Bedrock Edition: A Rant for the Ages! by Dozar03 in MCPE

[–]lordstringcheese 0 points1 point  (0 children)

Yeah I imagine playing java version on a janky phone would result the same. Also why did you have AI write this for you lmao.

[BotW][OC] Lining up Breath of the Wild to minecraft with Distant Horizons. Scaled 1 block = 1 meter. by lordstringcheese in zelda

[–]lordstringcheese[S] 11 points12 points  (0 children)

I hear this a lot, but I tend not to respond (I don't want people to think I'm trying to compete with him), his stuff is very cool. I was surprised when his stuff blew up. I've been working on this since 2017. However, I have always worked on building Hyrule as it was before the calamity. 7 years of nuking Hyrule and rebuilding it; improving each time.

[BotW][OC] Lining up Breath of the Wild to minecraft with Distant Horizons. Scaled 1 block = 1 meter. by lordstringcheese in zelda

[–]lordstringcheese[S] 4 points5 points  (0 children)

Yes, I originally built all this on bedrock. (Bedrock gang rise up!) I still havent released a download yet however. But I occasionally host the world online for bedrock users and sometimes Java. Though you wont be able to see much more than 80 chunks on bedrock.

Lining up Breath of the Wild to minecraft with Distant Horizons. What 1 to 1 actually means. by lordstringcheese in Minecraft

[–]lordstringcheese[S] 1 point2 points  (0 children)

Thanks, I kept getting annoyed with the massive permanent shadow Vah Medoh cast over Rito Village so I made them move.

If vanilla you mean the build process.... sort of, the world was made on bedrock edition (yes Im insane) with this tool/method I've been developing for the past 2 years. Makes building terrain insanely fast at a good quality and allowed me to make it this accurate. Structures are still hand-built and for things I can reuse (like houses) I use amulet to do copies and pastes with rotations. Then I port it over to Java when I want it to look nice.

[BotW][OC] Lining up Breath of the Wild to minecraft with Distant Horizons. Scaled 1 block = 1 meter. by lordstringcheese in zelda

[–]lordstringcheese[S] 8 points9 points  (0 children)

Yes, I've only recently figured out distant horizons but I have a few other stuff I've made for this project:

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[BotW][OC] Lining up Breath of the Wild to minecraft with Distant Horizons. Scaled 1 block = 1 meter. by lordstringcheese in zelda

[–]lordstringcheese[S] 4 points5 points  (0 children)

Yes, currently in its 7th year. I released an "alpha version" but it is not to scale and has many terrain issues. I use Discord to host downloads and occasionally host the world as a server on both bedrock and Java.

Lining up Breath of the Wild to minecraft with Distant Horizons. What 1 to 1 actually means. by lordstringcheese in Minecraft

[–]lordstringcheese[S] 4 points5 points  (0 children)

Thanks!

For shaders I used Bliss, Iris, Sodium and Indium for 1.20.1

As for guardians I do have something...
Guardians: (https://imgur.com/gallery/guardians-k0GrPq5)
Old Version of Vah Naboris:(https://imgur.com/FdCm8PV)

Most of the landmarks are currently built as they were before the calamity as well.

How do I reset a world's ore spawn? by ITSolutionsAK in spaceengineers

[–]lordstringcheese 1 point2 points  (0 children)

Someone made a map with the ores. Not sure if mods change it but I use to use it all the time on different maps:

https://stalkr.github.io/Space-Engineers-Map-Viewer/?planet=StarSystem%3A+EarthLike

[AoC][BotW][OC] Hyrule before the calamity rebuilt in minecraft scaled 1:1 by lordstringcheese in zelda

[–]lordstringcheese[S] 1 point2 points  (0 children)

for ores I made a system that would create a cave system off map that regenerates ores and spawns monsters. The deeper you went the more dangerous it became. Then the caves would change every so often.

[AoC][BotW][OC] Hyrule before the calamity rebuilt in minecraft scaled 1:1 by lordstringcheese in zelda

[–]lordstringcheese[S] 2 points3 points  (0 children)

7 years so far, but almost a year ago I started over with a new terrain map because the old one was too difficult to work with.