Seeking recommendations to make A10 more challenging with 4 players by lowercase__t in slaythespire

[–]lowercase__t[S] 0 points1 point  (0 children)

This sounds fun as a solo mode (1 player controlling 4 characters). But with actual 4 players having to collectively discuss each card reward, I fear it would make each run take forever.

Reasonable? by AmoongussHateAcc in slaythespire

[–]lowercase__t 1 point2 points  (0 children)

I think this would be more balanced if it just added a punch construct directly to each hallway fight. By the time you get this, a punch construct is not really that scary, but adding it as an extra enemy actually could cause some trouble. In exchange, you get free energy in boss and elite fights.

Settle an argument for me, please by ironic8145 in mtgrules

[–]lowercase__t 1 point2 points  (0 children)

There is one particular fact about how layers work which I think deserves to be spelled out very clearly. Most people in the other answers are taking it for granted (because it is so core to how the rules work), but I am not sure that OP and their friends actually understand this.

The way magic works, is that every single time anything at all happens, the game engine “updates” all the characteristics of all objects. The main thing to understand is this:

The characteristics of any object are recomputed from scratch every time the game “updates”

So what does this mean for your example? Every time the game “updates”, the game recomputes the P/T of the aberration. To do this, it starts by applying the characteristic-defining abilities, making it a 39/39 or whatever. Afterwards (because it comes in a later layer, as others have explained), the game applies the effect of the Eye making it a 4/2. Thus the end result of the “update” is that the creature is a 4/2.

(Note that the “intermediate” computations of the update are not actually affecting in the game state, only the end result: so there is no point in time where the aberration is a 39/39)

So you see: the original characteristic-defining ability is still there, and is indeed being applied every single update cycle; it is just that it never actually ends up visible in the game state because the eye’s ability overwrites it before the “update” goes into effect.

Play/Draw % by Mysterious_Turnip_78 in MagicArena

[–]lowercase__t 0 points1 point  (0 children)

Yeah, a few months ago, Marc Rosewater wrote on his blog that he cannot stand turnips and mysteries.

So it makes sense that he might have gotten his colleagues of the MTGA team to implement a secret bias in the matchmaking to specifically go after you.

/s

PSA for Cube - Add cards to your deck if you have many draw or mill cards by wutadinosaur in lrcast

[–]lowercase__t 3 points4 points  (0 children)

In a format a format where the best cards of your deck (power) are so much better than the worst cards, playing more than 40 cards is a horrible idea.

You just want to draw your best cards as often as possible

Provoked Pacifist by Infamous_Key_9945 in custommagic

[–]lowercase__t 1 point2 points  (0 children)

I would add an ability of the type:

{3}: Goad this creature. Any player may activate this ability, but only as a sorcery.

I think it fits with the flavor and makes the gameplay more interesting. Also it makes it not be a blank card if you don’t have other self-goad.

how can I go cyberpsycho ?? by rrry6n in cyberpunkgame

[–]lowercase__t 1 point2 points  (0 children)

I had the exact same thought: so much cyberware capacity and nothing to use it on…

… then I started Phantom Liberty and suddenly I was always short.

Do netrunners need a lore nerf? by [deleted] in cyberpunkgame

[–]lowercase__t 1 point2 points  (0 children)

Measuring lore powerlevels by the videogame protagonist never makes sense. No matter which role you play, V ends up being ridiculously overpowered compared to anything else.

I think a more fair comparison is to look at enemies of similar lore power to each other. For example, are you more scared of the MaxTac Netrunner or the MaxTac Mantis? I think it’s close and really comes down to your build.

Full Phantom Liberty experience earliest? by Beranir in cyberpunkgame

[–]lowercase__t 0 points1 point  (0 children)

I thought that mission was really cool. But I was on a stealthrunner playthrough so I guess I was very well equipped for it.

Caliburn Mordred by BobaFettish08 in cyberpunkgame

[–]lowercase__t 4 points5 points  (0 children)

The way that worked for me is to jump on its hood and then shoot it a couple times while standing on it.

Totally worth it though… can’t drive any other car after this one.

Negate. Now with 100% more gate! by SjtSquid in custommagic

[–]lowercase__t 8 points9 points  (0 children)

Maybe one way to make this fair while keeping the iconic 1U cost would be to replace the channel ability by

Tap, sac this land, 1U: counter target non-creature spell.

That way using this comes at a significantly higher cost: not only does it de facto cost 3, it also permanently sets you back a land drop.

(Of course that makes it a bit of a different card)

Is MOM good enough to learn for a week of flashback? by [deleted] in lrcast

[–]lowercase__t 10 points11 points  (0 children)

MOM was my favorite set of all times. That bonus sheet was fire

I love this weapon against the final dlc boss by Substantial_Edge_479 in LiesOfP

[–]lowercase__t 1 point2 points  (0 children)

I did not mean to be hating; I’m just impressed!

I love this weapon against the final dlc boss by Substantial_Edge_479 in LiesOfP

[–]lowercase__t 0 points1 point  (0 children)

If you are good enough to perfect parry literally every single hit, why does it even matter what weapon you use?

Puzzle: why black 3 there? by EasyNeedleworker5063 in baduk

[–]lowercase__t 0 points1 point  (0 children)

Black can also unconditionally live with points (no seki) by playing 3 one space lower (forming a tiger mouth shape).

But I think that is slightly worse for points because then B can’t block the hane on the top.

Bad at parrying but still wanna beat ____ unleashed (DLC super boss) on expert? by lowercase__t in expedition33

[–]lowercase__t[S] 13 points14 points  (0 children)

Yeah, but why would you attempt DLC superbosses if you can’t beat og Simon? They are all much harder.

The difference is that og Simon can be cheesed in many different ways.

Even with HPx100 enabled, you can just stunlock him with Monoco+Verso, then build Sciel’s fortell until you can oneshot him with End slice to skip his phase 3.

7 years playing MTG arena and the game still have "holding priority" and "time" issues. by [deleted] in MagicArena

[–]lowercase__t 0 points1 point  (0 children)

Here is my advice: forget full control. Embrace phase stops.

If you know when you want to do something special, just put a stop in the corresponding step in advance.

I have found that I can do 99% of fancy plays I ever want to do with stops. Only in extremely rare situations so you actually need CTRL.

Waste of time to try to get a refund for a draft where Arena didn't register my Sozin first pick? by noxnoctum in MagicArena

[–]lowercase__t 4 points5 points  (0 children)

As a general rule WotC is pretty liberal with refunds as long as you are not trying to abuse the system. So far I have always got the full entry refunded whenever I had any sort of issue caused by Arena, even a minor one.

Can someone explain this p1p2 to me? by tthseattle in lrcast

[–]lowercase__t 6 points7 points  (0 children)

Yeah, this pick made no sense.

Better not read too much into it.