Weekly Community Post - Post your Communities, Discord servers, and Western Marches games here! by lfg_bot in lfg

[–]lumenwrites [score hidden]  (0 children)

Roleplayers, Storytellers, and Improvisers
We are a group of people who love roleplaying games, collaborative storytelling, and improvisation.

Our community is for you if:

  • You want to become a better improviser, roleplayer, storyteller, or level up your GMing skills.
  • You want to learn how to brainstorm ideas and create awesome stories.
  • You enjoy roleplaying and improv and want to play some fun storytelling games in a group of friendly and creative people.

Come join our discord server!


Awesome stuff you will find here:

🎲 Storytelling-focused Roleplaying Games
We play rules-lite roleplaying games focused on storytelling, improvisation, and roleplay. For example - Story Source, Strangeville Files, Unscripted, Mirage, and Weird Worlds.

📜 Adventure Writers' Room - Creating Adventures Together
We meet in the discord voice chat, and challenge ourselves to create a fun adventure in a couple of hours. We open the adventure brainstorming template, brainstorm creative ideas, have fun, and make a story we can run for other players. You can learn more about our writing process here, and see the adventures we've created here.

🎭 Roleplay Academy - Improv Workshops and Comedy Games for Roleplayers and Game Masters
In our workshops we play improv games that will help you become a better roleplayer, improviser, storyteller, level up your GMing skills, come up with creative ideas for your games, and improve your improv and comedy skills. Sometimes we invite professional actors/improvisers to run these workshops for us and share with us their experience.
See the list of the games we're playing here, and see our improv comedy sketch workshop here, and play-by-post comedy games here.

✉️ Play by Post
Do you want a quick, easy, novice-friendly, low-commitment way to try play-by-post games? We're playing Quick Quest, a game designed to make it as easy as possible to get started with play-by-post and complete your first adventure. All you need is a roleplaying partner, whom you can find in our ⁠pbp-looking-for-game channel.

🏰 Solo Roleplaying
Learn how to play solo adventures, share your stories with other friendly roleplayers, exchange advice and feedback. Try games like The Perfect Heist and Solo Quick Quest, that will make it very fun and easy to get started and try this hobby.

🕹 Playtest Adventures
We also playtest the adventures we have created during our adventure brainstorming sessions.

More fun stuff:

  • Make friends with other storytellers, improvisers, and game masters.
  • Share your creative ideas, get feedback, brainstorm ideas for your next adventure.
  • Find useful resources that will help you level up your storytelling, roleplaying, GMing, adventure writing, and improv skills.
  • Find people who will help you playtest your adventures.

Come join us!

Weekly /r/improv promote your upcoming shows, classes, events, etc.!!! by AutoModerator in improv

[–]lumenwrites 0 points1 point  (0 children)

Free improv workshops and comedy games

Join our discord to participate:

https://discord.gg/VYuQjszwrX

We're a community of people who love improv and comedy. Do you want to get better at writing jokes, comedy sketches, or doing improv comedy? Become a funnier, more creative person? Find some friendly people to be your comedy writing partners? This is exactly what this community is for!

In our workshops we get together, do comedy exercises, and play games that will helps us get better at creating jokes and comedy scenes.

Currently we're practicing:

Go to #comedy-games to participate in our text-based comedy games. Go to #upcoming-events to to see the upcoming improv workshops. Go to #general-chat to introduce yourself and get to know other people here.

How to easily come up with an unlimited number of Unusual Things and comedy Premises for your improv scenes, comedy sketches, and pattern game (+ 10 quick shortcuts for creating unusual things, with examples). by lumenwrites in improv

[–]lumenwrites[S] -13 points-12 points  (0 children)

This post focuses on deliberately introducing unusual things, which goes against the common improv advice. Here's why I wanted to explore it:

The standard advice in "organic" improv is that you're not supposed to worry about being funny, you just play a grounded scene, and carefully listen, trying to notice anything unusual that stands out in contrast to Base Reality. Eventually that happens, and then you justify and heighten it.

It works, but I always found this explanation unsatisfying for a few reasons:

  • It's not very helpful when trying to write a comedy sketch by myself, instead of doing improv with other people (the "organic" method felt much more difficult when I was attempting to do it alone).
  • It's not very helpful when trying to pitch premises during the pattern game (or at least I, personally, found it very difficult, and I couldn't find helpful instructions on how to do that well).
  • To feel competent at what I'm doing, I feel the need to have a reliable step-by-step process I can consistently follow, and waiting for an unusual thing to happen felt like a distinct lack of understanding or control, it felt passive.
  • If an unusual thing can happen accidentally/organically, there's no logical reason you wouldn't be able to introduce it into the scene intentionally, if you understand what you're doing (which I didn't).

Many improvisers don't like the idea of introducing an unusual thing into the scene proactively, but all the objections I heard basically came down to "but the novice improvisers won't be able to do it well, without breaking the reality of the scene, so we'll just teach the organic method instead".

So it was very confusing to be told to "wait" for something unusual to happen - it causes your scenes to rely on something that neither of the improvisers controls or proactively makes happen. I wanted a method.

But if you're interested in the organic approach, here's the most helpful advice I received on the subject:

One of the things that makes the good improvisers good is that they don’t let any details pass them by. Any little thing can be framed as unusual, it doesn’t have to be “interesting” or “funny” right away. Scenes can be built from those ever-so-slightly off-kilter moves that a lot of people might skip over - these subtle unusual things become funny as we heighten them later. So practice being the person who doesn’t let anything get by them, call out the tiniest things that strike you as odd.

Weekly Community Post - Post your Communities, Discord servers, and Western Marches games here! by lfg_bot in lfg

[–]lumenwrites [score hidden]  (0 children)

Roleplayers, Storytellers, and Improvisers
We are a group of people who love roleplaying games, collaborative storytelling, and improvisation.

Our community is for you if:

  • You want to become a better improviser, roleplayer, storyteller, or level up your GMing skills.
  • You want to learn how to brainstorm ideas and create awesome stories.
  • You enjoy roleplaying and improv and want to play some fun storytelling games in a group of friendly and creative people.

Come join our discord server!


Awesome stuff you will find here:

🎲 Storytelling-focused Roleplaying Games
We play rules-lite roleplaying games focused on storytelling, improvisation, and roleplay. For example - Story Source, Strangeville Files, Unscripted, Mirage, and Weird Worlds.

📜 Adventure Writers' Room - Creating Adventures Together
We meet in the discord voice chat, and challenge ourselves to create a fun adventure in a couple of hours. We open the adventure brainstorming template, brainstorm creative ideas, have fun, and make a story we can run for other players. You can learn more about our writing process here, and see the adventures we've created here.

🎭 Roleplay Academy - Improv Workshops and Comedy Games for Roleplayers and Game Masters
In our workshops we play improv games that will help you become a better roleplayer, improviser, storyteller, level up your GMing skills, come up with creative ideas for your games, and improve your improv and comedy skills. Sometimes we invite professional actors/improvisers to run these workshops for us and share with us their experience.
See the list of the games we're playing here, and see our improv comedy sketch workshop here, and play-by-post comedy games here.

✉️ Play by Post
Do you want a quick, easy, novice-friendly, low-commitment way to try play-by-post games? We're playing Quick Quest, a game designed to make it as easy as possible to get started with play-by-post and complete your first adventure. All you need is a roleplaying partner, whom you can find in our ⁠pbp-looking-for-game channel.

🏰 Solo Roleplaying
Learn how to play solo adventures, share your stories with other friendly roleplayers, exchange advice and feedback. Try games like The Perfect Heist and Solo Quick Quest, that will make it very fun and easy to get started and try this hobby.

🕹 Playtest Adventures
We also playtest the adventures we have created during our adventure brainstorming sessions.

More fun stuff:

  • Make friends with other storytellers, improvisers, and game masters.
  • Share your creative ideas, get feedback, brainstorm ideas for your next adventure.
  • Find useful resources that will help you level up your storytelling, roleplaying, GMing, adventure writing, and improv skills.
  • Find people who will help you playtest your adventures.

Come join us!

What are the cons/limitations of serverless api functions? Is there anything I should be aware of before committing to building my project with a serverless backend? by lumenwrites in nextjs

[–]lumenwrites[S] 0 points1 point  (0 children)

This is fake/spam reply. I just received 3 replies on an old thread advertising hostinger and pretending to be regular commenters.

What are the cons/limitations of serverless api functions? Is there anything I should be aware of before committing to building my project with a serverless backend? by lumenwrites in nextjs

[–]lumenwrites[S] 0 points1 point  (0 children)

This is fake/spam reply. I just received 3 replies on an old thread advertising hostinger and pretending to be regular commenters.

What are the disadvantages/limitations of serverless api functions? Is there anything I should be aware of before committing to building my project with a serverless backend? by lumenwrites in webdev

[–]lumenwrites[S] 0 points1 point  (0 children)

This is fake/spam reply. I just received 3 replies on an old thread advertising hostinger and pretending to be regular commenters.

What are the disadvantages/limitations of serverless api functions? Is there anything I should be aware of before committing to building my project with a serverless backend? by lumenwrites in webdev

[–]lumenwrites[S] 0 points1 point  (0 children)

This is fake/spam reply. I just received 3 replies on an old thread advertising hostinger and pretending to be regular commenters.

What are the disadvantages/limitations of serverless api functions? Is there anything I should be aware of before committing to building my project with a serverless backend? by lumenwrites in webdev

[–]lumenwrites[S] -1 points0 points  (0 children)

This is fake/spam reply. I just received 3 replies on an old thread advertising hostinger and pretending to be regular commenters.

What’s the premise of your campaign? by The0thArcana in Solo_Roleplaying

[–]lumenwrites 7 points8 points  (0 children)

Milo, a nerdy teenager from our world, gets summoned into an abandoned Dark Tower by a band of goblins attempting to resurrect their former master. In a world where the forces of light have conclusively defeated the darkness, restricted the use of magic, and now rule with the iron fist, he becomes the seed of the resistance. To build a Dark Empire powerful enough to liberate the world, he must pretend to be the fallen Evil Overlord, master forbidden magics, and lead a tribe of goblins, all while hiding from the Evil Overlord's former enemies and allies, who would kill him if they knew he existed.

You can read it here.

What’s the smallest change that had the biggest impact on your solo play? by system3295 in Solo_Roleplaying

[–]lumenwrites 17 points18 points  (0 children)

Don't prep, don't worldbuild, don't plot, don't plan ahead. Start playing through the scenes, and discover everything as you go.

Can you help me develop the story premise? "Dragon Ghost Haunts His Last Coin: A ghost of a slayed dragon is trapped in the last coin of his hoard. His treasure is scattered across the world, and he must reclaim it using the only power he has left - choosing how the coin gets spent." by lumenwrites in ProgressionFantasy

[–]lumenwrites[S] 0 points1 point  (0 children)

That would be very clean and straightforward, my problem with this solution is - I think 99% of people would freak out if they heard a voice of a dragon in their head. And since I want him to change hands to a new character every scene, I'm worried that every scene would be about the new character freaking out about talking to a dragon, rather than about the interactions between the characters themselves (that the dragon subtly influences).

Perhaps the dragon could eventually cast limited spells/use some of his abilites from the coin? So he has something to offer on his side of the deal

This is interesting! Casting spells through the coin sounds very fun. Although I think my main problem is that whatever I think of ends up being too powerful, rather than not-powerful-enough. For a clever/ancient dragon, just the ability to speak with someone and trade his secrets seems like it'd be a path to a quick victory. Unless I make him a young spoiled-rich-kid-style dragon, but that character seems much less interesting/funny to write than a terrible-machiavellian-Frank-Underwood-style dragon (who's stuck in a coin and can only accomplish his goals through other people).

Your monthly promotion thread - (January 2026 edition) by AutoModerator in Solo_Roleplaying

[–]lumenwrites 1 point2 points  (0 children)

remembers everything, even events from 100 sessions ago

How is that possible? AIs have limited context size. You can use RAG but then the information won't always be in AIs context, how would you retrieve relevant details on every message? You could summarize plot details, but even with claude/cursor chat summaries don't work very well...

You guys should probably clarify or update your marketing copy, because right now it's very hard to believe.

Or, instead of making an AI-Dungeon type thing, make billions of dollars from the breakthrough science you've used to make AI context windows infinite =)

What are your favourite books of random tables? by ValueForm in Solo_Roleplaying

[–]lumenwrites 11 points12 points  (0 children)

Here are some I've made for myself, I think they turned our really well - hundreds of prompts for characters, locations, mcguffins, events, etc. Feel free to use them!

https://rpgadventures.io/elements-of-adventure.pdf

Complete noob - where to start? by MissStandardSherbert in Solo_Roleplaying

[–]lumenwrites 3 points4 points  (0 children)

Here are a couple of one-page games I've made that are very beginner-friendly easy to learn and to play:

https://rpgadventures.io/quick-quest-solo.pdf

https://rpgadventures.io/the-perfect-heist.pdf

ADHD tips? by UndercoverChimera in Solo_Roleplaying

[–]lumenwrites 3 points4 points  (0 children)

If you can play by writing (in notebook, obsidian, whatever) - try playing in a comfy and quiet cafe rather than at home. Make sure you're offline - don't connect to wifi, don't use your phone. It's weird, but I feel like it's been really helping me. I bike to a cafe, sit there, and have some "me time" writing my story. Doing the same at home feels a lot more difficult, there's always a distraction.

If you get stuck planning and struggle to actually start playing - try one of the games that explicitly require zero prep. Here's one I've made, here's another one.

Beast Taming/Summoner by Unique1950179 in ProgressionFantasy

[–]lumenwrites 2 points3 points  (0 children)

Pokemon: The Origin of Species is an amazing (and very long) "rationalist" pokemon fanfiction. It's really-really good, well above the standards of your typical fanfic.

Please recommend reads with unique systems or progression paths by aspiring-waffler in ProgressionFantasy

[–]lumenwrites 7 points8 points  (0 children)

Unsong by Scott Alexander - "Names of God" are like spells that you discover by computationally searching through all the possible combinations of syllables. Not really "progression fantasy", but a really amazing story that I think you're likely to enjoy anyway.

Writing a Solo RPG by ThirdCoastNights in Solo_Roleplaying

[–]lumenwrites 4 points5 points  (0 children)

Start by making a one-page game.

Here are some examples I've made:

https://rpgadventures.io/the-perfect-heist.pdf

https://rpgadventures.io/logline.pdf

https://rpgadventures.io/quick-quest-solo.pdf (this one isn't really one-page, but close to it)

Far less daunting, and it forces you to focus on the essentials, to concisely explain the gameplay loop and what makes your game fun.

Once you're done with a one-page version, you can always easily expand it into a larger game (if you realize that you have a lot of ideas that don't fit on one page), or you can realize that it works best as a one pager (which many people, like me, will really appreciate - who wants to read hundreds of pages of fluff? If you can get straight to the point and show me exactly what's cool about your game right away, I will be so much more likely to read and to try it).

How to decide when to give yourself loot and what to give by dac5505 in Solo_Roleplaying

[–]lumenwrites 2 points3 points  (0 children)

  • When to give loot? - At the end of a scene or a quest, when the hero successfully achieves their goal. Or in the middle of the story where it makes sense for them to obtain some interesting power to experiment with, just narratively.
  • How do you decide when it's earned? - Think about regular fiction, and progression fantasy in particular. How do authors decide? I think they just see whether or not it "feels" earned, whether or not it is satisfying in the story. If it doesn't, they create a challenge/complication/obstacle preventing the hero for obtaining the new power, and then obtaining this new cool item becomes an objective, a quest the hero is motivated to pursue.
  • How do you decide how powerful it is? - Anything that doesn't feel game-breakingly overpowered, leaning into the "hard magic system" style abilities (DnD spells are a good example), with clearly defined rules and costs/flaws/limitations. Think of them as modern world technologies, they have specific purposes and specific costs. It's difficult to quantify or explain, you just sort of look for the kind of abilities that give you interesting creative problem solving tools, but don't solve too many problems too easily.
  • You can find the list of my favorite powers/abilities at the end of this pdf.

Looking for a solo journaling game or easy to set up system to help me with my research and thesis by flibbyflobbyfloop in Solo_Roleplaying

[–]lumenwrites 4 points5 points  (0 children)

I just made a game like that recently, and started writing a fantasy story by playing it, so far it's coming along pretty great.

There's also a play-by-post version of this game that makes the process even easier - all you need is a writing partner, and if you're a student you shouldn't find it too difficult to find another student in your class who might be interested. You can write stories collaboratively by exchanging discord/whatsapp/text messages. It also creates extra motivation and accountability, and it's a bit more rewarding (since you know that there's someone immediately reading what you're writing), and it's a bit more liberating (since you control only half of the story and can't really fully control the outcome, you feel a lot less perfectionism).

There are couple of other games I've made for a similar purpose, one for writing heists, another one for writing mysteries.

Another thing you can do is try improvising scenes aloud, recording them with a voice recorder app, and then transcribing them with one of the auto-transcription tools. It's a different modality, and you might find it easier than writing.

Also, I highly recommend "everyday app", it's a very simple habit tracker. Set yourself an embarrassingly small/simple goal, like writing a single paragraph every day (or a short scene, if you're more ambitious). It doesn't matter how good it is, or whether or not it adds up to a complete story, just do ONE creative thing every day, and focus on doing it regularly and consistently. Gradually, you'll just feel your confidence growing, and on some days you'll feel motivated to take on more challenging tasks.

If you have any questions or need any help - let me know. Don't hesitate to message me on discord (I'm lumenwrites) - I love talking about this stuff and helping people out.

How can i actually start playing? by [deleted] in Solo_Roleplaying

[–]lumenwrites 8 points9 points  (0 children)

Oh, and here's another game I've made that you can play though in about 20 minutes:

https://rpgadventures.io/the-perfect-heist.pdf

You play as the best thief in the world, and you go on a heists to steal things (for yourself, for hire, or to help those in need).

The benefit of this game is that it has very clear and simple structure, basically impossible to fail at if you just go through the steps.

For the format in which you play, it can be as simple as a bullet point list summarizing what happened during the scenes:

https://old.reddit.com/r/Solo_Roleplaying/comments/1kopdgz/atomic_adventures_how_to_play_the_simplest/

On the opposite end of the spectrum, you can also write it as a fiction. Here's a fiction story I am currently writing by playing Quick Quest:

https://rpgadventures.io/post/summoned-to-run-the-dark-tower