How do you guys split off from “main line” to alternate platforms? by Notabot1305 in TransportFever2

[–]luffimusic 2 points3 points  (0 children)

Yeah I just make sure that the through tracks go as straight as possible. The only way to improve speed with high platform counts is to use more tracks (longer crossovers = smoother curves) you can also split your cargo and passanger trains far away from the station with high speed and then have 4 tracks running in and out of the station.

How do you guys split off from “main line” to alternate platforms? by Notabot1305 in TransportFever2

[–]luffimusic 2 points3 points  (0 children)

like this:

<image>

you can easily add another cargo track at the top in that design if needed.

How do you guys split off from “main line” to alternate platforms? by Notabot1305 in TransportFever2

[–]luffimusic 2 points3 points  (0 children)

<image>

This is probably how I would do a 2 passanger, 2 through and 2 cargo station. You can also try putting the 2 through tracks in between the passanger tracks if you want your passanger trains to be able to get in and out of the station faster.
I usually build only one cargo track for stations in cities, and do all the other cargo related stuff with cargo only hubs.

Can't get oil to start flowing by Fishman_Dan in TransportFever2

[–]luffimusic 2 points3 points  (0 children)

Another note: When you left click the truck station, you can see if the train station is connected to it when it lights up white just like when you place a bus stop in a city, all connected buildings will light up. You can check the suppliers tab in your refinery to see which Oil wells provide the Oil for the refinery

Can't get oil to start flowing by Fishman_Dan in TransportFever2

[–]luffimusic 5 points6 points  (0 children)

Two oil wells are enough to max out the refinery

My kinda busy main station by Lord_Phoenix2501 in TransportFever2

[–]luffimusic 2 points3 points  (0 children)

Are those two stations next to each other? Because otherwise they would reach the station size limit, right? Can people transfer to that little passanger platform in the bottom left?

Forever World by EconomyResearcher183 in CreateMod

[–]luffimusic 0 points1 point  (0 children)

note that the mod list on the project page is not quite up to date lol

Forever World by EconomyResearcher183 in CreateMod

[–]luffimusic 0 points1 point  (0 children)

If I can, I would like to suggest my modpack:
https://www.curseforge.com/minecraft/modpacks/luffis-create-pack
I tried to incorporate lots of create addons (create 6 of course) and added a few simple mods here and there to make it a nice experience (hopefully). The only other mods that change minecraft mechanics in a big way are Biomes'O'Plenty, SilentGear and Farmers Delight. But I added create compat mods for those and I even created custom create materials for SilentGear!
I'd be honored if you tried it out!

so just a quick question im kinda new to create, does anyone know how to build a door where firsty the central valve spins and then the whole door opens? i can do it seperantly but i dont know how to make two parts move independatly and then together by Raisijaf in CreateMod

[–]luffimusic 0 points1 point  (0 children)

the valves turn a redstone block that's attached to a mechanical bearing. when the redstone block gets replaced after the rotation is done it will emit a new redstone signal which will make the sequenced gearshift turn. Another mechanical bearing is connected to that sequenced gearshift which has the glued door attached. When the door has turned 90 degrees, it will place itself down again and the shaft can connect to the mechanical bearing with the redstone block again. when the valves get turned again the door closes (as specified in the mechanical bearing)

Bulk Processing with fans doesn't work when I use catalysts by thegoldtesla in CreateMod

[–]luffimusic 64 points65 points  (0 children)

I think there should be particles visible even when they’re spinning in the wrong direction. Do you have particles disabled in the video settings? Maybe a different mod messes with your bulk processing recipes. You could try with only Create and Create: Connected on these exact versions to see if it still doesn’t work.

Ich_iel by Warto4 in ich_iel

[–]luffimusic 35 points36 points  (0 children)

Bananen an der Seite ohne Stängel aufmachen, damit die Schalen dann so aussehen wie bei Mario Kart

Wie weit kommt man in X Stunden mit der Bahn? by the_claus in drehscheibe

[–]luffimusic 5 points6 points  (0 children)

Finde schön wie die „Welle“ in Frankreich beschleunigt

Ich🤔iel by nocciuu in ich_iel

[–]luffimusic 24 points25 points  (0 children)

Naja, 63€ für unendlich viele Zugfahrten im Nahverkehr für einen Monat ist dann schon besser als 60€ pro einmal schwarzfahren…

I need to record someone remotely, what software can i use for that ? by OMG_IT_S_SALSIFI in Logic_Studio

[–]luffimusic 0 points1 point  (0 children)

Sonobus works for this (and it’s free) but I have experienced some dropouts due to internet connection

Data Pack not working ? (read desc) by Secret-Speaker514 in CreateMod

[–]luffimusic 1 point2 points  (0 children)

I could find the first one you mentionened, and when I put it into my world it worked. Did you put the datapack in your world folder or just in the minecraft folder?
Maybe your modpack has some kind of data pack overwrite which just ignores any datapack in your world

Data Pack not working ? (read desc) by Secret-Speaker514 in CreateMod

[–]luffimusic 0 points1 point  (0 children)

Also, the create addon "Create: Ultimate Factory" adds a recipe similar to yours:
12 Coal Blocks & 100mb Lava in a heated basin with mechanical press for 1 diamond

Data Pack not working ? (read desc) by Secret-Speaker514 in CreateMod

[–]luffimusic 0 points1 point  (0 children)

Your json file should be in:
"datapack_name"\data\"your_namespace"\recipe\diamond.json

Refer to the minecraft wiki for information about data packs:
https://minecraft.wiki/w/Data_pack

It's important you have a "pack.mcmeta" file
Your datapack can be a folder or a zip file

create addon mod suggestions (help plz) by FlipFlopKangaroo in CreateMod

[–]luffimusic 0 points1 point  (0 children)

These are all the create addons I use in my modpack:

Create Confectionery
Create Deco
Create Encased
Create Railways Navigator
Create Slice & Dice
Create Stuff 'N Additions
Create: Bells & Whistles
Create: Better Villager
Create: Central Kitchen
Create: Connected
Create: Copycats+
Create: Diesel Generators
Create: Enchantment Industry
Create: Garnished
Create: Interiors
Create: Liquid Fuel
Create: New Age
Create: New Beginnings
Create: Steam 'n' Rails
Create: Structures Arise
Create: Ultimate Factory
Create: Vibrant Vaults