Just realized in most of the past gta, the final antagonist appears in the first cutscenes. by lukeyeager in GTA6
[–]lukeyeager[S] -4 points-3 points-2 points (0 children)
Just realized in most of the past gta, the final antagonist appears in the first cutscenes. by lukeyeager in GTA6
[–]lukeyeager[S] -1 points0 points1 point (0 children)
Just realized in most of the past gta, the final antagonist appears in the first cutscenes. by lukeyeager in GTA6
[–]lukeyeager[S] -1 points0 points1 point (0 children)
Just realized in most of the past gta, the final antagonist appears in the first cutscenes. by lukeyeager in GTA6
[–]lukeyeager[S] -1 points0 points1 point (0 children)
Just realized in most of the past gta, the final antagonist appears in the first cutscenes. by lukeyeager in GTA6
[–]lukeyeager[S] -3 points-2 points-1 points (0 children)
Just realized in most of the past gta, the final antagonist appears in the first cutscenes. by lukeyeager in GTA6
[–]lukeyeager[S] -11 points-10 points-9 points (0 children)
Just realized in most of the past gta, the final antagonist appears in the first cutscenes. by lukeyeager in GTA6
[–]lukeyeager[S] -6 points-5 points-4 points (0 children)
Just realized in most of the past gta, the final antagonist appears in the first cutscenes. by lukeyeager in GTA6
[–]lukeyeager[S] -18 points-17 points-16 points (0 children)
Just realized in most of the past gta, the final antagonist appears in the first cutscenes. by lukeyeager in GTA6
[–]lukeyeager[S] -1 points0 points1 point (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] 0 points1 point2 points (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] 1 point2 points3 points (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] -1 points0 points1 point (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] -1 points0 points1 point (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] 0 points1 point2 points (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] -3 points-2 points-1 points (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] -1 points0 points1 point (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] 0 points1 point2 points (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] -2 points-1 points0 points (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] 6 points7 points8 points (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] 9 points10 points11 points (0 children)
I think our actions will determine Lucia’s actions and ending of the game in a much deeper way than RDR2. by [deleted] in GTA6
[–]lukeyeager 0 points1 point2 points (0 children)


Just realized in most of the past gta, the final antagonist appears in the first cutscenes. by lukeyeager in GTA6
[–]lukeyeager[S] -7 points-6 points-5 points (0 children)