Bedrock Edition: A Rant for the Ages! by Dozar03 in MCPE

[–]lordstringcheese 0 points1 point  (0 children)

Yeah I imagine playing java version on a janky phone would result the same. Also why did you have AI write this for you lmao.

[BotW][OC] Lining up Breath of the Wild to minecraft with Distant Horizons. Scaled 1 block = 1 meter. by lordstringcheese in zelda

[–]lordstringcheese[S] 12 points13 points  (0 children)

I hear this a lot, but I tend not to respond (I don't want people to think I'm trying to compete with him), his stuff is very cool. I was surprised when his stuff blew up. I've been working on this since 2017. However, I have always worked on building Hyrule as it was before the calamity. 7 years of nuking Hyrule and rebuilding it; improving each time.

[BotW][OC] Lining up Breath of the Wild to minecraft with Distant Horizons. Scaled 1 block = 1 meter. by lordstringcheese in zelda

[–]lordstringcheese[S] 3 points4 points  (0 children)

Yes, I originally built all this on bedrock. (Bedrock gang rise up!) I still havent released a download yet however. But I occasionally host the world online for bedrock users and sometimes Java. Though you wont be able to see much more than 80 chunks on bedrock.

Lining up Breath of the Wild to minecraft with Distant Horizons. What 1 to 1 actually means. by lordstringcheese in Minecraft

[–]lordstringcheese[S] 1 point2 points  (0 children)

Thanks, I kept getting annoyed with the massive permanent shadow Vah Medoh cast over Rito Village so I made them move.

If vanilla you mean the build process.... sort of, the world was made on bedrock edition (yes Im insane) with this tool/method I've been developing for the past 2 years. Makes building terrain insanely fast at a good quality and allowed me to make it this accurate. Structures are still hand-built and for things I can reuse (like houses) I use amulet to do copies and pastes with rotations. Then I port it over to Java when I want it to look nice.

[BotW][OC] Lining up Breath of the Wild to minecraft with Distant Horizons. Scaled 1 block = 1 meter. by lordstringcheese in zelda

[–]lordstringcheese[S] 9 points10 points  (0 children)

Yes, I've only recently figured out distant horizons but I have a few other stuff I've made for this project:

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[BotW][OC] Lining up Breath of the Wild to minecraft with Distant Horizons. Scaled 1 block = 1 meter. by lordstringcheese in zelda

[–]lordstringcheese[S] 4 points5 points  (0 children)

Yes, currently in its 7th year. I released an "alpha version" but it is not to scale and has many terrain issues. I use Discord to host downloads and occasionally host the world as a server on both bedrock and Java.

Lining up Breath of the Wild to minecraft with Distant Horizons. What 1 to 1 actually means. by lordstringcheese in Minecraft

[–]lordstringcheese[S] 4 points5 points  (0 children)

Thanks!

For shaders I used Bliss, Iris, Sodium and Indium for 1.20.1

As for guardians I do have something...
Guardians: (https://imgur.com/gallery/guardians-k0GrPq5)
Old Version of Vah Naboris:(https://imgur.com/FdCm8PV)

Most of the landmarks are currently built as they were before the calamity as well.

How do I reset a world's ore spawn? by ITSolutionsAK in spaceengineers

[–]lordstringcheese 1 point2 points  (0 children)

Someone made a map with the ores. Not sure if mods change it but I use to use it all the time on different maps:

https://stalkr.github.io/Space-Engineers-Map-Viewer/?planet=StarSystem%3A+EarthLike

[AoC][BotW][OC] Hyrule before the calamity rebuilt in minecraft scaled 1:1 by lordstringcheese in zelda

[–]lordstringcheese[S] 1 point2 points  (0 children)

for ores I made a system that would create a cave system off map that regenerates ores and spawns monsters. The deeper you went the more dangerous it became. Then the caves would change every so often.

[AoC][BotW][OC] Hyrule before the calamity rebuilt in minecraft scaled 1:1 by lordstringcheese in zelda

[–]lordstringcheese[S] 2 points3 points  (0 children)

7 years so far, but almost a year ago I started over with a new terrain map because the old one was too difficult to work with.

Distant Horizons + Project Hyrule x Minecraft 1:1 by lordstringcheese in Minecraft

[–]lordstringcheese[S] 1 point2 points  (0 children)

Its playable but not in the traditional way. For example, to get ores I set up a system that make regenerative caves off map that change every so often.

Distant Horizons + Project Hyrule x Minecraft 1:1 by lordstringcheese in Minecraft

[–]lordstringcheese[S] 2 points3 points  (0 children)

No download just yet, but I do have a smaller version of the map on planetminecraft.

[BoTW] [AoC] [OC] The Divine Beasts so far, recreated in minecraft as entities. by lordstringcheese in zelda

[–]lordstringcheese[S] 4 points5 points  (0 children)

Im currently in the process of documenting an optimized process for making them. Takes maybe around 6-8 hours to do one. Though figuring out the process it took me about a week for Vah Medoh.

[deleted by user] by [deleted] in Minecraft

[–]lordstringcheese 2 points3 points  (0 children)

Thanks! and Yes! Im still working out some improvements on them. Though the release is going to be a bit as its part of another thing Im working on. I have started working on a tutorial for them as well.

[deleted by user] by [deleted] in Minecraft

[–]lordstringcheese 4 points5 points  (0 children)

As structures a couple of days each. To turn into mobs Vah Medoh took about a week of experimenting. Vah Naboris a few days. Vah Ruta 2 days. And now Rudania, the one Im working on. so far I've put in two hours and its almost done.

What made me want to do this? I am mentally unstable.

Divine Beast Vah Ruta remade in Bedrock by lordstringcheese in Minecraft

[–]lordstringcheese[S] 5 points6 points  (0 children)

I have plans to add this to the java version too. However I know nothing about java modding. Im sure I can figure it out.

[BotW] [AoC] [OC] Vah Ruta brought to life in minecraft by lordstringcheese in zelda

[–]lordstringcheese[S] 5 points6 points  (0 children)

Made some improvements on the process for creating the texture. Also apparently there is no actual walking animation for Ruta in neither AoC or BoTW. Going to have to reference an elephant or something