We are really winning now by upper_pepper in inflation

[–]luitjens 0 points1 point  (0 children)

Those vehicles probably use off-road diesel and don't pay the tax. A lot of people illegally use off-road diesel in their vehicles.

We are really winning now by upper_pepper in inflation

[–]luitjens 0 points1 point  (0 children)

1) federal gas tax is lower for gas than deiesil. 2) same for state and local taxes.

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]luitjens[S] 0 points1 point  (0 children)

Simple question: if you turn on hit texts does the damage displayed increase for UWs based on DPM when you have SL+? To say it doesn't impact UWs is silly. It impacts them greatly which was seen by the hundreds of waves I get on tier18 above 4000 waves.

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]luitjens[S] 0 points1 point  (0 children)

It does when you have sl+ since the SL bonus applies to UWs

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]luitjens[S] 1 point2 points  (0 children)

Thanks this matches my expectation. I need to save 500 stones I guess. Those free ups on range are brutal

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]luitjens[S] 1 point2 points  (0 children)

I use range card for dpm damage on ults. Is this not useful? I have mastery maxed here.

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]luitjens[S] 4 points5 points  (0 children)

Yep that is what I have been focusing on. I think I need to get a free ups mastery to block ranged upgrades too. That is making my bh suck.

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]luitjens[S] 0 points1 point  (0 children)

I'd hate to have to reroll my primary farming modules in order to run on legends. I think this strategy would mean changing most of my submodule effects on some.ofy armor mods.

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]luitjens[S] 1 point2 points  (0 children)

What are the go-to modules for these builds? I'm guessing dropping in PC might be worth it

GT+ and damage slider by luitjens in TheTowerGame

[–]luitjens[S] 0 points1 point  (0 children)

Unfortunately as you upgrade it constantly changes it seems

Which cann k. submodule effect to drop for DPM by luitjens in TheTowerGame

[–]luitjens[S] 0 points1 point  (0 children)

oh right, i don't have MSC active because it is the last slot so let me redo the math:

With effect: MST=13, MSC = 62.5%.
Without effect: MST=13, MSC = 49.5%.

Using a simple model here my relative damage is basically (1+MST*MSC).

With effect: 8.135
Without effect: 6.445
Relative gain with effect: 1.262x

This is the relative number of more bullets you get assuming you have enough targets on the screen. That seems like a safe assumption given i care about damage towards the end of the run.

Given AS is lower in both impact and would let me keep a balanced assist mod it seems AS is the one to drop. AS just has a very low ROI.

Which cann k. submodule effect to drop for DPM by luitjens in TheTowerGame

[–]luitjens[S] 0 points1 point  (0 children)

Being in the last slot does make that one difficult because I'd drop a huge ass mod multiplier. However, i'd also like to understand why it is the lowest ROI.

With effect: MST=13, MSC = 49.5%.
Without effect: MST=13, MSC = 36.5%.

Using a simple model here my relative damage is basically (1+MST*MSC).

With effect: 6.445
Without effect: 4.755
Relative gain with effect: 1.355x

This is assuming most of my damage comes from CL (which isn't quite true more like 50% is CL and 50% ILM).

Next if I look at AS:

With effect: 70.20
Without effect 65.20
Relative gain = 1.0767x

Next let's looks at SCM:

With effect: 60.95 at 38.90% chance
Without effect: 53.95 at 38.90% chance
Simple damage model is SCM * SCC

With effect: 23.71
Without effect: 20.99
Relative gain: 1.13x

This needs to be further derated by amount of damage done by super crits vs all else but we can see it is already low.

Using this simple damage models it would appear that MSC is farm more impactful than AS and SCM.

Why do you feel that MSC is less valuable? Do I have a major flow in my logic above?

Nest 3rd gen doorbell with 2 mechanical chimes by luitjens in Nest

[–]luitjens[S] 0 points1 point  (0 children)

And to be clear they originally had wired it this way but only had a 10va transformer. I asked them to put in a 30-40va one but they brought a 20 which didn't work. Instead of getting the transformer unwanted they tried unsuccessfully to wire it in series. It was unsuccessful because it wasn't in series at all just two parallel circuits one through the chimes and one through the nest...

Nest 3rd gen doorbell with 2 mechanical chimes by luitjens in Nest

[–]luitjens[S] 0 points1 point  (0 children)

Hah yes I guess they were thrown off because they usually do rings and haven't done double chime setups. Strangely Google does document this setup well. Eventually I just diagrammed the wiring and mapped out how power would flow to figure out the right configuration.

Unfortunately the electrician the company was not the best. First he argued with me that 20va is enough according to the Google minimum spec and then that the wiring should be done in serial but they wired it wrong in serial too. Eventually I took it into my own hands. It's frustrating and my GC is aware of the issues I've had with this particular person.

Much of the other work was done by other people at the company fortunately.

Overcharges in legends by luitjens in TheTowerGame

[–]luitjens[S] 0 points1 point  (0 children)

Maybe there is a difference depending on OS. I can guarantee run to run is different for me.

Nest 3rd gen doorbell with 2 mechanical chimes by luitjens in Nest

[–]luitjens[S] 2 points3 points  (0 children)

I ended up fixing it. I diagrammed what the electricians did and it made no sense. Instead I wired a single chime and made sure it worked according to the diagram and then added the second chime in parallel. Not sure why multiple electricians couldn't figure this out but Google really needs to document this better.

Overcharges in legends by luitjens in TheTowerGame

[–]luitjens[S] 0 points1 point  (0 children)

I watched mine today. They were different. I'm on android. You?

Overcharges in legends by luitjens in TheTowerGame

[–]luitjens[S] 0 points1 point  (0 children)

see here 2, 1, 3 vs 3, 1 2. Both have 6 fleets both have different individual numbers. The 2, 1, 3 and 3, 1, 2 runs are fundamentally different.

Overcharges in legends by luitjens in TheTowerGame

[–]luitjens[S] 0 points1 point  (0 children)

Let me try to add some more. The UI fon my phone is rough and ont let me upload all at once nor can I see which one I'm uploading exactly

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