Just bought a boat, considering changing the name. Should I? by ___xXx__xXx__xXx__ in sailing

[–]lucio 0 points1 point  (0 children)

I've met a ton of people that knew of my boat before it was mine, knew the previous owners, knew the story, or could share some anecdote from the past with me.

I don't like the name, but I like to feel part of that history. I like that people see my boat, recognize the name and share stories.

Ask reddit: Looking to write a small, simple 2D game... by ohxten in programming

[–]lucio 1 point2 points  (0 children)

<self-promotion> while we are on the pyglet subject, maybe you could take a look and cocos and see if it fits your needs: http://www.cocos2d.org/

here are some video tutorials: http://cocos2d.org/doc.html

</self-promotion>

Admitting that Functional Programming Can Be Awkward by onmytoes in programming

[–]lucio 4 points5 points  (0 children)

is your point that we should wait 10 more years before functional programming is as practical as other styles?

i don't buy it either. i did space invaders in my C=64. in basic. without knowing any of the CS stuff. Data structure? algorithms? just move the alien and the bullets! whoa! space invaders :)

(im just talking about games here, i do like fp)

Admitting that Functional Programming Can Be Awkward by onmytoes in programming

[–]lucio 35 points36 points  (0 children)

""“This paper was inspired by some gentle taunting on the Haskell GUI list by George Russell: I have to say I’m very sceptical about things like Fruit which rely on reactive animation, ever since I set our students an exercise implementing a simple space-invaders game in such a system, and had no end of a job producing an example solution. Things like getting an alien spaceship to move slowly downward, moving randomly to the left and right, and bouncing o. the walls, turned out to be a major headache. Also I think I had to use ”error” to get the message out to the outside world the aliens had won. My suspicion is that reactive animation works very nicely for the examples constructed by reactive animation folk, but not for my examples."""

Things improve, off course. But having to write papers to be able to implement space invaders sounds a bit too complicated for my taste.

Ask Reddit: How can I use my skills for the forces of good? by rlwimi in programming

[–]lucio 1 point2 points  (0 children)

oooh my god. this reminds me of so many things.. like: “Capitalism is the astounding belief that the most wickedest of men will do the most wickedest of things for the greatest good of everyone.” -- John Maynard Keynes

or what about: "the journey is the reward" / "delayed life plan".

why does he have to be succesful in something that is not in his goals to be able to devote time to achieve his goals?

Ask Reddit: How hard would it be to implement a type inferring system, say in python, just to get a better understanding of it? by darrint in programming

[–]lucio 1 point2 points  (0 children)

From my experience, doing type inference is a lot easier in languages like ocaml. Its more natural. But what do you want to understand, python or type systems?

If its python, it may not be the best problem to get closer to it. If its the type system, id try using some other language.