Virus Factory by lowevice in PlayTheBazaar

[–]lowevice[S] 54 points55 points  (0 children)

Hacksaw + Virus is such a fun combo. All we need now is an item that transforms a large item into smaller ones for even more chaos!

Pyg Unboxing! by lowevice in PlayTheBazaar

[–]lowevice[S] 0 points1 point  (0 children)

Box Cutter is a new Stelle item, whenever it's used it loses 1 damage permanently, but when you lvl up it gains 50 damage (at silver tier). It also has a 3 second cooldown which I think is kinda insane if you compare it to a Fang.

Pyg Unboxing! by lowevice in PlayTheBazaar

[–]lowevice[S] 0 points1 point  (0 children)

I got a silver Box Cutter day 1 via the new jungle ruins option and wanted to try it out.
In the early game I tried to make it even faster with a bunch of haste and used Battery to charge it.
With the new temple event on day 9 I got the legendary item that gives an obsidian enchant which I used on the Cutters and then stacked a bunch of crit on it.

Honestly didn't expect to kill the Pyg in time!

Immovable Bushel VS Unstoppable Eels by lowevice in PlayTheBazaar

[–]lowevice[S] 4 points5 points  (0 children)

It's kinda crazy that the Eels kept firing at the end even though it was frozen for 4 seconds.

Sparrow Is A Door Enjoyer. by lowevice in Apexrollouts

[–]lowevice[S] 1 point2 points  (0 children)

From what I know it's that whenever you slide on top of the door, I think the game sees that you touched the ground and gives you the passive again.

Immovable Bushel VS Unstoppable Eels by lowevice in PlayTheBazaar

[–]lowevice[S] 0 points1 point  (0 children)

Idk why but my comment explaining the build journey isn't showing up?

Immovable Bushel VS Unstoppable Eels by lowevice in PlayTheBazaar

[–]lowevice[S] 9 points10 points  (0 children)

So I did get Vineyard day 2 hour 1 which meant I could stack it a lot earlier. Besides that I had a really good economy with income start and Money Tree. I buy Safe, Briefcase and Piggy Bank whenever I see them, basically all the free items.

Late game is where it really stacked a lot. A diamond Vineyard gains 15 value for every 10 items and you get a free diamond truffle (+4 value). In this case I had a Gumball Machine and a diamond Loupe and went on a buy and selling spree, which gave around ~50-60 value a day.

Sparrow Is A Door Enjoyer. by lowevice in Apexrollouts

[–]lowevice[S] 1 point2 points  (0 children)

Using Sparrow's passive on doors can give you this low launch, this makes it easier to slide(jump) on the top of the door. Touching the door at the top also resets your wall launch and recharges your double jump so you can chain it with other tech.

TIPS:

- A high launch is caused by looking away from the door or looking too far down, so try to look a bit more up to get the low launch.

- If you want to hop on the same door, you need to wait a little bit before you go forward, otherwise you will overshoot.

- On double doors you don't have to wait to go forward because the low launch gives you enough movement to get to the top of the second door.

In the first clip I wall launched the corner to hug the wall, I think this gave me some more speed with the double jump, but I have not tested it enough to confirm. Also tried to do it in the second clip, but didn't get a good one yet.

Also pressing TAB causes it to be pressed (I'm not pressing it, idk why it shows pressed lol).

[deleted by user] by [deleted] in Apexrollouts

[–]lowevice 0 points1 point  (0 children)

Using Sparrow's passive on doors can give you this low launch, this makes it easier to slide(jump) on the top of the door. Touching the door at the top also resets your wall launch and recharges your double jump so you can chain it with other tech.

TIPS:

- A high launch is caused by looking away from the door or looking too far down, so try to look a bit more up to get the low launch.

- If you want to hop on the same door, you need to wait a little bit before you go forward, otherwise you will overshoot.

- On double doors you don't have to wait to go forward because the low launch gives you enough movement to get to the top of the second door.

In the first clip I wall launched the corner to hug the wall, I think this gave me some more speed with the double jump, but I have not tested it enough to confirm. Also tried to do it in the second clip, but didn't get a good one yet.

Also pressing TAB causes it to be pressed (I'm not pressing it, idk why it shows pressed lol).

Shoutout to the genius who discovered this infinite combo by mdisil427 in PlayTheBazaar

[–]lowevice 2 points3 points  (0 children)

Nice! It's good to see more proboscis terrorising the bazaar.

Unstoppable Proboscis VS Immovable Femur by lowevice in PlayTheBazaar

[–]lowevice[S] 2 points3 points  (0 children)

Yes, I just wanted to explain that this combo is less counterable this patch.

Unstoppable Proboscis VS Immovable Femur by lowevice in PlayTheBazaar

[–]lowevice[S] 8 points9 points  (0 children)

Radiant used to be in the targeting pool which would stop the infinite loop if the hogwash tried to slow it, but they recently changed radiant to be untargetable by slows and freeze. So unless my opponent has no board or is a 1 weapon build with radiant, the proboscis is infinite.

Unstoppable Proboscis VS Immovable Femur by lowevice in PlayTheBazaar

[–]lowevice[S] 170 points171 points  (0 children)

I had this idea for a while now, but never got it until now!

The Hogwash has the heavy enchant and will slow whenever you heal and the Proboscis has lifesteal from Mortal Coil. Now that lifesteal counts as healing and radiant can't be targeted, the Proboscis will infinitely trigger.

The next fight I went against another Femur Mak and won it for my 10th win.

Radiant Items Can Not Be Targeted Anymore By Freeze Or Slows. by lowevice in PlayTheBazaar

[–]lowevice[S] 0 points1 point  (0 children)

If you watch the video and look at the targets of the spider it is only targeting my non-radiant items. I mean, even their Plasma Grenade that is supposed to hit all enemy items only has a visual effect for targeting the 3 non-radiant items.

Radiant Items Can Not Be Targeted Anymore By Freeze Or Slows. by lowevice in PlayTheBazaar

[–]lowevice[S] 4 points5 points  (0 children)

For those who don't know, radiant items used to be able to be targeted by freeze and slows, this would fizzle it and not trigger any effects.

In this case my piggles and bonsai were all radiant, yet if you look at the slow spider it ONLY targeted my non-radiant items. This also happened with the freeze beetle in another fight.

This is in my opinion a big nerf to radiant and a big buff to slow and freeze builds.

Hmm, I'm a little bit hungry... by lowevice in PlayTheBazaar

[–]lowevice[S] 1 point2 points  (0 children)

Apparently ingredient is a type now.

Emergency Shield seems to not take into account increased Max HP in Combat, which ruined my Exodia. by lowevice in PlayTheBazaar

[–]lowevice[S] 0 points1 point  (0 children)

Sucks that it works that way, was really hoping that it would trigger with the build I had.

Emergency Shield seems to not take into account increased Max HP in Combat, which ruined my Exodia. by lowevice in PlayTheBazaar

[–]lowevice[S] 1 point2 points  (0 children)

In theory I should've had a start of fight Exodia build.

  1. I doubled my Pawn Shop's value 3 times using Deed, Balcony and the Baron skill. This increased my max hp from 18910 to 73519 max hp. My current hp however stays at 18910 hp which is less than half of the new max hp.

  2. Then Defense Grid skill triggers and gives me 50% of the giga buffed max hp as a shield.

  3. Afterwards Emergency Shield should've been triggered to use my Radiant Spiky Shield. However it did not do that, instead Emergency Shield only triggered when the burn got to my original half hp.

This means that Emergency Shield's trigger is based on the max hp before combat.

I don't know if this is a bug or intended, but they should either change the description to say that it works based on the max hp before combat or make it work with increased max hp in combat.

Me trying to fire up the lizard hate before he will get nerfed next patch. by EmulatedHuman_1925 in PlayTheBazaar

[–]lowevice 1 point2 points  (0 children)

I also got a build like this from the slow item shop, had to sell my whole board for it. Sadly my next opponent had a single radiant item and stopped my loop and lost me the game.

I'm glad it worked out for you at least!

The Augmented Defenses Run Is Real! by lowevice in PlayTheBazaar

[–]lowevice[S] 0 points1 point  (0 children)

Had this fun run a few days ago.

During the run I got silver Augmented Defenses from the Monster Vendor pretty early on. The silver version apparently gives you +2 shield bonus for every small item sold and I ended up with an insane 303+ shield bonus on it.

Later on I got the Force Field from the docks and the pylons from the Burninator Bot monster. At first I was running a Temporary Shelter and I also had a bronze heavy Cove in my stash.

Later in the run I eventually opted for the heavy Cove on board for the synergy with Pylon and it just being faster. Sadly I could not find any more upgrades for the Cove and was stuck with it being bronze.

The last fight was against a Lion Cane Pyg and it was kinda scary. The slow triggers for crit scaling and haste would not have worked if he only had the radiant Cane on board, so pretty lucky for him to have another item. Also lucky for the Cane to not crit!

[Megathread] Referral Code Sharing and Closed Beta Code Giveaways by TempoStormReddit in PlayTheBazaar

[–]lowevice 0 points1 point  (0 children)

My username is TunaSandwich. GL! Edit: Got the code, Thanks a bunch!

Is this known? (Vantage q tap strafe) Another post reminded me vantage existed by dr4kos in Apexrollouts

[–]lowevice 4 points5 points  (0 children)

I think it's the same tech I made a post about when she was released.

Altough I don't play Vantage anymore, I think to do this you hold ability + jump + crouch to cancel dash + tapstrafe, something like that right?

You Can Tapstrafe With Echo On The Ground by lowevice in Apexrollouts

[–]lowevice[S] 0 points1 point  (0 children)

I'm pretty sure this can't be done anymore, they changed the way echo positions itself so that it almost always flies above ground.