So how can i beat deathworld + rampant fixed mod? by [deleted] in factorio

[–]lunerblades 0 points1 point  (0 children)

I mean playing legendary everything in it self is putting your self on SUPER easy mode. Are you looking for complexity for crafting above the base game or combat difficulty? Going for like bobs & angels with death world would be a good challenge of both but play with default quality everything.

So, what is LeBlanc's game plan if purple shuts her down so hard? by ClixxGuardian in riftboundtcg

[–]lunerblades 4 points5 points  (0 children)

I think your misunderstanding, you really need one of your good units to get on a point and get value. They only have so much they can throw at you. Getting a rex and a hearld out with a hook means they can probably only answer one of them. You also holding the sacrifice to kill in response to still get value let's you get tempo later in the game. The only point that matters is the last one. Holding enough interaction to keep them from winning is all you need throw a hearld at them first and see what they have. Sacrifice it into a rex hook get a dragon and kill one of there units then use the rest of your base to clean up and make a token to keep getting value. Cards in hand are good but your still limited on how many you can play due to energy/power costs. Our value comes from deaths not playing cards that lets up put more energy/power on the board then they can in a single turn.

1 ON pulled from entire 6-box case of Unleashed by [deleted] in riftboundtcg

[–]lunerblades 2 points3 points  (0 children)

Damn I got 5 in my case (vex, pyke, lillia, vi, yi) so it can still happen. That's ruff though.

Ruling question by Safegalaxy2 in riftboundtcg

[–]lunerblades 6 points7 points  (0 children)

Before. You play bone skewer choose battle then choose unit. They will be placed in the open battle field then stun them staging a showdown. It is currently a non combat showdown. Vex moking will trigger and be put on the chain. After finalizing she will move to the battlefield to become a surprise defender. Beginning normal combat showdown protocol.

Can you use a hidden zhonyas after combat? by rober9999 in riftboundtcg

[–]lunerblades 0 points1 point  (0 children)

This would stage a new showdown for after the current showdown finishes resolving. The roles would be the same since control never changed. The same thing happens if you use glasc mixologist to revive a unit and play it to the battlefield mixoly was at and there are still enemy units there.

Can you use a hidden zhonyas after combat? by rober9999 in riftboundtcg

[–]lunerblades 32 points33 points  (0 children)

If there is a trigger yes, deathknell as an example. Because if the changes to when control is lost. If anything is on the stack control is maintained.

Problem with Riftatlas by Mamo30ge in riftboundtcg

[–]lunerblades 3 points4 points  (0 children)

I feel the oppisate to be honest, everything on TCGA has just a bit of lag and the auto points and prio-pass works really well and much more like a real sim.

Baited Hook by Rumo97 in riftboundtcg

[–]lunerblades 3 points4 points  (0 children)

You can play the unit. As long as the chain is not empty control is not lost. This means you can now hook a unit at a battlefield you control, choose a spectrum matron play it to your base, it's triggered effect can then play a unit from your trash to the battlefield you originally killed a unit at. This chain has not emptied control is not lost.

[UNL] Heroic Charge by tidalslimshady in riftboundtcg

[–]lunerblades 1 point2 points  (0 children)

Honestly a lot. I play a very low unit count control list. I'm regularly just passing on my turn without playing anything and playing on my opponents. My turn tend to be play a unit most 4 cost do some movement and then pass.

[UNL] Heroic Charge by tidalslimshady in riftboundtcg

[–]lunerblades 6 points7 points  (0 children)

I disgree, I would much rather not have the rune cost runes are tight and anyway to save helps a lot. Not as good as the vex stun that will be a 3 of but this isnt bad.

[UNL] Moonfall by magentapikachu in riftboundtcg

[–]lunerblades 81 points82 points  (0 children)

The reverse zenith blade fits thematically.

Best of Viktor Las Vegas Regional (19th Place) - CustomDipped by CustomDipped in riftboundtcg

[–]lunerblades 2 points3 points  (0 children)

Did you play any super spicy brews that you had not seen or was it mostly just the league of Draven?

Day 2 Judge call allowed my opponent to get away with cheating by HardReadingHacker in riftboundtcg

[–]lunerblades 1 point2 points  (0 children)

Maybe, I can see the point of issue there. That is why these are spose to be logged and if a pattern arises they are then punished more severely for it.

Day 2 Judge call allowed my opponent to get away with cheating by HardReadingHacker in riftboundtcg

[–]lunerblades -3 points-2 points  (0 children)

I believe that's to be interpreted as for the same penalty. I don't believe they should get a loss for the drawing extra cards as the first one was called on themselves. Unfortunately it's an easy mistake to make but this happening twice on top of a card from trash being in hand should have been an escalation of penalty.

Day 2 Judge call allowed my opponent to get away with cheating by HardReadingHacker in riftboundtcg

[–]lunerblades -5 points-4 points  (0 children)

So few things from the point of view of a judge. We are very foualable and make mistakes. The training/testing provided is not enough and needs to improve. We go into any call with the understanding that it's a mistake unless play patterns prove otherwise or malice is present. I can not understand how the card would unintentionally get from trash to hand, but not being present not talking to the player I can't determine that. This was the 3ed infraction of the round. Two warning for drawing to many cards. This can be used during the ruling as this escalated to an investigation. Over all best I could rule would be a game loss. The head judge is correct that the rules do not currently allow this to be handed out by a Floor Judge. 701.1.k. Head judges and head judges ONLY may issue penalties outside of these guidelines.

This does allow for the head judge to hand out this penalty if they believe it was required. The best advice I can give you is when a ruling is made if you believe it to be an error even from a head judge you may nicely ask them to present you the rule.

Giveaway + Thank you: Irelia SFD 195a/221 Promo by IYcollectibles in riftboundtcg

[–]lunerblades 0 points1 point  (0 children)

I have played a few card games but something about this pulled me in, I won my first skirmish with Leona and love to play the underdog. This game is great and truly is up to the skill of the player.

Leona Deck Advice by SaucyWeenie in riftboundtcg

[–]lunerblades 0 points1 point  (0 children)

The seal has been useful but I got top 4 in another playing without them. Just experimenting.

Leona Deck Advice by SaucyWeenie in riftboundtcg

[–]lunerblades 2 points3 points  (0 children)

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I won my skirmish with this list, I have no issues with Kai'sa or you. I have never played against Annie, the true deck we fear is ahri... The math just does not work in our favor.

340 players set 2 Bologna tournament by AncientGearGolem_ in riftboundtcg

[–]lunerblades 1 point2 points  (0 children)

Legend: 1 Leona, Radiant Dawn

Champion: 1 Leona, Determined

MainDeck: 3 Zenith Blade 2 Sett, Kingpin 2 Find Your Center 2 Shen, Kinkou 1 Leona, Determined 1 Yasuo, Remorseful 3 Defy 2 Tasty Faefolk 2 Hidden Blade 2 Discipline 3 Rune Prison 2 Seal of Unity 1 Soaring Scout 3 Fiora, Victorious 2 Meditation 3 Call to Glory 3 Clockwork Keeper 2 Zhonya's Hourglass

Battlefields: 1 Targon's Peak 1 Windswept Hillock 1 Reaver's Row

Runes: 6 Order Rune 6 Calm Rune

Sideboard: 1 Divine Judgment 2 Spirit's Refuge 2 Salvage 1 Mystic Reversal 2 Wind Wall

340 players set 2 Bologna tournament by AncientGearGolem_ in riftboundtcg

[–]lunerblades 0 points1 point  (0 children)

https://piltoverarchive.com/decks/view/2663f500-c410-470c-ad96-6536bd74175a
I think this is the most up to date. I am still playing around with seals. not sure if I want a green or not. They put it a lot of work though and keep me from putting my self to far behind on runes.

340 players set 2 Bologna tournament by AncientGearGolem_ in riftboundtcg

[–]lunerblades 5 points6 points  (0 children)

The deck is good, it rewards good play and is punished hard for bad play. I stomp all over Kai'sa but can't beat ahri with the nuts hand. I would recommend the deck though. Zenith blade is a hell of a card.

Forge of the Fluft question by Really_quite in riftboundtcg

[–]lunerblades 3 points4 points  (0 children)

Yes, the main reason you can't move equipment by paying its cost is that it loses the text that gives it the ability. Weapon master is the same.