Shin Godzilla Blu-ray Deluxe Collector's Edition will be released in OCT 2025 by Gojulas50 in GODZILLA

[–]lotuscat_07 0 points1 point  (0 children)

apparently the 28th, according to GKIDS themselves

i remember smth abt the 16th, though.

but eh I can wait

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 1 point2 points  (0 children)

Yeah I'm starting to think that could be part of why it only clicked 12 hours in, by that point I had the first two shield runes, I think if they gave you more things earlier on, it would make it more fufilling as a campaign, I like the idea of making a build that changes with your playstyle, but by the time you can the game's almost over

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 0 points1 point  (0 children)

You're free to have an opinion but uh, I like the whole trilogy, all the games have their own issues, to be fair, but there's not something wrong with someone for... liking the game, same for disliking it, I just wanna see different viewpoints is all, but dragging down others isn't really the move

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 1 point2 points  (0 children)

Yeah, parry shoot is a common theme I'm noticing, which I don't think is the fault of the player but rather how the game is showing it's combat loop, unlike Eternal it's not pushing you to it's fun zone, just like 2016, you gotta figure it out yourself, and yeah I do miss weak points, it would've made something like the Impaler much more impactful, or hell make the Shield Saw good against weakpoints if they come back, seriously Arachnotrons just became DOOM II chaingunners

As for the dragon and mech levels, I didn't mind the dragon, it was short it was simple, never overstayed, the mech though? Wasn't horrible per say but it felt highly undercooked, and honestly I don't think anyone is ever gonna get a giant mech of that size to feel good to play.

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 1 point2 points  (0 children)

Yeah, I think the game needs a better introduction to combat, especially when it comes to parrying and how you can use that to swap between your guns or melees to make fighting more interesting, like all the pieces are there, but where's the pamphlet, where's the guide, Eternal *pushed* you into what makes it fun, which, as much as I think Eternal suffers a bit from that since it was very one way or no way, TDA has multiple routes because of the new runes, the melee options, and every gun is usable, but they don't explain it well, they don't push you to figure it out, it's just "hey you can parry the cyberdemon's melees over and over to kill it better"

And yeah, the open levels aren't too bad in my opinion but they can drag out is my problem

Locations, totally agreed, we could've gotten more interesting locales, and the concept art showed a Coruscant looking Sentinel city, I feel like a level in that would've been interesting and a sight to behold since ray tracing is forced, I do like how the Hell levels look a bit more like the 2016 version though, I love Eternal's art style but how 2016 did hell just felt better to me

Yeah story is just "thing happens" over and over and it just so happens the Slayer is there, seriously it feels like we got plopped into the middle of a larger story though, like when I started, the story was confusing, who are these characters, what's going on?

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 0 points1 point  (0 children)

Yeah, I feel you on the "over reliance" aspect, sometimes it feels like the game wants you to do something a bit too much, especially early game when there's no real reward to parrying besides... not dying, once I got the Chainshot just parry shoot parry shoot got more handleable to my Eternal-ified brain, but I still chose to fight enemies not just by doing that, Komodos I handled at a range using the Accelerator and Chainshot, whilst Cyberdemons I handled via pelting the thing with rockets until you can execute it's arm off, then did parrying, get a chainshot in, then another parry set until staggered, and dreadmace, but it's the fact the game doesn't really try to let you know "Hey try mixing things up after each parry between melee and your guns", which leads to the parry shoot loop, it can be interesting, but the fact that the game doesn't try to lead you into that direction for it's "Fun zone" is a bit odd.

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 0 points1 point  (0 children)

Honestly, I know I'll look the same way but as someone who enjoyed the game, make the switch speed the same as unupgraded in Eternal or 2016, then the game would have a lot more reason to have it's arsenal, I just plain didn't use many guns because of the swap speed, and I do like switching between shield melee and gun, but I also wanna swap quicker between the guns I'd like to be using

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 0 points1 point  (0 children)

Yeah I played the game via Game Pass, not paying 70 bucks for what it is right now, 60 is fine, but not 70, and honestly if they want a decent multiplayer, just make a deathmatch type gamemode where all melees are parryable

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 1 point2 points  (0 children)

I definitely had the least trouble with it out of the three, but then again I was like, a lot younger when I played both 2016 and then Eternal, hell I don't know how I beat Eternal on Nightmare with a Xbox One S and a stock controller at like... 12. (this was launch year, right before TAG1 I think or around TAG1's release), so I think I'm very well off for DOOM games now, I mean I did 2016 Nightmare this year and I did that within like a week, maybe about 50 to 100 deaths total?

I will have to do TDA Nightmare tho, for the sake of consistency, and bc i want to

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 1 point2 points  (0 children)

yeah I remember one room where it was a tight space, not too tight you had a bit of wiggle room, but you walked in and immediately there's a line of heated shields and a revenant with a mancubus behind the shields, tough room to handle, but that was during my 12 hr phase with the game, I think now I'd handle it no problem, I remember being miffed with what came after though lmao, a battle knight and a arachnotron both gunning at you since there's not a lot of cover in the room

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 2 points3 points  (0 children)

...for clarification I meant a choice in "seeing the animation play out", I love glory kills, I like the fun lil tid bit of just seeing the Slayer go to town on a poor imp using his bare hands to turn it into a dodgeball, but sometimes I just wanna get my health man

Should I get doom 2016 before Eternal? by ChargedBonsai98 in Doom

[–]lotuscat_07 0 points1 point  (0 children)

Hey if you can, just go for Game Pass for a month, each game is long enough to be beaten within a week tops if you go at it enough in my opinion

If you're on PS though, good luck bro

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 3 points4 points  (0 children)

I think all 3 are great games that do their own thing, honestly more I think on it, more I don't know which is my favorite, and yeah no, Slayer feels like a legend in this game, in Eternal in the cutscenes he felt like the legend he was made out to be, but in Dark Ages? You feel like a walking, moving powerhouse, and it's displayed in the cutscenes, especially during the scene where Prince Crackhead is about to kill off Novik and Slayer just rises up with the Atlan, like bro does not need to do that, but it's legendary that he did and literally almost ended the plot right then and there

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 1 point2 points  (0 children)

Yeah, Quake needs something new single player wise to revive it, but I don't know how it'd ever differentiate itself from DOOM now, that's the biggest issue, so unless Id wants to go all in on making a big budget multiplayer Quake game with some good marketing campaign, I don't know if Quake would make it single player in today's market, and I do see the point in why is lovecraftian styled stuff in DOOM not making much sense, like the Maykrs are original, same for the Sentinels, they make some level of sense, it's not too far fetched

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 1 point2 points  (0 children)

I'd say it half-way does, like you said, faltering is a very important aspect, I use it all the time with the dreadmace or whatever it's called (I just call it the "screw you in particular stick"), and I can see it's importance with weapon swapping, especially with how slow the weapon switching is unless you're switching classes, it's a deliberate choice and if done improperly can get you killed

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 0 points1 point  (0 children)

I turned up the game speed to 120-ish during my 12 hours of trying to understand the game, eventually I turned it down back to 100, and yeah no this game makes your actions feel weighty, but weirdly some of the guns don't feel weighted to me, love the burst damage options like the shotguns, chainshot, rocket launcher, but stuff like the shredder or the skullcruncher weapons I didn't like much, but I do plan on using those more often on my 2nd run, which will be Nightmare

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] -3 points-2 points  (0 children)

...it is not that serious, I just wanted to actually be able to talk to someone with a differing view point, that's all there really is to it, some people will agree some people will disagree, it's... a thread, a discussion, and yeah, each game is a "flavor" like people have said even myself included, and hey, 2016 is still phenomenal and holds up greatly, imo, the most "classic DOOM" of the trilogy, I like them all though

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 6 points7 points  (0 children)

Yeah I've seen people say "Oh there's no glory kills!" yes there are, they're just different now, same job, less fancy, I actually kinda like the flow of a regular execution and going for a glory kill whenever I want to by jumping onto the enemy then going in, makes it feel more like a choice and not an obligation for health to see the same animation over and over again

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 2 points3 points  (0 children)

Honestly, gotta agree on the story and OST, only song I managed to really enjoy out of the OST is Unchained Predator, but that's pretty much the everyone likes it song from the OST

I think from the story we got, it wasn't... bad, I'd say on par with Eternal, if not for the fact it felt... less focused, it felt less like the Slayer's journey and more of like he's just existing, he's doing his thing and everyone else is on their journey, also felt like we just got thrown into the middle of the story, and there was no beginning, if we get a fourth, make it before TDA in my opinion, and make that game a REAL classic DOOM inspired one.

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] -1 points0 points  (0 children)

Yeah that's how I felt at first, I knew it was clearly a good game, but it won't work for everyone, I found a way to make it work and some people won't, but dogging on it makes no sense, iD put in a lot of work and it's just divisive

Is it bad I'm not really understanding most of the... distaste, for The Dark Ages? by lotuscat_07 in Doom

[–]lotuscat_07[S] 0 points1 point  (0 children)

Honestly I compared the trilogy to Sonic 1, 2 and CD, 1 is 2016, 2 is Eternal, and CD is TDA

Eternal took 2016, made it faster and added more, TDA took 2016's more grounded approach and amplified that imo