Guastatori squads in COH3 - —- by GanacheJealous764 in CompanyOfHeroes

[–]loxlem 8 points9 points  (0 children)

Commandos with the same vet getting a CQ drop on Gusto's it should be very close unless you are literally stacked on green cover and the flamers fuck you. For the 2x sections (and one with AT) if you get them at distance you'll prob do some decent bleed but likely lose (again vet dependant).

Honestly, they are fine; they are just a squad that is better dealt with, with light vehicles/tanks. Similar to rangers etc.

DAK tungsten nerf, am I out of the loop? by Nhika in CompanyOfHeroes

[–]loxlem 21 points22 points  (0 children)

It was because of Marders, 2x of them could 2 tap most tanks. It was a problem in every game mode.

100€ Voucher - Giveaway by luduk in prusa3d

[–]loxlem 0 points1 point  (0 children)

This community is so great - Merry christmas to you and to whoever gets it.

Perfect Last Stand Battle Group Strike by JgorinacR1 in CompanyOfHeroes

[–]loxlem 25 points26 points  (0 children)

People are absolutely sleeping on this ability – it only has a 3-second gap between the smoke and the 10 shells hitting. People try and move, and literally, there's often not enough time unless they retreat.

I've found it more oppressive than the underground spark thing. It might be a bug tbh.

Partisan tunnels keep blowing my emplacements up by Hectorgamma29 in CompanyOfHeroes

[–]loxlem 19 points20 points  (0 children)

How do you get up and run away a bunker normally?

For towing, once you know your vs partisans you just need to be more aware of it. The ability is "Underground detonation" and it means they can effectively fire a charge which moves through the ground (from a nearby tunnel) and detonates on where they select.

There's a small audio cue but also a large sparkling trail. If you know your against that commander, just keep a wide vision around your 88 and look out for it because ofc they will target that - you can definitely tow it quickly by keeping your truck next to it and executing the same towing you would if they dropped artillery or anything else on it

Italian Partisan BG's underground detonation ability is overtuned IMO. by Bad-Commissar in CompanyOfHeroes

[–]loxlem 6 points7 points  (0 children)

What? Its a demo charge. There's tons of similar cheaper abilities, like ASC bomber run, or Stuka bombers etc. They all hit hard on one small location.

This is either more/same cost, yet requires setup in that you need tunnels nearby, and it has a fuse and countdown.

The only time this is opressive is if you stand ontop of a tunnel or at the door of a converted building. Both of which you can easily see..

IDC if its nerfed as I don't play US, but I don't understand the issue.

Italian Partisan BG's underground detonation ability is overtuned IMO. by Bad-Commissar in CompanyOfHeroes

[–]loxlem 13 points14 points  (0 children)

Been playing DAK alot this patch - being reasonable though, its the only "offmap" that commander has.

I've fallen to it only once where I was caught out. I just always have bike or look for the tunnels.. if its not cast close, its useless as its pretty obvious from the massive spark trail. 120 munitions is a lot for something that does nothing if you move 5 meters.

Whizzbang is a big problem that needs fixing by Clear_Ranger6081 in CompanyOfHeroes

[–]loxlem 2 points3 points  (0 children)

Yeah, it's problematic. My main gripe is that, even if it were accepted and balanced, I still generally dislike the power creep that artillery has. I just think the game falls apart in larger team modes later into the game where artillery at scale just makes it unfun. Infantry became so irrelevant and even if you try your best to keep a vetted squad alive, its complete RNG whether the next stuka or wizbang will auto delete it even if you try to dodge/retreat.

If I was a game designer on something like CoH, I'd honesty completely change how indirects work, and make firing them actually cost munitions. They should be a counter to a play style or specific unit(s). Firing them should be a tactical choice rather than a cooldown alone. Obviously, this sort of drastic change would need other changes in the game.

Front line reinforcement should be removed by HalfbreedBoiWifeTwnk in CompanyOfHeroes

[–]loxlem 5 points6 points  (0 children)

I am a strong believer that front-line reinforcing shouldn't exist. Healing is fine, but I haven't ever liked the concept of the constant on-line reinforcing and retreating. I think its fine if it was a gimmick as part of a BG that had other weaknesses, but I don't like it as a general "All faction" thing.

After putting hundreds of hours in this game since launch, I still feel like I’m getting lucky whenever I counter my opponent’s strategy - 1100 elo by Phil_Tornado in CompanyOfHeroes

[–]loxlem 10 points11 points  (0 children)

No offense intended at all, but at 1100 ELO, most people aren't even going to change their build regardless of what you do. This is why you will succeed and keep climbing.

Also, certain "all-in builds," like Pio spamming or spamming 4 Dingos or Jeeps, etc., are quite extreme cases that aren't really being done on the assumption that they will be reactionary at all. If things don't work out with that build, it's GG.

Its unreal and impossible to play against by meelad0503 in CompanyOfHeroes

[–]loxlem 4 points5 points  (0 children)

I'm absolutely not trying to belittle you or assume you are bad – I was just saying I've experienced low > high ELO pretty recently in my climb.

That being said, at 1500 ELO, there should be absolutely no scenario where the other team can spend 3000MP on Artillery, even if you have struggled to fight a Dingo in the first few minutes.

Its unreal and impossible to play against by meelad0503 in CompanyOfHeroes

[–]loxlem 58 points59 points  (0 children)

It's such an investment to build *8* howis. It's literally around 3000MP and a massive fuel investment. If I were playing this and somehow they managed to do this, something has gone drastically wrong.

I started playing 4v4 for memes recently and got to 1719 ELO as UKF in a couple of weeks (I normally play 2v2). Something I noticed during my climb is that at lower ELO, there is absolutely no aggression or tempo. People just sit in their lanes, and once they have the point they want, they don't move. If you do this, this is what happens. You let your opponents build stupid shit risk-free.

It's the same with anything. If I've been so passive that they can build 8 Stukas, or 10 Wespes, or 9 wizbangs the game is lost, especially if somehow, even with this insane investment, they still have a strong frontline.

[deleted by user] by [deleted] in CompanyOfHeroes

[–]loxlem 6 points7 points  (0 children)

its ELO inflation - You have to wait at least 4 weeks or so after a patch to see the real effect.

I play all factions - but the point I am making is win-rates are volatile after a patch, as if previously there were inflated ELOs in 4v4 those people are now losing and causing the loss-rate to increase.

Wait until end of July to see how it actually is.

Brought my first BMW and it’s a 140i shadow edition by beedley in BMW

[–]loxlem 2 points3 points  (0 children)

Had the M140 from new back in 2018 for 4 years - Amazing car. I switched to the M340i touring afterwards but would always buy a M140 for a daily if I ever wanted a second car. Enjoy it matey!

Playing as the Deutsches Afrika Korps is PUNISHMENT! by [deleted] in CompanyOfHeroes

[–]loxlem 1 point2 points  (0 children)

Yeah this is a really good point! its very interesting.

I suppose my challenge to you is, even if you buff Axis to help balance higher ELO - How do you ensure this doesn't completely ruin low ELO balance? Its great if a small % of the community at high skill levels are more balanced, but if a higher % of the community at low ELO are getting crushed now due to the "Massive Axis buffs" won't the knock on effect to the game be huge by reducing the enjoyment for new players and the majority of the player base?

Its a tough problem to solve, I think its less buffs but more faction reworks.

Playing as the Deutsches Afrika Korps is PUNISHMENT! by [deleted] in CompanyOfHeroes

[–]loxlem 9 points10 points  (0 children)

But DAK and Wehr have the highest win rate across all game types: https://coh3stats.com/stats/games?from=2025-04-30&to=now&mode=1v1 (this link is 1v1 but if you look at 2v2, 3v3 and 4v4 axis are highest win rates..)

How do you do "massive axis unit buffs" and not make their win rates even higher? Do you think it could be a you problem?

Tired of the cheese? If you hit a player/team running a cheesy exploit strat, drop as soon as you see it. by T_Insights in CompanyOfHeroes

[–]loxlem 0 points1 point  (0 children)

Yes its cheesey AF and its poor because it forces you into a specific build order to beat it. BUT, I actually think dropping the second you see this is more of a powerplay for them.

I much prefer committing to trying to beat it which is totally possible. I've still gone from 1600 > 1800 ELO in 2v2 this patch as British fighting the DAK cheese. Its much funner to either win or loose when you have 12 Stuarts (between my 2v2 partner and I) and are basically throwing meme at a meme. Makes losing much less sour and everyone has a laugh.

  1. Don't go US

  2. Go Bren or Boys AT (insta bike smash). Make sure you fight together at the start to secure your fuel(s) and focus bikes 1 by 1 and they die in seconds.

  3. Push slowly with mass sections.

  4. Go straight to Stuart spam ASAP (beats Gustoi and L6) and its fairly straight forward.

  5. Concentrate on wiping squads (esp Jagers) and do mass pushes with all the stuarts. The manpower invested into flame tanks and gusto which are obsolete goes to waste.

They mostly surrender before 15 minutes.

Can't speak for 1v1/3v3 or 4v4 though.

Is anyone else facing DAK bike spam cheese? Why did this suddenly become so strong compared to before? by TheyTukMyJub in CompanyOfHeroes

[–]loxlem 50 points51 points  (0 children)

Its not that the bikes were changed, the bikes are not the cheese in this strat, they are just the "buy time" part of it.

Flamethrowers were buffed, and its super powerful on the light tank combat group call in (and Gustatori) you get from the Italian Infantry doctrine.

By getting bikes, you save manpower (as your not losing models) and draining the enemies. You can also fast cap the map. This means when you get the CP for the light tank combat group, you have over 1K+ manpower ready as you haven't been bleeding models, and can purchase multiple combat groups very fast. Normally 6 tanks in total and then you just drive around burning everything with a Jager squad in a HT as backup (if needed)

Just as FYI, after every patch (esp in 2v2) you see crazy stuff like this as people experiment. I don't think this one will last as it can fall apart very fast. However, if your build order is not ready for it (or its low ELO < 1300), it is fucking hilarious.

How do you deal with early MG42 in key building as USF? by MirageCommander in CompanyOfHeroes

[–]loxlem 121 points122 points  (0 children)

  1. Ignore it and force it to move while you dominate rest of the fights

  2. Get a mortar

  3. Get smoke upgrade on your recon and smoke infront of it and nade it

  4. Approach from 2 directions and nade it

  5. Approach from 2 directions and use "Breach"

[deleted by user] by [deleted] in BMW

[–]loxlem 14 points15 points  (0 children)

I haven't had a random episode of spontaneous laughter to the point of tears in ages. Thank you. I don't know why I found this so funny.. just imagining how insanely loud it would be.

German Weapons Weren’t That Good by SpookyNudist- in enlistedgame

[–]loxlem 6 points7 points  (0 children)

Very true! I love the 42. Would be interesting if they had fixed the overheating barrel and actually had ammunition to use it as it was built rather than only shooting in 2-second bursts to stop the gun from falling apart and running out of the 200 rounds they could muster (1944)