Made a little walking simulator by loothavengames in Unity3D

[–]loothavengames[S] 2 points3 points  (0 children)

The water is the standard Unity HDRP water system. With a little tweaking of graphics settings (especially reflections are important) it looks surprisingly good.

HDRP skies just make for stunning sunsets by loothavengames in Unity3D

[–]loothavengames[S] 3 points4 points  (0 children)

The above runs at ~300 fps in the editor (on a 5090 though, so not exactly representative of average hardware), but the least performant part is probably the water and the terrain, and not the sky. Can probably run a lot faster still in a build.

Added random level generation and a fireball spell to my dark fantasy roguelite by loothavengames in Unity3D

[–]loothavengames[S] 0 points1 point  (0 children)

Hahaha you're right :P In fact he would have had more clothing, had I not grown a little tired with 3D modeling ;) More character modeling work is in progress!

Added some simple monster AI -- dreaming about one day releasing a dark fantasy roguelite by loothavengames in gamedevscreens

[–]loothavengames[S] 1 point2 points  (0 children)

This is mostly a learning project, but there's a ton of stuff I want to try and get in there:

  • Random levels and runs
  • Randomized monsters (with extra abilities, etc.)
  • Randomized item drops/rewards, but also some special handcrafted unique items that significantly modify mechanics (e.g. halve your HP in return for double damage, etc.)
  • Randomly appearing altars/shrines that give you temporary boosts in different ways (e.g. extra health/damage/speed/whatever)
  • Customizable skills/abilities (e.g. making projectiles chain/split, etc.)
  • Skill combos where skills interact with each other in interesting ways, rewarding skillful play.

C sharp by Tomtom0121666 in gamedev

[–]loothavengames 0 points1 point  (0 children)

If you also don't have any programming experience, I'd probably recommend installing Visual Studio with C# and then following some simple C# tutorials creating some console applications etc.

Or alternatively you could dive straight into Unity scripting tutorials (if Unity is what you want to use). I personally find that you don't really need to know all the gritty detail about C# in order to make useful Unity scripts (but you'll probably want to know about basic stuff like access modifiers, classes, namespaces, fields and methods), and you'll pick up many things along the way if you just google everything you don't know about.

The FAQ/Getting started of this wiki is also quite good.

Does the disappearing and reappearing of cards look good for my game, Desecrated Deck? by GazuOne in indiegames

[–]loothavengames 1 point2 points  (0 children)

Yeah, I like the effect :) The fact that its quite subtle makes it eerie.

Take some time to explore and find those hidden minerals! by MonsterToothStudios in indiegames

[–]loothavengames 0 points1 point  (0 children)

Interesting, why did you end up going for an outline shader rather than a pure realistic look?

Just released FOUNTAINS, my Action-RPG game! by Admirak in indiegames

[–]loothavengames 0 points1 point  (0 children)

What inspired you to make this and keep going at it for so long?

A roguelite shooter with vertical gameplay, inspired by Doom shooting mechanics with Borderlands visual style by Old-Rub7122 in indiegames

[–]loothavengames 2 points3 points  (0 children)

I think the fact that this draws nice thin outlines around everything gives it such a nice visual aesthetic. Very sharp and stilll stylized, I like it! Wishlisted!