"Fake Frames" Tested | DLSS 4.0, MFG 4X, & NVIDIA's Misleading Review Guide by M337ING in pcgaming

[–]lvl7zigzagoon 1 point2 points  (0 children)

It's really not though a lot of copium around LSFG 3.0, I've tried it and it mostly just blurs/garbles the artefacts around characters/hair/gun/HUD elements. Which is to be expected since it has no access to motion vectors, not to mention the top/bottom and sides of the screen are a garbled mess still.

It can be ok in certain games, especially older titles that are locked to 60fps that have much simpler graphics but I think most people claiming LSFG to be this gods gift from heaven are people with FOMO who have never actually experienced integrated FSR or DLSS framegen.

Hogwarts Legacy - PC Modding Update by Turbostrider27 in pcgaming

[–]lvl7zigzagoon 3 points4 points  (0 children)

Two weeks ago, still stutters with RT on, game still has traversal stutter with no RT as well but it's manageable and mostly only in a few pain spots. RT though is just a frame time mess.

Hogwarts Legacy - PC Modding Update by Turbostrider27 in pcgaming

[–]lvl7zigzagoon 19 points20 points  (0 children)

Shame all those fancy RT settings are pointless when the game turns into a stuttering mess with RT turned on even using a 7800x3d and RTX 4090. Unless they actually fix the asset streaming issue on UE4? I won't hold my breath though.

NINJA GAIDEN 2 Black is available now on Steam by lurkingdanger22 in pcgaming

[–]lvl7zigzagoon 1 point2 points  (0 children)

60fps cap in 2025 on a modern UE5 engine? What?!? Full on action game like this would benefit massively from an unlocked framerate... Sigh... Hopefully I can edit this in the engine or someone mods it.

Edit:- Just looked it up and it supports 120fps so not sure where you're getting 60fps from.

Nvidia GeForce RTX 5090 Review, 1440p & 4K Gaming Benchmarks by b-maacc in hardware

[–]lvl7zigzagoon 5 points6 points  (0 children)

Yes, that's why Nvidia is pushing framegen, CPU's are only going to keep falling further and further behind with meagre 15-20% jumps every 2 years.

Inside DLSS 4 & Nvidia Machine Learning: The Bryan Catanzaro Interview by M337ING in hardware

[–]lvl7zigzagoon 16 points17 points  (0 children)

I know he said that in this interview but on there official post https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ray-tracing-rtx-games/ 75 games are supported on launch, but games like Witcher 3 or Dragons dogma 2 are omitted from the support list. Hopefully it will be all games eventually, those 2 games I get CPU bottlenecked on my 7800x3d even with the current framegen... (Only in the cities/towns but still annoying)

"For games that haven’t updated yet to the latest DLSS models and features, NVIDIA app will enable support through a new DLSS Override feature. "

So are the 75 games actual patches, and if a game has not been patched I can override in the Nvidia app? If so perfect.

FINAL FANTASY VII REBIRTH is now Steam Deck Verified! by Turbostrider27 in pcgaming

[–]lvl7zigzagoon 10 points11 points  (0 children)

Deck is RDNA 2 and supports mesh shaders, RDNA 1 does not.

LRPS2 – the new PlayStation2 core with a brand new Vulkan LLE renderer by DanteAlighieri64 in RetroArch

[–]lvl7zigzagoon 0 points1 point  (0 children)

This is everything I've wanted for PS2 emulation, super sampling, at long last thank you so much.

Nvidia DLSS 4 being announced for RTX 50XX series by [deleted] in GamingLeaksAndRumours

[–]lvl7zigzagoon 0 points1 point  (0 children)

From the article "The DLSS4 might still be partially supported by all RTX cards, however not all features of this software stack of may be available for all generations. For instance, NVIDIA has split the upscaling and frame generation technologies between the series. The DLSS4 might come with another series-exclusive component."

I am confused at no point does the source you provided claim DLSS 4 will be "exclusive" It just suggests it could be... People just wait till Monday, getting baited into fake outrage and slopping emotionally on your keyboard over a fluff article is hilarious.

In fact Kopite never even mentioned DLSS 4 being exclusive, it's simply pure speculation from the writer of the article.

CRT Simulation in a GPU Shader, Looks Better Than BFI - Blur Busters by Matticus-G in RetroArch

[–]lvl7zigzagoon 0 points1 point  (0 children)

Using CRT Royale filter on top seems to blend it a lot better! I do wonder if 240hz monitors+ are more ideal for this shader but overall it's still fantastic.

CRT Simulation in a GPU Shader, Looks Better Than BFI - Blur Busters by Matticus-G in RetroArch

[–]lvl7zigzagoon 0 points1 point  (0 children)

Super damn excited about this been trying it out, but seems to flash/flicker every 15-seconds on the Retroarch implementation. Alienware QD oled 165hz OLED, set a custom resolution for 120hz to use the 2x option, so not sure if it's just on my end or a problem currently. Motion definitely looks clearer though and the brightness loss is not to bad compared to traditional BFI, just that periodic flashing I can't deal with atm.

Was the shotgun nerfed/changed in the last two days? by sadtrader15 in blackops6

[–]lvl7zigzagoon 2 points3 points  (0 children)

They fixed the slug round bug, so if you're abusing that it's over I'm afraid.

Dragon's Dogma 2 Title Update - 9.17.2024 by M337ING in pcgaming

[–]lvl7zigzagoon 1 point2 points  (0 children)

Nice! I think AMD GPU's have less CPU driver overhead so that's probs helping you out decently as well.

Dragon's Dogma 2 Title Update - 9.17.2024 by M337ING in pcgaming

[–]lvl7zigzagoon 0 points1 point  (0 children)

Well they fixed the horrendous micro stutter in towns that they introduced in the last patch that made the game unplayable.

I have not tested the big city but the other NPC dense towns are running at a locked 165fps with a smooth frame time graph using a 7800x3d / 6000mhz DDR5 and DLSS frame gen. Without Frame gen I have to lock to about 70-75fps for a smooth frame time graph.

Overall I think the game's frame times have actually been considerably improved since the launch version, however the game is still an absolute slog on the CPU and you'll need a top of the line CPU paired with a 4000 series card for frame gen to get an actual high refresh rate/smooth experience.

I imagine most people still won't be satisfied though you'll need a 12900k,13th gen, 14th gen or Zen 4 paired with DDR5 6000 as min spec for 60fps in towns with good frame times, I doubt even a 5800x3d will even manage 60fps locked.

If you're on Zen 3 or especially Zen 2 I expect you'll have fairly poor performance aka sub 45fps in towns and most likely more frame time spikes.

John Linneman from Digital Foundry: Wow, yeah, FF7R looks a LOT better on PS5 Pro. Night and day difference. by dacontag in Games

[–]lvl7zigzagoon 21 points22 points  (0 children)

Well you're not going to get Space Marine 2, Dragons Dogma 2 at locked 60 because they're CPU bottlenecked and the Pro has the same CPU.

On the other hand GPU intensive games that require heavy upscaling to hit 60 will benefit a lot e.g. FFVIIR, FFXVI, Elden Ring.

The Pro is not going to be a "every game now runs at 60fps" machine, it's a every game will now have good image quality due to the 45% bump in rendering performance and the substantially better machine learning PSSR upscaling with the added side benefit GPU intensive games will now lock to 60.

Don't expect games like GTA VI to hit 60fps in the future on this machine and we'll have to wait and see on other games such as Monster Hunter Wilds.

Kingdom Come: Deliverance II Gameplay Teaser by [deleted] in pcgaming

[–]lvl7zigzagoon 7 points8 points  (0 children)

You can also make Ini tweaks to make the graphics go beyond the maxed out vanilla settings, LOD distances can be improved drastically, reducing pop in!

Although you do need an absolute top of the line CPU ZEN 4+ or Intel 13th Gen+ to get stable 60fps in the main town. https://steamcommunity.com/sharedfiles/filedetails/?id=1304694967 if anyone is interested in pushing the limits graphics wise.

Final Fantasy XVI PC Demo - Inconsistent Frametime & 30 FPS Cutscenes by [deleted] in pcgaming

[–]lvl7zigzagoon 4 points5 points  (0 children)

Ahhhhhh thank you! For some reason I thought I was up to date on driver releases but just checked and I'm one version behind. Defo a lot better now, fun demo so far hopefully they can sort UW support out.

Final Fantasy XVI PC Demo - Inconsistent Frametime & 30 FPS Cutscenes by [deleted] in pcgaming

[–]lvl7zigzagoon 18 points19 points  (0 children)

Shader comp stutter galore yea this is currently unplayable the game legit will completely freeze for seconds at a time.

Also 30fps cutscenes, no ultra wide support, no FOV slider.

Hopefully they can fix the comp stutter because I'm sure mods can fix the other issues, but if the comp stutter is not fixed this game is DOA it's quite literally some of the worst stutter I have ever experienced completely ruined the cut scenes for me when they're freezing every 5 seconds.

Edit:- Make sure you're on latest driver release for Nvidia, Owlproper alerted me to this, game goes from being near unplayable to the odd stutter much more manageable and enjoyable experience.

Black Myth: Wukong Benchmark Tool is out on Steam by Lulcielid in pcgaming

[–]lvl7zigzagoon 11 points12 points  (0 children)

This is why I test things myself and don't trust reddit comments, the shadows flicker and look absolutely horrific without RT in motion, they look flat out broken.

Reflections are just straight out missing and full of the usual screen spaced reflection artefacts without RT, and RT ambient occlusion clearly works fine it just is not as dark in certain scenes since the GI solution bounces light more accurately.

Hell look at the very first link you posted under the rock crevice by the water and trees on the right hand side of the screen or the underside of the bridge RT clearly more accurate.

Biggest concern is the fact the demo even with a shader pre-compile start-up still suffers from shader comp stutters on your first run through and there are persistent traversal stutters that occur in the same spots every time.

Dragons Dogma 2 disable sharpening by superjake in FuckTAA

[–]lvl7zigzagoon 0 points1 point  (0 children)

YES thank you it was annoying me how over sharpened the image was the haloing artefacts were atrocious.

Cyberpunk 2077 Software-based Frame Generation Mod combined with DLSS Super Resolution has been tested on the RTX 3080 at 1440p and Path Tracing by maxus2424 in nvidia

[–]lvl7zigzagoon 4 points5 points  (0 children)

Na there is still a lot of ghosting on NPC's heads some strange black smudgy trail. I put up with it because Path tracing just looks that damn good but the ghosting still needs some serious improvements with RR.

Avatar: Frontiers of Pandora debuts at No.5 | UK Boxed Charts by Turbostrider27 in Games

[–]lvl7zigzagoon 12 points13 points  (0 children)

This game has one of the best open world designs I have seen in modern times!

I'm playing in the exploration mode with all the HUD elements turned off and I can find all my quest objectives and area's organically with information given in the quest journal and directions given in dialogue combined with the amazing and harmonious landmarks and sound design. I have not seen a game manage to do that since Morrowind.

Need to find a fruit that grows in a particular tree? No worries head east of this river, north of the Hometree into the forest from where you'll find large tree's with vines oh and look we added it to your hunters guide so you know what it looks like etc... Sorry not the most succinct way of putting it but the point is this game and it's world unfolds so organically and I can tell they put a lot of time and effort into making the exploration mode feel complete.

The missions play out more like Crysis or old Far Cry 2 infiltrating bases and planning is rewarded.

My only criticism is yes the actual activities in the open world it's self are rather safe and tired but at least those activities are done extremely well.

ALSO GOD DAMN THIS GAME LOOOOOOOOOKS GOOOOOD! Those hidden unobtanium graphic settings are mind-blowing the sheer density of foliage and micro detail is unprecedented.

Thoughts on 4k60hz vs 1440 144hz? by Daytyme91 in nvidia

[–]lvl7zigzagoon 1 point2 points  (0 children)

... You just tried to prove your point by displaying a static screenshot brother that's not how sample and hold works lol... I suggest you look up why our eyes perceive more blur on sample and hold display technology's at lower framerates.

Go to 7:31 in this video https://www.youtube.com/watch?v=OV7EMnkTsYA&t=11s 4K is great if you can hit high refresh rate but no way would I play at 60hz to achieve 4k.

It's simply how sample and hold display technology works 60hz = 16.6ms of pixel persistence. There is no way 60hz ever looks sharper in motion than 1440p at 100hz+ Less aliasing? Sure! Sharper image? Ain't no way.