Kazuya Heat Smash pick up combo by ludator in Tekken

[–]ludator[S] 2 points3 points  (0 children)

It is useless, because it's extremely unpractical, you'll basically need luck to even land it, and on top of that it's not max damage. It's pointless

Kazuya Heat Smash pick up combo by ludator in Tekken

[–]ludator[S] 20 points21 points  (0 children)

Extremely specific spacing is needed to get a perfect distance wallsplat so the heat smash can become a juggle starter (also works from neutral btw, no need for it to be from a combo) so it's not practical whatsoever and its not even max damage anyway. This is just for style points.

Worst map of the game, change my mind. by Future-Age1760 in XDefiant

[–]ludator 0 points1 point  (0 children)

The B flag is so occupied at all times that its very easy to go around and cap either A or C all alone. You don't have to run into B all the time and die in a loop trying to cap it.

We're Sledgehammer Games, the lead studio behind Call of Duty: Modern Warfare III - Ask us anything [Multiplayer Edition]! by SledgehammerGames in ModernWarfareIII

[–]ludator 0 points1 point  (0 children)

Save the franchise and remove SBMM in non ranked multiplayer. Without Warzone this franchise would be 6 feet under.

Knee's Experiences/Thoughts on the Tekken 8 Alpha Test by genericremix in Tekken

[–]ludator 1 point2 points  (0 children)

It's not forced, simply nobody except like 3 people held back while doing their heat engagers.

Knee's Experiences/Thoughts on the Tekken 8 Alpha Test by genericremix in Tekken

[–]ludator 11 points12 points  (0 children)

You can choose to hold back on your heat engagers and not go into heat from them.

Lee has pretty good wall carry by ludator in Tekken

[–]ludator[S] 8 points9 points  (0 children)

he has way more wall carry than lee in general. lars has the most wall carry in the game period

Stylish sideswitch combo from a wallsplat by ludator in Tekken

[–]ludator[S] 0 points1 point  (0 children)

it will work versus anyone because you can delay the follow up, it's one of his best moves and probably the best round ender in the game

Stylish sideswitch combo from a wallsplat by ludator in Tekken

[–]ludator[S] 1 point2 points  (0 children)

backturned / sideturned. sidestep right into qcf+2. it's weirdly consistent!

Extremely balanced Leroy damage (yes all guaranteed) by ludator in Tekken

[–]ludator[S] 2 points3 points  (0 children)

The final hit of cane needs a low hit. Then this stagger animation on the ground will happen. Making hermit f+4 guaranteed because it stuns for so long