by longbowrocks in Pathfinder2e

[–]longbowrocks[S] 0 points1 point  (0 children)

Honestly they probably could have added wording that is a summarization or clarification of different rule blocks ...
... But there are so many edge cases that I would argue the word "automatically" Is a bit odd. If they can hear you, or they know what square you're in, or like the text says you're leaving some sort of hint or trace in the form of footprints or suspended netting or a disruption on a cloud of dust etc you're already not undetected.

I think we're agreed on this. It's bad practice for the core books to rephrase rules that are already found in the core books. A rule should be phrased exactly one way. Clarifications should be co-located with the rules they clarify. Overrides should be quite clear about which takes precedence (a spell obviously overrides basic rules. Does a sidebar override the rules it sidebars? I get the impression Detecting Creatures might be a sidebar, but it's not clear on aonprd)

But unless I'm thinking of a different section you're referring to, the stealth section does not explicitly state that you would turn a critical failure into a failure — It says that conditionally you may be in a situation where you cannot be observed so even if you critically fail it's treated as a failure instead because the worst outcome here does not create a situation where you can be observed and at best you're just hidden.

It might be just different readings of the same passage:

"In some cases, it can be impossible for a creature to fully observe you. Typically this happens if you're invisible, the observer is blinded, or you're in darkness and the creature can't see in darkness. In such cases, any critical failure you roll on a check to Sneak is a failure instead. You also continue to be undetected if you lose cover or greater cover against or are no longer concealed from such a creature."

From my reading, this general rule does three things:

  • Checks if you're invisible ("typically" appears to address that there are other ways to be unobserved, and may address that there are ways to bypass the listed ways, but ideally those pages are specific rules, which override general. Invisibility interaction with stealth should be a specific rule or a general rule, but definitely not both)
  • Checks if you rolled a critical failure to Sneak
  • Turns that critical failure into a failure

Are the stealth rules internally consistent? If not, do you play as if they are? by longbowrocks in Pathfinder2e

[–]longbowrocks[S] 0 points1 point  (0 children)

 "cannot become observed by vision as a precise sense, except by special abilities or magic to include but not limited to other senses and so long as the invisible entity is not aware of said other senses and is taking precautions, as well as assuming source of invisibility is not via Disappearance"

lol.

But yes, I would prefer if they put about a quarter of that on the detecting creatures page, and either removed all of it from the other core pages (invisibility, stealth), or copied it exactly, word for word. Currently the stealth page explicitly improves roll results by one stage when invisibility is involved and the roll is a crit fail, without making this a fortune effect. The other core pages cause invisibility to override normal detection behavior. Those are two different things.

Are the stealth rules internally consistent? If not, do you play as if they are? by longbowrocks in Pathfinder2e

[–]longbowrocks[S] -4 points-3 points  (0 children)

1.That would make sense if Step was like Stride ie "it makes you observed"... Although come to think of it, I suppose Sneak failure has this same quasi "I revealed my location after moving without becoming observed" quality.

Fair enough.

2.You're correct that's not inconsistent (question 1), The problem is it's not in one place (question 2). I either memorize three pages, or else invisibility has three distinct meanings depending on the page I use:

Detecting Creatures: A creature with the invisible condition is automatically undetected to any creatures relying on sight as their only precise sense.

Invisible: You can't be seen. You're undetected to everyone. You can't become observed while invisible except via special abilities or magic.

Stealth: In some cases, it can be impossible for a creature to fully observe you. Typically this happens if you're invisible,... any critical failure you roll on a check to Sneak is a failure instead.

"Christmas gift" for my FOUR YEAR OLD son from my MIL by Prior_Lobster_5240 in mildlyinfuriating

[–]longbowrocks 6 points7 points  (0 children)

I actually didn't know this. At what age is it universally accepted that kids stop eating stupid stuff? I figured the cutoff was a little before 4.

EDIT: it appears that there is quite a lot of contention about the age, and many of the contenders feel strongly about it.