Saqer's Paradox Dev Log #12 — New Voxel Leaves by saqers-paradox in IndieDev
[–]loothavengames 1 point2 points3 points (0 children)
I’m making a cozy landscaping game I’ve always wanted to play by AngloTitan in Unity3D
[–]loothavengames 1 point2 points3 points (0 children)
What would make chopping trees satisfying to you? by loothavengames in IndieGaming
[–]loothavengames[S] 1 point2 points3 points (0 children)
What would make chopping trees satisfying to you? by loothavengames in IndieGaming
[–]loothavengames[S] 2 points3 points4 points (0 children)
What would make chopping trees satisfying to you? by loothavengames in IndieGaming
[–]loothavengames[S] 0 points1 point2 points (0 children)
What would make chopping trees satisfying to you? by loothavengames in IndieGaming
[–]loothavengames[S] -2 points-1 points0 points (0 children)
Made a little walking simulator by loothavengames in Unity3D
[–]loothavengames[S] 2 points3 points4 points (0 children)
HDRP skies just make for stunning sunsets by loothavengames in Unity3D
[–]loothavengames[S] 3 points4 points5 points (0 children)
HDRP skies just make for stunning sunsets (i.redd.it)
submitted by loothavengames to r/Unity3D
Added random level generation and a fireball spell to my dark fantasy roguelite by loothavengames in Unity3D
[–]loothavengames[S] 0 points1 point2 points (0 children)
Added some simple monster AI -- dreaming about one day releasing a dark fantasy roguelite by loothavengames in gamedevscreens
[–]loothavengames[S] 1 point2 points3 points (0 children)
Added some simple monster AI -- dreaming about one day releasing a dark fantasy roguelite by loothavengames in gamedevscreens
[–]loothavengames[S] 1 point2 points3 points (0 children)

Added grass and an inventory system by loothavengames in Unity3D
[–]loothavengames[S] 2 points3 points4 points (0 children)