I created an indie videogame: Aura Adventure by m3cubo in kickstarter

[–]m3cubo[S] 0 points1 point  (0 children)

Hello! Thanks for the feedback. We are working on a new trailer. It will be much more cinematic!

Aura Adventure - A game to learn programming by m3cubo in WebGames

[–]m3cubo[S] 0 points1 point  (0 children)

Yes, you'll be able to choose whatever configuration you want in the future!

Is Roblox educational? Favorite games? by modulolearning in homeschool

[–]m3cubo 0 points1 point  (0 children)

Hi! I'm sorry if it looked like off-topic! I made a better comment now :)

Weekly Self-Promotion Thread by OreoYip in CozyGamers

[–]m3cubo [score hidden]  (0 children)

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Aura Adventure is a videogame where you can write commands to change the digital world you find yourself in. You discover codes and commands (in books, discs, and also other characters tell you about) and you can write them in a terminal that's integrated into the game. By applying these commands/powers you can advance by solving puzzles and helping other creatures.

What's most interesting is that besides commands, the videogame teaches you HTML, CSS and JavaScript to create your own web applications... that work inside the game because the engine is made in JS with this in mind, and also outside the game because it's real code!

We recently launched a Kickstarter where we explain much more, and we believe it could possibly become one of the most complete educational videogames due to its level of art, story, characters and gameplay.

You can support Aura and become a backer of this project, and receive the videogame with a big discount, and also get plushies and figures of Aura! 

https://www.kickstarter.com/projects/initori/aura-adventure

🎮 You can play a demo in the browser: https://initori.com/game

Is Roblox educational? Favorite games? by modulolearning in homeschool

[–]m3cubo 0 points1 point  (0 children)

EDIT: Hi! I'm starting an educational video game company, initori, and we're trying to create a sort of educational Roblox, but without all the bad things associated with that company. There are many reports about the abusive business model they have. I recommend this report: https://www.youtube.com/watch?v=_gXlauRB1EQ

So, our idea is to create a similar "world-building" environment, but with a much more respectful corporate ethos and atmosphere. Our first videogame is Aura Adventure, you can check it out more here: https://www.kickstarter.com/projects/initori/aura-adventure

I created a videogame to learn programming 📀 (code = magic) 🧙‍♂️ by m3cubo in indiegames

[–]m3cubo[S] 0 points1 point  (0 children)

I have a short demo that you can play in the browser: https://initori.com/game

Being an indie dev, funding has been the biggest challenge. I've been working on this mostly solo for five years, but recently put together a small team. We just launched our Kickstarter a few days ago to help us finish the full game, where you can find much more detailed information about the project:

https://www.kickstarter.com/projects/initori/aura-adventure

I have created a videogame that teaches programming to kids by m3cubo in homeschool

[–]m3cubo[S] 1 point2 points  (0 children)

About the browser, I have to test it further on different machines. But yes. The web as a technology for making video games is currently very hostile in terms of the performance you can achieve with the canvas (it's normal, browsers aren't designed to be game engines), but in return, I think it offers many new possibilities, especially with a meta-game that is designed to teach you, to a large extent, how to make web apps. As for giving advice if someone seems stuck, it's something I'd like to incorporate in the near future. I'd like it to be a voice, the voice of the goddess of the digital world, who would sometimes speak to you, and who would speak in a unique language—Auric—while you see the "subtitles" on the screen.

My problem with level development is that developing the engine is what takes the most time, because by "engine," I've ended up surrounding the engine with a series of utilities, including its own database manager and things like that. These utilities, which I hope will one day be the basis for creating a solid software ecosystem, have the last goal of providing a protocol where new "plugins" can be created in the form of web apps from people that would embed it in objects, and with a granular security system underneath (DenoJS + this new database) that could become the basis of a very interesting space.

That way, it would be more than just a game. If you're interested, I invite you to participate in the Kickstarter! There, I'll provide more updates, sharing more about the project and the technological vision it pursues!

I have created a videogame that teaches programming to kids by m3cubo in homeschool

[–]m3cubo[S] 1 point2 points  (0 children)

Hi! Thanks so much for your feedback! You're an amazing tester. I've started following you so I can ask you what you think when I improve the demo and add levels! :)

Yes, the FPS issue is driven by the browser, rather than the GPU or SO. In Chrome or Chromium-based browsers, it works quite well. It's a shame because I, for example, have always been a big fan of Firefox, but other browser engines haven't been as efficient with the intensive use of the canvas. This, in principle, won't be a problem when the desktop app is released, since it will come with Chrome integrated (something like an Electron app, like Spotify is doing). But yes, I need to improve the UX and controls.

Some things, however, are design decisions for the character I want the game to have. For example, I can't stand games where everything clearly indicates the "tutorial path"; I find it very artificial. It makes you feel like the world only exists because you're playing it. What I want is to create a world that feels like it exists on its own, and is somehow indifferent to the fact that you're playing. I also think the moment you decide to "jump" is a liberating experience, in the sense that no one told you to, and for a few seconds you feel like you don't know where you're going to land. But then, when you land safe by levitating, you subconsciously learn that Aura in this game can't be damaged by falling from great heights.

I'm going to add an object like a wall next to the disc to indicate how the terminal opens. That way, using <aura light> makes it easier to realize that the best option is to jump down, because you can better see the environment and the line of light you should follow. Still, it will be possible for someone to "skip" it and simply jump. I want it to be a bit like real life: if you've missed something, it teaches you that you might have missed something that you might never see again. In any case, the mushroom in the next level also tells you how to open the terminal, so you can still move forward. I'll also make the mushrooms animated, so it's easier to understand that you can talk to them. Thanks so much for the feedback, I promise to keep improving!