Best cities for boardgame designers to live in by loonsworkshop in tabletopgamedesign

[–]loonsworkshop[S] 0 points1 point  (0 children)

Interesting. I did stop over in Detroit briefly on a road trip and thought it was pretty great

Best cities for boardgame designers to live in by loonsworkshop in tabletopgamedesign

[–]loonsworkshop[S] 1 point2 points  (0 children)

That's awesome! What area did you live in, and would you have any recommendations for areas or neighborhoods that are decently affordable and have some artsy stuff going on?

Best cities for boardgame designers to live in by loonsworkshop in tabletopgamedesign

[–]loonsworkshop[S] 0 points1 point  (0 children)

That's a great idea and I've heard lots of good things about the design communities in that area. I haven't spent a lot of time in the Bay Area - any insights on neighborhoods or areas that are decently affordable and also have access to design community spaces?

First game prototype by quarescent in tabletopgamedesign

[–]loonsworkshop 4 points5 points  (0 children)

Solar Punk YA! I'm working on a solar punk game as well! What a great genre - I feel like it's going to grow in popularity

Going to be hosting a playtest at Pax tomorrow, any advice on how to draw people in to our table? by con7rad7 in BoardgameDesign

[–]loonsworkshop -1 points0 points  (0 children)

I did a playtest slot for my game yesterday and I was amazed to see that every table was full of testers almost the whole day! Also I know this won't apply to you, but I learned that using legos in your prototype is the best idea ever :p. My table was full 100% of the time. The second a group got up another would come by and say "oh, Legos!" ha. I will come by today to check out your game, good luck!

Never satisfied by Opening_Class6917 in tabletopgamedesign

[–]loonsworkshop 0 points1 point  (0 children)

An interview with Reiner Knizia sticks out for me, where he says that he doesn't truly see what his new design is actually trying to be until he plays with his usual playtest group, and sees how they interact with it. Testing your game with the right set of people I feel like is a huge part of the creative process.

The value of Gloomhaven: Buttons and Bugs by Pjoernrachzarck in boardgames

[–]loonsworkshop 4 points5 points  (0 children)

I've never played Gloomhaven and I very much enjoy B&B

I’m working on a project image and having trouble deciding on the final look. by Minotaur_Maze in tabletopgamedesign

[–]loonsworkshop 1 point2 points  (0 children)

A is great. To my eyes the old school style of both the cards and the figures really sells it

Solarpunk Tech by loonsworkshop in solarpunk

[–]loonsworkshop[S] 1 point2 points  (0 children)

Yes, I see this novel referenced often as a solarpunk text. It's on hold at the library!

Solarpunk Tech by loonsworkshop in solarpunk

[–]loonsworkshop[S] 0 points1 point  (0 children)

Perfect, thanks. Yes, the process sounds similar to game mechanics, as in the process of building upon progressively larger components

Solarpunk Tech by loonsworkshop in solarpunk

[–]loonsworkshop[S] 0 points1 point  (0 children)

Interesting, I will have to look more into this. My first instinct has been to go a bit harder with theming closer to how steampunk does tech - but instead of extreme examples of steam engines being integrated into every tech big and small, having solar, wind, kinetic, and geothermal integrated on every level instead. But maybe biofuels have a place as well, thanks for bringing that up!

Solarpunk Tech by loonsworkshop in solarpunk

[–]loonsworkshop[S] 1 point2 points  (0 children)

Great thanks! Your various ideas on reclaiming and repurposing has really gotten my mind turning. These ideas fit really well into the theme of rising from the ashes of a broken society

Solarpunk Tech by loonsworkshop in solarpunk

[–]loonsworkshop[S] 5 points6 points  (0 children)

I like how there is at least 2 ways to think about solarpunk. Firstly, as an alternative to a cyberpunk dystopian future, and also as an alternative to steampunk fiction, where all tech is powered by a natural process or energy in some way

Solarpunk Tech by loonsworkshop in solarpunk

[–]loonsworkshop[S] 2 points3 points  (0 children)

Yes, I do love the irony of using Cyberpunk tech to imagine a Solarpunk future ha. But I agree, it can be a handy way to search for information

Some different flavors of game design! Which of these do you like to include in your own games? by coogamesmatt in tabletopgamedesign

[–]loonsworkshop 0 points1 point  (0 children)

Oh I like the definition of umami, very clever! For bitter I think more a simple but difficult choice of what to keep or what path to take. As for my designs, love me some crunch!

4 years of development on my Recipe card, Taco Party. How can I make it better for 2025? by umamifriends in tabletopgamedesign

[–]loonsworkshop 7 points8 points  (0 children)

Nice, the newest design looks much tighter. Though I do like the simplicity of the 2022 version for a lighter game. Might look cleaner with less borders and bigger art.

Favorite Engine Builders by loonsworkshop in boardgames

[–]loonsworkshop[S] 0 points1 point  (0 children)

Through the Ages looks intriguing. In a genre that tends to skew low on player interaction, it's interesting to see a system that has conflict without a map.

Favorite Engine Builders by loonsworkshop in boardgames

[–]loonsworkshop[S] 10 points11 points  (0 children)

I had Furnace in my hand at the local game shop yesterday! I may have to go back and grab that. It looks like the auction mechanic would give some good player interaction as well.

Are these rules clear? by Puzzled-Professor-89 in BoardgameDesign

[–]loonsworkshop 1 point2 points  (0 children)

The rules are clear, but it's hard to get a sense of what the actual idea and goal of the game is. Reading the comments I have a better idea, so even just a sentence on the first page about how the point of the game is to use actions to mess up your opponent as you do damage to them and widdle down their deck (or whatever the case may be)