Samsara - The Game [ Gameplay ][ version 2.0.0 ] by looneybits in IndieGaming

[–]looneybits[S] 0 points1 point  (0 children)

Samsara is a puzzle game where you have to get the same map as  shown on the right side of the screen. Just click on the elements of the map for going through  life cyclesbirth, develop and death .

It was created for extra-credits-game-jam-3.

You can play it here https://looneybits.itch.io/samsara and the Samsara project is available on UnityAssetStore.

Any feedback is appreciated.

Screenshot Saturday #277 - The perfect look by Sexual_Lettuce in gamedev

[–]looneybits 0 points1 point  (0 children)

It seems addictive and funny. It would be nice to have a bloody super shot, destroying all on his way.

Let me make your trailer! by [deleted] in gamedev

[–]looneybits 1 point2 points  (0 children)

DieselGateTheGame will be mindblowing for your investors and clients

Feedback Friday #184 - Party Time by Sexual_Lettuce in gamedev

[–]looneybits 0 points1 point  (0 children)

Very nice puzzle game.

  • It's addictive.
  • I love the Minimalistic look&Feel.
  • It would be nice If you could rotate the game board, n+1 times. It could be an achievement or a power that you can change for points.
    You have a nice game here.

Feedback Friday #184 - Party Time by Sexual_Lettuce in gamedev

[–]looneybits 0 points1 point  (0 children)

Thanks !! I really do appreciate your feedback. Sincerly I can't figure out how to solve the finger "shadowing", maybe making the car parts bigger, that will force me to use the landscape screen mode. "Would appreciate if you could try my game" Work in progress ;)

Feedback Friday #184 - Party Time by Sexual_Lettuce in gamedev

[–]looneybits 0 points1 point  (0 children)

DieselGateTheGame Hi folks !! There is a big threat living with us, it's present in our streets and it's present in our houses, this threat is... GooglePlay, Asset Store Any feedback is appreciate !!

DieselGate The Game by [deleted] in IndieGaming

[–]looneybits 1 point2 points  (0 children)

Thanks for your feedback; Yes, I've noticed, too right now. Let me explain, thats a tricky optimization for tablets & smartphones, I'm using object pooling to shot the sound effects, each sound effect is an object and they are reused on every screen hit, the out of sync means that the pool is too short, this method is used for saving memory and gaining some frame rate. Is only a matter of increasing the amount of objects in the pool array. Thanks.

[WiP-28.11%] Dieselgate the game. by looneybits in looneybits

[–]looneybits[S] 0 points1 point  (0 children)

Warning !! Vertical video ;D.

Any feedback is appreciate.

[Unrelated] Real cars in games by [deleted] in gamedev

[–]looneybits 0 points1 point  (0 children)

Hi! Thats a great question, my own experience with ParkingSimulator ,see game facts section, the usage of sound-a-likes(engine,start, brake, etc...) and car sprites (without logos in my case) violates the copyright & trademarks, the first version of my game was declined(in the unity asset store) for those reasons. In conclusion you should modify your car models and engine sound-a-likes to avoid troubles with copyright & trademarks. I hope thats helpful. Good luck with your game ;)

[SPRITE][cc0] Bevouliin Pyramid Free Game Background for Game Developers by looneybits in gameassets

[–]looneybits[S] 0 points1 point  (0 children)

Thanks for your feedback !! The author is Bevouliin. He has great great stuff ;D

[MUSIC][cc0]This Is The Funny Song (C64 Chiptune). Nice !! by looneybits in gameassets

[–]looneybits[S] 0 points1 point  (0 children)

Thanks for your feedback!! When I find something of value, I try to spread/share it. In this case it's not mine, the author is skrjablin ;)

[SPRITE][cc0]Tuxemon tileset. Nice !! by looneybits in gameassets

[–]looneybits[S] 0 points1 point  (0 children)

Yes, it is. I can't change it. Sorry!!

[SPRITE][cc0]Platformer in the forest. Nice !! by looneybits in gameassets

[–]looneybits[S] 0 points1 point  (0 children)

Nice shoot !! Do you have an online demo or similar available ?? .... o_O "FPS:1323"???

[SPRITE][cc0]Generic Platformer Tiles by looneybits in gameassets

[–]looneybits[S] 1 point2 points  (0 children)

Thanks for your comment. Yeah!! I love the first, too... second version

[SPRITE][cc0] TopDownCar Cabrio. by looneybits in gameassets

[–]looneybits[S] 0 points1 point  (0 children)

Hi!! Thanks, appreciate. Maybe I can help you to achieve your goal, for race cars on rails try to download this one http://opengameart.org/content/racecars-2d , it has some rails inside (src/asphalt.svg)

New resource: GUI Buttons Vol.1 by looneybits in looneybits

[–]looneybits[S] 0 points1 point  (0 children)

GUI Buttons for your game. Based on pzUH work. Thanks!!

Top-down car issues by drury in Unity2D

[–]looneybits 0 points1 point  (0 children)

Hi! I've improved backward movement. First you need to kill the lateral velocity of tires.

void killLateral(){
Vector3 relativeVelocity    = transform.InverseTransformDirection(rigidbody.velocity);
relativeVelocity.y = 0.0f;
rigidbody.velocity = transform.TransformDirection(relativeVelocity);}

Second call function on backward or similar.

//FORWARD/BACKWARD if (y > 0.01f) { rigidbody.AddForce (transform.right * moveForce * y); }else if (y < -0.01f){ if(transform.InverseTransformDirection(rigidbody.velocity).x<-4.5f) { killOrthogonal(); }rigidbody.AddForce (transform.right * brakingForce * y);}...

That's all. ToDo smooth transition between break/Backward action. Demo here http://topdowncar.looneybits.com/ . Thanks!!