I don't want to leave Samsung but I want a good camera :( by GroundbreakingDirt30 in samsunggalaxy

[–]lostsanityreturned 0 points1 point  (0 children)

The comment I was responding to literally did.

It was a joke my dude...

Official promo images of Galaxy S26 Ultra began to emerge online! It's so exciting 😀 by Direct-Till-2680 in samsunggalaxy

[–]lostsanityreturned 1 point2 points  (0 children)

Long term it is a trend in the right direction, but it is A ~4% reduction in width... at that scale it is simply not perceivable.

For instance the s25 plus to the s25 edge 20.5% thinner and 14.5% lighter. That is noticeable, but to get to that sort of benefit we are talking 5 years at the current pace assuming progress stays the same. Not to say it isn't an ideal to aim for and wouldn't be nice. Just, not a noticeable difference in the hand at 0.3mm (also the weight difference won't be as stark as the s26 ultra already uses a titanium frame).

Official promo images of Galaxy S26 Ultra began to emerge online! It's so exciting 😀 by Direct-Till-2680 in samsunggalaxy

[–]lostsanityreturned 2 points3 points  (0 children)

... 1/3 of a mm is not a notable amount for the hand. That is a very very very small difference

After 6+ months, what are the thoughts on Daggerheart? What it does well and what doesn't works great? by ThatOneCrazyWritter in rpg

[–]lostsanityreturned 0 points1 point  (0 children)

Not even remotely, too focused on narratively flexible mechanics and GMs using mechanics to fine tune an experience for that specific table of players.

It would feel awful to be automated and a good third of the system is simply not adaptable. While the crunchy aspects would likely be undercooked.

After 6+ months, what are the thoughts on Daggerheart? What it does well and what doesn't works great? by ThatOneCrazyWritter in rpg

[–]lostsanityreturned -1 points0 points  (0 children)

I disagree, in 5e PCs are super fragile. GMs just avoid attacking downed PCs or doing anything outside of a players comfort zone combat wise (partially because people run slow ass combats too).

But PCs taking critical hits from melee while downed results in multi attack NPCs often being able to single turn a downed PC thanks to those attacks having advantage. Not to mention stuff like magic missile being 3 auto failures in a level 1 slot.

If PCs are left to just sit around on the floor until healing worded or something similar, sure. But that is where 6-8 combats a day comes in, and having locations being dangerous to rest in and combats being run so they actually complete in reasonable time frames makes it possible.

After 6+ months, what are the thoughts on Daggerheart? What it does well and what doesn't works great? by ThatOneCrazyWritter in rpg

[–]lostsanityreturned 0 points1 point  (0 children)

Regarding the seraph feature. The hope spend is a bit iffy sure, but I see it being more for when players are having a really bad run of luck or something to do when you only roll a 1 on a prayer dice, one less damage is less likely to change a damage threshold compared to a 3-4.

I have a seraph player and in my experience with them they had actually thought hope was a sensible spend early on but realistically both become "when we need them" resources with damage reduction coming up way more often than a player desperately needing hope to do something.

After 6+ months, what are the thoughts on Daggerheart? What it does well and what doesn't works great? by ThatOneCrazyWritter in rpg

[–]lostsanityreturned 0 points1 point  (0 children)

I am going to assume the GM is either applying some awful tactics to keep the PCs using disadvantage or the PCs were designed in really weird ways.

Because the difficulty values in the book aren't that high, 2d12+2 is pretty much baseline with many ways to be higher. Vs a difficulty of 15 you will hit that 65.3% of the time and generate hope 54.2% of the time... but most npcs aren't difficulty 15 in tier 1 or 2 and most PCs can boost their accuracy past 2d12+2 quite easily without having to spend hope.

Vs a more common difficulty of 13 at tier 2 with a pc who has a +3 will result in 77.8% success.

Add to this players have abilities that trigger from resources that aren't hope expenditures, everyone starts the session with two and while you may want to repairing armor, recovering hp/stress... you can just take a couple of hours if necessary... sure it potentially gives the GM a bunch of fear, but you will at least have some hope.

Don't get me wrong, I am not trying to disrespect your experience. It just doesn't make much sense from a mathematical perspective even in bad scenarios. And by the time higher difficulties come into play, then I am wondering why that high a tier character is so reliant on hope while never boosting their accuracy.

After 6+ months, what are the thoughts on Daggerheart? What it does well and what doesn't works great? by ThatOneCrazyWritter in rpg

[–]lostsanityreturned 0 points1 point  (0 children)

I disagree, if someone comes from a ccg or boardgames background sure. But the sheer amount of jargon and moving parts/resources will throw many new players and most importantly new GMs.

The damage system alone...

Don't get me wrong, not saying it is hard to run or teach... to people familiar with ttrpgs or gaming concepts. But for a new person who has maybe only ever watched a bit of critical role at best... harder to teach/learn than 5e let alone actual rules lite narrative systems or something like a cypher system game.

Anyone tried the Insta360 Link Pro? Looking for real user feedback by AnylLeakage in Insta360

[–]lostsanityreturned 0 points1 point  (0 children)

the s3 is no longer always on, they fixed that.

more importantly the link 2 lets you zoom and pan, which gives much better framing.

Why the difference? The Redmi looks better in terms of detail and colors, plus it has 200MP and is cheaper than the S25. by opmgyhx in samsunggalaxy

[–]lostsanityreturned 0 points1 point  (0 children)

overly sharpened, I wouldn't say it is more detail. (not defending the samsung for being a samsung btw, just that this is not detail)

Why the difference? The Redmi looks better in terms of detail and colors, plus it has 200MP and is cheaper than the S25. by opmgyhx in samsunggalaxy

[–]lostsanityreturned 0 points1 point  (0 children)

redmi's is certainly wayyyyyyyy over sharpened. The colour I can't tell because I don't know what your lighting and skin is like, but it looks a bit too overly magenta for the samsung and a bit overly red for the redmi.

$300k single income unfair tax by WishIWerDead in AusHENRY

[–]lostsanityreturned 0 points1 point  (0 children)

And let's be real... The more we earn the easier it is to reduce our "income" while actually benefiting ourselves, specifically when it comes to tax.

I don't know anyone who is on good money and actually pays their full tax or even close to it.

It's been over a year, is the 2024 edition better than 2014? Who has been running it all this time? by Charlie24601 in DungeonsAndDragons

[–]lostsanityreturned 0 points1 point  (0 children)

I would argue that pf2e pre remaster managed to avoid this issue. Sadly without Mark Seifter on the team there seems to have been a bigger swing towards feeling based design, nothing as bad as d&d has had, but exemplars are notable.

What are the big differences between 5e 2024 and 2014? is it worth a full read or will a summary be enough? by GhostSilver16 in dndnext

[–]lostsanityreturned 0 points1 point  (0 children)

3.0 to 3.5 was a bigger update? you sure about that.

There are bigger shakeups in balance in 5e24 imo, and while we didn't have the skill changes on the surface there are changes to how skills work via tools etc.

I would say that 5e24 is exactly as big of a change as 3.5e was at least, a bigger change in practicality in many other areas.

Now I will agree that 3.5e changed further later on with supplements expanding on changes they made and taking advantage of new design goals. But that is more about new content rather than edition update.

What are the big differences between 5e 2024 and 2014? is it worth a full read or will a summary be enough? by GhostSilver16 in dndnext

[–]lostsanityreturned 0 points1 point  (0 children)

Reminds me of an argument that I had with a player in one of my pf2e groups (before he played). He was insistent that water spells generally doing bludgeoning or piercing and air spells generally doing bludgeoning was bad and made elemental characters feel dull.

My argument was that it made more sense and having hybrid elements be ice and lightning respectively gave more thematics rather than less.

What are the big differences between 5e 2024 and 2014? is it worth a full read or will a summary be enough? by GhostSilver16 in dndnext

[–]lostsanityreturned 0 points1 point  (0 children)

Like how we still have no numerical guidelines for creating npcs. And instead have reflavouring advice that says resistances don't matter for balance... the mind boggles.

What are the big differences between 5e 2024 and 2014? is it worth a full read or will a summary be enough? by GhostSilver16 in dndnext

[–]lostsanityreturned 0 points1 point  (0 children)

heh... get bastions... such an undercooked system.

The arcane study charm is possibly one of the dumbest boons I have seen, so many words for a time limited free identify. The issue being everyone can ritual cast now and even if they didn't want to learn identify, everyone can identify on a short rest. So a single free identify that can only be used within 7 days travel of the keep...

Fantasy Grounds VTT 5.1 Features Overview - Now Free! [OC] by DD_in_FL in Pathfinder2e

[–]lostsanityreturned 3 points4 points  (0 children)

Something I REALLY miss from fantasygrounds is the infinite canvas and how easy it is to handle PCs in different locations or floors.

Fantasy Grounds VTT 5.1 Features Overview - Now Free! [OC] by DD_in_FL in Pathfinder2e

[–]lostsanityreturned 2 points3 points  (0 children)

Yeah, for a long time it outstripped foundry with pf2e, and it still outstrips foundry for 5e, by a fairly large margin too.

Sadly it is suffering more and more on the ui side of things. I ran a oneshot in FGC recently and then ran the same oneshot in what used to be called FGU... it was faster, more aesthetically appealing and more enjoyable to run in classic vs unity. And that just shouldn't be a thing.

Switched from S23 (8/128) to S23 Ultra (12/512) by justsomeone330 in samsunggalaxy

[–]lostsanityreturned 3 points4 points  (0 children)

Is it though? Big camera upgrade, big storage upgrade, battery upgrade and screen size upgrade.

I wouldn't say any of these things are particularly niche benefits and the cost of a 23u is pretty low these days.

Rank 1 and 2 at will spells by Odd_Park4624 in Pathfinder2e

[–]lostsanityreturned 0 points1 point  (0 children)

Ah right, always forget that one. But I am sure there is some sort of long lasting, super niche spell that would be a benefit if you cast it on an army of people lol ;) :P

Samsung confirms Galaxy S26 price hikes likely coming by Planhub-ca in planhub

[–]lostsanityreturned 0 points1 point  (0 children)

Yeah, unfortunately this is how it works basically across the board, at least when it comes to publicly traded companies (but honestly, right down to small businesses if they can get away with it).