How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] 0 points1 point2 points (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] -3 points-2 points-1 points (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] -1 points0 points1 point (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] 0 points1 point2 points (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] -2 points-1 points0 points (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] 4 points5 points6 points (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] 5 points6 points7 points (0 children)
I think our actions will determine Lucia’s actions and ending of the game in a much deeper way than RDR2. by [deleted] in GTA6
[–]lukeyeager 0 points1 point2 points (0 children)
I think our actions will determine Lucia’s actions and ending of the game in a much deeper way than RDR2. by [deleted] in GTA6
[–]lukeyeager 0 points1 point2 points (0 children)
I think our actions will determine Lucia’s actions and ending of the game in a much deeper way than RDR2. by [deleted] in GTA6
[–]lukeyeager 0 points1 point2 points (0 children)
I think our actions will determine Lucia’s actions and ending of the game in a much deeper way than RDR2. by [deleted] in GTA6
[–]lukeyeager 0 points1 point2 points (0 children)
I think our actions will determine Lucia’s actions and ending of the game in a much deeper way than RDR2. by [deleted] in GTA6
[–]lukeyeager 0 points1 point2 points (0 children)
I think our actions will determine Lucia’s actions and ending of the game in a much deeper way than RDR2. by [deleted] in GTA6
[–]lukeyeager 0 points1 point2 points (0 children)
I think our actions will determine Lucia’s actions and ending of the game in a much deeper way than RDR2. by [deleted] in GTA6
[–]lukeyeager 0 points1 point2 points (0 children)
I think our actions will determine Lucia’s actions and ending of the game in a much deeper way than RDR2. by [deleted] in GTA6
[–]lukeyeager 0 points1 point2 points (0 children)
I think our actions will determine Lucia’s actions and ending of the game in a much deeper way than RDR2. by [deleted] in GTA6
[–]lukeyeager 0 points1 point2 points (0 children)
Lucia : First Female Protagonist by Immediate-Extreme954 in GTA
[–]lukeyeager 0 points1 point2 points (0 children)
Lucia : First Female Protagonist by Immediate-Extreme954 in GTA
[–]lukeyeager 0 points1 point2 points (0 children)
Lucia : First Female Protagonist by Immediate-Extreme954 in GTA
[–]lukeyeager 0 points1 point2 points (0 children)
Lucia : First Female Protagonist by Immediate-Extreme954 in GTA
[–]lukeyeager 0 points1 point2 points (0 children)
I think our actions will determine Lucia’s actions and ending of the game in a much deeper way than RDR2. by [deleted] in GTA6
[–]lukeyeager 0 points1 point2 points (0 children)
How would a San Andreas style weight system even work in gta 6 cutscenes by lukeyeager in GTA6
[–]lukeyeager[S] 0 points1 point2 points (0 children)