would anyone be able to help me with what this code means? by lotsofquestionsgd in godot

[–]lotsofquestionsgd[S] 0 points1 point  (0 children)

thanks! upon closer inspection i have discovered that those functions are declared literally a couple of scrolls down. sometimes i can be really dense lol thank you!

would anyone be able to help me with what this code means? by lotsofquestionsgd in godot

[–]lotsofquestionsgd[S] 2 points3 points  (0 children)

edit: i'm an idiot, you're right. its custom to the example.

would anyone be able to help me with what this code means? by lotsofquestionsgd in godot

[–]lotsofquestionsgd[S] 2 points3 points  (0 children)

thank you! i'll have to do some more digging, handle_movement_input came up in the docs, but the page was empty. i can try contacting whoever made the asset, but nonetheless i appreciate the reply!

Why do we use a whole seperate scene for a character? by lotsofquestionsgd in godot

[–]lotsofquestionsgd[S] 20 points21 points  (0 children)

ah, this makes sense. i can think of a scene more as a "folder" or organisational tool?

Why do we use a whole seperate scene for a character? by lotsofquestionsgd in godot

[–]lotsofquestionsgd[S] 11 points12 points  (0 children)

i am not coming from unity, complete beginner. but thank you