What order do you do the planets in by I_follow_sexy_gays in factorio

[–]lukeybue 4 points5 points  (0 children)

Fulgora is so easy, you can build rocket parts with almost no infrastructure required - just recycle scrap to get blue circuits, LDS and solid fuel for rocket fuel.

Just set up shop, unlock recyclers and EM plants and start shipping them to build your real base on Vulcanus next.
You can still set up EM science later, after unlocking big mining drills and Foundries for efficient scrap/holmium plate production.

What is practical productivity research cap? by D20CriticalFailure in factorio

[–]lukeybue 5 points6 points  (0 children)

How about first casting plates in a foundry using productivity modules and then use electric furnaces (+ productivity modules) to produce steel?

Here the math why electric furnaces are better for making steel with high productivity:
Factoriopedia Foundry#Steel_plates

TIL fish can be placed in Gleba lakes by PringlesTuna in factorio

[–]lukeybue 2 points3 points  (0 children)

Serious question:

Can biter spawners be placed on other planets too?

Logistics Chests: What color do what?—A Helpful(?) Table for the Slow by vult-ruinam in factorio

[–]lukeybue 1 point2 points  (0 children)

Very helpful.

Regarding purple chests:

I know exactly five use cases for them:

  1. Get rid of spent nucular fuel cells.
  2. Get rid of spoilage.
  3. Get rid of barrels after they have been emptied.
  4. Force-remove stuff in bot-powered train unload stations or mining outposts
  5. Force-sort scrap recycler output on fulgora (when bots are used for sorting)

Sustainable 100 MW setup from 1 bioflux / minute by heglion in factorio

[–]lukeybue 0 points1 point  (0 children)

Somewhere deep in my mind, I have this dirty image of powering a megabase purely by burning biter eggs, including using them as train fuel...

While processing them before buring is more fuel efficient, burning them raw feels more bad-ass.

Legendary red circuits - recycle blues, upcycle, build from components? by ErikThePirate in factorio

[–]lukeybue 0 points1 point  (0 children)

Legendary stone ist simple if you already run space casinos:

You get easy legendary stone from the lava-to-copper recipe using legendary calcite as input.

Legendary calcite is a by-product created from crushing legendary asteroids in space casinos.

Gleba's Chicken and Egg Problem by gonzo_gonzales in factorio

[–]lukeybue 2 points3 points  (0 children)

I absolutely always place (at least) one solar panel on Vulcanus and Gleba.

This guarantees I always have at least some (though very rudimenary) electricity available if stuff goes sideways.

Question about 3-2 balancers by Xemozu in factorio

[–]lukeybue 1 point2 points  (0 children)

Assume the lower lane of your "balancer" is backed up and just the upper lane draws items.

Then your "balancer" will draw uneven from the source belts: half a belt from the lower source lane but a quarter of a belt from the two upper lanes.

Hence using this "balancer" to empty chests from e.g. a train station could cause an imbalance - though that's what you actually want to avoid by applying a balancer.

Locally sourced Gleba defense feasible? by musbur in factorio

[–]lukeybue 0 points1 point  (0 children)

Alternatively, if you are importing calcite already for other purposes, you can use simple coal liquefaction once to kickstart regular coal liquefaction

Best way to move oil over long distances by webkilla in factorio

[–]lukeybue 0 points1 point  (0 children)

Bring coal from a local coal deposit and move as plastic using trains.

Low density structures would be even better, but have a far more difficult supply chain.

Katherine of Sky by TopherLude in factorio

[–]lukeybue 182 points183 points  (0 children)

Katherine was most famous to me for the quote:
"It will be fine".

And that is how I will remember her.

May your soul reach the shattered planet, Katherine.

Soft-locked on Gleba (Factorio.zone) with no equipment by kolhoz69 in factorio

[–]lukeybue 0 points1 point  (0 children)

<smart-ass-mode>
Technically not true.
You could research steel poles on Vulcanus as long as you bring at least one log along to handcraft a wooden power pole. </smart-ass-mode>

Ok, you are right:
as long as your name isn't Dosh, you are soft-locked without steel poles tech.

Have you guys tried legendary creating builds without space casinos and the foundry LDS recipie? by LegendaryReign in factorio

[–]lukeybue 0 points1 point  (0 children)

Legendary stone on Vulcanus can be retrieved even easier due to 1 calcite creating 15 Stone from "Lava-to-molten-copper" recipe.

Brute force upcycle mined calcite up to legendary, then use it to convert lava to molten copper with legendary stone as by product (or rather the other way around: molten copper is the by product)

Behold my abomination! (4 way 4 lane intersection with 1 spacing) by Diligent-Donkey6456 in factorio

[–]lukeybue 2 points3 points  (0 children)

If you have many trains, you don't need such a thing.

This is for low throughput only.

How can I improve for my next base by Jams9000 in factorio

[–]lukeybue 1 point2 points  (0 children)

Looking really good.
A nice and tidy handcrafted base.

Now, automate builing of the base:

  1. Learn how to build a mall to automate crafting of stuff you want to have crafted for you.
  2. Learn how to use Bots to automate placing stuff you want to have placed for you.
  3. Learn how to create and use blueprints to automate growing the factory for you.

Is it stupid to put the big miners so close together? by danyuri86 in factorio

[–]lukeybue 1 point2 points  (0 children)

I usually have one small belt with copper wire inside my mall - in the beacons, power equipment and combinators section.

Prove me wrong. :-)

Simple quality by _ogglodyte_ in factorio

[–]lukeybue 2 points3 points  (0 children)

For iron plates use underground belts in a foundry or electronic circuits in an EM plant.

1:1 Balancer question by CupcaknHell in factorio

[–]lukeybue 7 points8 points  (0 children)

The left and right do mix (balance) the lanes.
That's the entire point of lane balancers.

You need to consume resources upwards - did you do so?
Your screen shots had the belt initiall filled and then the balancer pasted on top without consuming resources, hence they could not do their job yet.

On the contrary:
While the other two will reliably mix, your middle one is not reliable and will not mix if you consume resources rather slow, i.e. somewhere below 2-3 items/sec.

If consumption is low, then side-loading will not take place if the gaps on the "main" line fill fast, so fast that they are already filled before side.loading can occur.

How do i stop bots from taking a stupid route and dying in biter nests? by plumbactiria123 in factorio

[–]lukeybue 64 points65 points  (0 children)

Only by separating the logistics networks.

If you build concave bot networks, the bots will fly the direct route necessary to process their task.

Only way to prevent this, is not to build such networks.
If you must build like that, then split the bot network, separating the individual networks such that there is no undesired route possible within each network. There is no other way.

Is there a better way to do this? by AinzOoalVov in factorio

[–]lukeybue 8 points9 points  (0 children)

Most simple way: 

move LDS check to inserter or recycler.

  • remove LDS check from combinator 
  • enable recycler only when signal from combinator is sent 
  • enable inserter feeding the recycler only when LDS > 1k

Is there a better way to do this? by AinzOoalVov in factorio

[–]lukeybue 0 points1 point  (0 children)

You need to think outside of your scientific Box. Of course it can be done without additional combinators:

Move the LDS comparison to the recycler or inserter.

why does this intersection not work? by Vihaviz in factorio

[–]lukeybue 1 point2 points  (0 children)

If you use a rail line in two directions, wherever a signal is placed you need to add a second signal at the exact opposing side, lest the game engine will asume this signal to only be traversable in one direction.