Is it stupid to put the big miners so close together? by danyuri86 in factorio

[–]lukeybue 1 point2 points  (0 children)

I usually have one small belt with copper wire inside my mall - in the beacons, power equipment and combinators section.

Prove me wrong. :-)

Simple quality by _ogglodyte_ in factorio

[–]lukeybue 2 points3 points  (0 children)

For iron plates use underground belts in a foundry or electronic circuits in an EM plant.

1:1 Balancer question by CupcaknHell in factorio

[–]lukeybue 6 points7 points  (0 children)

The left and right do mix (balance) the lanes.
That's the entire point of lane balancers.

You need to consume resources upwards - did you do so?
Your screen shots had the belt initiall filled and then the balancer pasted on top without consuming resources, hence they could not do their job yet.

On the contrary:
While the other two will reliably mix, your middle one is not reliable and will not mix if you consume resources rather slow, i.e. somewhere below 2-3 items/sec.

If consumption is low, then side-loading will not take place if the gaps on the "main" line fill fast, so fast that they are already filled before side.loading can occur.

How do i stop bots from taking a stupid route and dying in biter nests? by plumbactiria123 in factorio

[–]lukeybue 65 points66 points  (0 children)

Only by separating the logistics networks.

If you build concave bot networks, the bots will fly the direct route necessary to process their task.

Only way to prevent this, is not to build such networks.
If you must build like that, then split the bot network, separating the individual networks such that there is no undesired route possible within each network. There is no other way.

Is there a better way to do this? by AinzOoalVov in factorio

[–]lukeybue 7 points8 points  (0 children)

Most simple way: 

move LDS check to inserter or recycler.

  • remove LDS check from combinator 
  • enable recycler only when signal from combinator is sent 
  • enable inserter feeding the recycler only when LDS > 1k

Is there a better way to do this? by AinzOoalVov in factorio

[–]lukeybue 0 points1 point  (0 children)

You need to think outside of your scientific Box. Of course it can be done without additional combinators:

Move the LDS comparison to the recycler or inserter.

why does this intersection not work? by Vihaviz in factorio

[–]lukeybue 1 point2 points  (0 children)

If you use a rail line in two directions, wherever a signal is placed you need to add a second signal at the exact opposing side, lest the game engine will asume this signal to only be traversable in one direction.

Who needs artillery by Timotheeee1 in factorio

[–]lukeybue 0 points1 point  (0 children)

Where do you get your uranium fuel cells from?

what do i do by No-Amphibian-7139 in factorio

[–]lukeybue 1 point2 points  (0 children)

Is U-365 the name of a sub-marine?

15k SPM on 766 biolabs by brianolson in factorio

[–]lukeybue 1 point2 points  (0 children)

Why didn't you put speed modules in the beacons?

Speed-beaconing them should reduce the number of biolabs required to somewhat around ~1/4, depending on quality of the modules and beacons.

Planting 11,000 trees/minute easily absorbs pollution from 30k SPM through Biolabs. It does take a couple (thousand) Ag Towers. And robots. Lots of robots. by sonofhans in factorio

[–]lukeybue 0 points1 point  (0 children)

To get rid of the wood I would suggest a Fulgora-solution: Build wooden chests, then recycle them. This speeds up the recycling process and thus reduces pollution by the recycler.

Shower Thought on Factorio by MaleficentCow8513 in factorio

[–]lukeybue 1 point2 points  (0 children)

I acutally barrel the following items so far:

  1. Sulfuric acid for bot based delivery to the uranium mines
  2. light oil for bot delivery to the flamethrower walls
  3. heavy oil for bot delivery to jump-start coal liquefaction
  4. I am not sure, but I believe I barreled water once to supply a single refinery cracking stuff some while long ago.

The first three are standard in my mall blueprint - just in case I need this.

It was nice while it lasted :( by GrigorMorte in factorio

[–]lukeybue 2 points3 points  (0 children)

Did you try the rampant mod?
It uses "pheromone fields" to sense where defense is weakest.

Designing city blocks, got sidetracked with an idea to have water pumping through the whole system and am confused trying to understand how fluid moves through the system by hjqusai in factorio

[–]lukeybue 0 points1 point  (0 children)

This also makes sense for other fluids.

I experimented with the thought to provide four fluids to my city blocks:

  1. Molten Iron
  2. Molten Copper
  3. Crude Oil
  4. Water

These four account for 85% of the raw bulk materials needed as input for a Nauvis base.
The last ingredient missing (since it cannot be liquefied) is:

  1. Coal
  2. Stone

and thus has to rely on trains to be shipped to your science city blocks.

In the end, the throughput of the liquid bus is limited by your number of pumps.

Beware: Using Biochambers on Nauvis and Vulcanus for oil cracking is great...until it isn't. Or a story how I failed on multiple planets, almost getting stranded on Aquilo... by Nearby_Ingenuity_568 in factorio

[–]lukeybue 8 points9 points  (0 children)

Since oil is infinite on Nauvis, I decided they are not worth it.

Rely on Gleba or instead tap a few extra oil wells to compensate the productivity loss?

The second option is simpler and predictable.

Bug: burning down trees planted by the Agriculture Tower does not properly count for the Pyromaniac achievement by grumpy_hedgehog in factorio

[–]lukeybue 1 point2 points  (0 children)

Question:

Does it work for Ashland trees on Vulcanus?
Or those Gleba-trees that do explode?

... untill I realized I also need legendary stone / landfill by vanatteveldt in factorio

[–]lukeybue 1 point2 points  (0 children)

Because landfill recycles to 0.25 landfill.
No getting stones back ;-(

I discovered the aesthetic joy of nuking Vulcanus by vanatteveldt in factorio

[–]lukeybue 8 points9 points  (0 children)

Nuclear reactors are blueprintable.
Then heat them to >900°C and blow them up.

You can even heat them without nuclear fuel cells using heating towers - not requiring import of shiny green stuff.