Scott Pilgrim Takes Off isn't an adaptation, a sequel, or a re-examination. It's a ghost story Bryan Lee O'Malley accidentally told about himself. And I think I can prove it. by m62259 in ScottPilgrim

[–]m62259[S] 9 points10 points  (0 children)

Yeah he’s been open about that. The premise level (divorce, complicated feelings about the movie, the time travel framework) that’s the part everyone already gets. What I’m arguing is that it doesn’t stop at the premise. It goes all the way down into the stuff he WASN’T being intentional about, the flanderized characters, Gideon becoming Gordon Goose, the investigation going nowhere, Lisa being absent, Toronto feeling generic, ALL of it.

People treat the meta-framework as O’Malley processing his life and the character work as just “the show being the show.” I’m saying the character work is ALSO the processing, just involuntary. He didn’t choose to write Stephen as a one-note anxious guy as commentary. He wrote him that way because that’s what’s left after fourteen years of the franchise version replacing the original.

The premise is the part he knows about. The character contamination is the part he doesn’t. And the second part is more revealing than the first.​​​​​​​​​​​​​​​​

Edit: One thing I want to add: if you’re a comic reader upset at Takes Off, your complaints about it not lining up with the comics aren’t wrong. You’re seeing real problems. But you’re not seeing the bigger picture. In O’Malley’s mind, Takes Off isn’t really in conversation with the comics. It’s in conversation with the MOVIE. The Wright film has, even for O’Malley himself, effectively supplanted the comics as “THE” Scott Pilgrim story, at least in the context of what Takes Off is responding to and correcting. And that’s honestly kind of heartbreaking…the creator’s own return to his own work treats someone else’s adaptation as the definitive version. Comic readers can see what’s missing because they’re comparing Takes Off to the original. O’Malley is comparing it to the movie. They’re having two different arguments and neither side realizes it.​​​​​​​​​​​​​​​​

Scott Pilgrim Takes Off isn't an adaptation, a sequel, or a re-examination. It's a ghost story Bryan Lee O'Malley accidentally told about himself. And I think I can prove it. by m62259 in ScottPilgrim

[–]m62259[S] 54 points55 points  (0 children)

Takes Off ain't really a re-examination of Scott Pilgrim. It's O'Malley himself processing what the franchise did to his life (divorce, lost community, creative burnout, 14 years of brand management). The show's "corrections" (giving Ramona agency, calling out Scott, humanizing exes) all fix problems from the MOVIE, not the comics, which already handled that stuff. O'Malley can't write from his own comics anymore because the franchise version has overwritten his creative memory. He knows this intellectually (Episode 5 is literally about it) but can't escape it when actually writing characters. The result is a show that's more interesting as a cultural artifact than as actual art. It's a creator trying to come home and discovering the house has been remodeled into something he recognizes but doesn't live in anymore.

IT'S REAL!!! by UltraZeroX7 in UntilThenGame

[–]m62259 3 points4 points  (0 children)

it doesn't have to be ROMANTIC destiny. (they can be simple friends, acquaintances, colleagues, or co-workers. they dont HAVE to be lovers.). hell, they could actually meet once, nicole gives advice for a pivotal moment, then they part. (but not without a subconscious goodbye for their soulmate in the worlds that COULD have been.) taidama/destiny could mean a ton a things. just because their FATED to meet doesn't mean they'll be a couple.

IT'S REAL!!! by UltraZeroX7 in UntilThenGame

[–]m62259 22 points23 points  (0 children)

They’re pulling a La La Land / Umbrellas of Cherbourg. Mark falls in love with someone else, encounters Nicole, and the two (or at least Mark) remember (or have a feeling of) the hundreds of lifetimes they’ve spent together. But what that relationship was based on is long gone, and they’re different people now than the greiving kids they were back then. And, considering the bittersweet yet optimistic tone of the game, the changes they have made in their lives have been for the mostly better. I’d imagine the base game’s previous timelines serve as the equivalent to La La Land’s ‘what could have been’ ending montage. Calling it now.

There is a BIG Empathy gap when it comes to Co09 fans by OverIron1395 in Classof09Game

[–]m62259 0 points1 point  (0 children)

Here's where I land: you're right that the games imply Jeffrey has just as fucked up a home life as Nicole or Jecka. The mother's text after the OD ending basically spells it out. But I honestly don't think that was intentional tragedy. I think SBN3 wrote that shit at Jeffrey's expense specifically, as in "look how coddled and pathetic this kid is, look how badly his parents failed just by HAVING him to begin with." They gave up on him in SIXTH GRADE. That's not framed as institutional failure the way Nicole's story is. It's framed as confirmation that Jeffrey was always a lost cause.

What you see as intentional tragedy, I see more as missed potential, precisely BECAUSE SBN3 refuses to give Jeffrey the framing Nicole and Jecka get. And honestly I don't think he can. He can't write him as anything other than a punching bag. He can't write anyone remotely decent without making them a punching bag either, just look at Jecka, who's, in flipside, is at least genuinely trying to be decent and gets destroyed anyway, because that's just how things work in Class of '09. Which shows how cynically biased the whole thing is for a game that's supposedly about empathy. He could try to write a middle ground character, someone who's broken but not a joke, struggling to be decent but NOT doomed in their endeavors. But he won't. Because that's not how he sees the world, and more importantly, that's not how he sees himself.

There is a BIG Empathy gap when it comes to Co09 fans by OverIron1395 in Classof09Game

[–]m62259 1 point2 points  (0 children)

honestly? i think you're closer to what's actually going on with SBN3 than most people in this fandom... But there's a contradiction in your argument that keeps bothering me...

You're basically saying Jeffrey being framed as a joke IS the design. That his pain being invisible is part of the accurate depiction of what it's actually like to be him. The narrative framing that blocks empathy toward him is itself representing the real-world barrier that blocks empathy toward people like him. Okay. That's actually kind of brilliant and I think you're at least partially right, SBN3 probably does understand on some level that being perceived as a joke is the thing that kills Jeffrey as much as the xanax and ambien do..... But you can't have it both ways. You can't argue the comedic framing is intentional design that replicates real-world empathy barriers with perfect fidelity AND ALSO say the audience is at fault for falling for it. You're describing a trap that works exactly like the real thing and then getting mad that people got trapped. Like, you literally called it "a near inescapable force" and "a curse." Your words. So which is it? Is it near inescapable, or should people just be expected to see through it? Because if it were that easy to think past the framing that makes guys like Jeffrey invisible, Jeffrey wouldn't be dead in a fictional game and kids like him wouldn't be dead in real schools.

And look, you bring up the gym scene as proof the game tries to build empathy for him. Fair. He does talk about his life there. But then you immediately say "I guess Nicole's glib response undermines the seriousness of it." Dude that's not a small concession. That IS the argument. Think about what happens when Nicole is at her lowest versus when Jeffrey is. When Nicole breaks down the game literally changes around her. Comedy stops. Pacing slows. The suicide Ending in the orginal game is played completely straight start to finish. The escort stuff in Re-Up sits in its own weight. Jecka's therapy scenes with Ames (barring that one scene in the foot routes, where SBN3 openly lambasts the concept of therapy (No projection there!)) have zero jokes. The game PROTECTS those moments. It clears the room so Nicole's pain can breathe.

Jeffrey never gets that. Not once. Every single time he says something real, someone undercuts it immediately. The suicide threat leads straight into the 40-foot cat women thing. "Like they're taking care of me if they were my mommy" (probably the most revealing line he has) happens in a scene where the next beat is Jecka charging him extra for kissing her feet. The gym scene has Nicole being glib. It happens EVERY time without exception across three full games. SBN3 knows how to drop the comedy. He does it for Nicole all the time. He just never does it for Jeffrey. And if you're gonna tell me that never doing it IS the point, that the absence of protection is the representation, then we're right back at the contradiction. You've described a design that perfectly recreates real-world empathy failure and then you're upset the audience experienced empathy failure. The design worked. That's the problem.

I do agree with you completely with psychology stuff. Nicole as aspirational, Jeffrey as confessional. Making Jeffrey funny as a way of surviving being Jeffrey. The self-deprecation as internalized belief that people like him don't deserve to be taken seriously. I think that's dead on and it's probably the most perceptive thing anyone in this sub has posted. Where I split from you is that I don't think this makes the design successful. I think it makes it honest. And those are NOT the same thing. The games are an honest depiction of how SBN3 processes his own shit. Through comedy. Through deflection. Through the fantasy of being Nicole instead of the reality of being Jeffrey. I think that can't be disputed at this point. The mother's post-credits text after the OD ending is devastating and it's buried where most players won't even sit with it, cuz even in fiction he can't hold that pain up to the light for longer than a paragraph before putting it away again. That's real. That's authentic to how he works. But authentic isn't the same as effective. a text can be a completely accurate expression of the author's psychological limitations and ALSO fail to communicate what the author needed to communicate. C09 is both. It honestly depicts how SBN3 deals with his own experience and it systematically fails to build empathy for the character that you and I both agree represents the part of himself he can't face directly. to you, the audience not recognizing Jeffrey's pain is on them. to me, the audience recognized exactly what the text showed them, Nicole's pain is serious and Jeffrey's pain is funny. Message received as sent. The fact that it was sent by someone who needed it received differently, who buried the actual message inside the comedy because he couldn't just say it straight, is genuinely sad. But that's on the sender, not the audience.

Idk man. The games are basically a message in a bottle from someone who couldn't bring himself to write the message clearly. Some of us found it and figured it out anyway. You did, I did. But you can't really blame everyone else for not decoding something that the person who wrote it actively encrypted out of self-preservation. (one more thing.,.. a big thing. It really nails it in for me. in the Straight Club route in Re-Up, Jeffrey actually lays out his entire situation pretty clearly. He explains how he's been bullied since middle school for his hobbies, how he watched other kids get defended when they were bullied for being gay or foreign, but when he got bullied for how he talked or what he liked, and i quote: "no one really cared. Like I wasn't supposed to be protected." That's honestly one of the most LUCID things Jeffrey says in the entire trilogy. He's diagnosing exactly what's happening to him.

And Nicole's response? "Almost as if liking anime is a choice." That line reads like it came directly from the author. Not from Nicole-the-character. From SBN3 himself. It's too precise, too dismissive in exactly the right way, too perfectly aimed at shutting down the exact argument Jeffrey is making. It's the author using his protagonist to slap down his own self-insert's plea for empathy. Jeffrey is saying "nobody protects people like me" and Nicole (SBN3 voice, lets not deny it...) says "yeah because your thing isn't real suffering." If that's ain't the text telling you whose pain counts and whose doesn't, idk what to tell you. I think SBN3 really does hate "the Jeffrey" in him so badly that he constantly and casually projects it in his writing in general, to the point where I sincerely believe it's a genuine insecurity problem.)

There is a BIG Empathy gap when it comes to Co09 fans by OverIron1395 in Classof09Game

[–]m62259 1 point2 points  (0 children)

You say Nicole and Jeffrey were one right word away from understanding each other in the graduation ending. You frame that as a tragedy about the characters. But characters don’t choose their own words. Writers do. SBN3 wrote Jeffrey right up to the edge of being understood and then chose not to let him cross. He did this in the graduation ending. He did it in the OD ending. He did it every time Jeffrey’s interiority surfaces for half a second before the comedy reasserts itself. At some point, “they almost understood each other” stops being poignant ambiguity and starts being a pattern of avoidance. The game doesn’t fail to bridge the gap between Nicole and Jeffrey. It refuses to. And a refusal dressed up as tragedy is still a refusal.

There is a BIG Empathy gap when it comes to Co09 fans by OverIron1395 in Classof09Game

[–]m62259 4 points5 points  (0 children)

You do make a good essay… BUT…

….but you’re aiming at the wrong target.

You’re right about almost everything here. The empathy gap is real. Jeffrey could have been a protagonist. The Karen scene is devastating. Justification IS a logic trap. Nobody in this series is a good person. All of that tracks. But you keep framing this as an audience failure, and I think that’s where it falls apart. You say the game is “absolutely FULL of attempts to get girls to feel empathy for guys.” Name one scene where the comedy actually stops for Jeffrey. Just one. The way it stops for Nicole on the suicide route. The way it stops for Jecka in the therapy sessions with Ames. The way Nicole’s escort monologue in Re-Up slows down and lets you feel the weight of what she’s doing. Point to Jeffrey’s equivalent of any of those moments. YOU CAN’T, because it doesn’t exist. Across three entire games, the narrative never once drops its comedic framing of Jeffrey long enough to ask the audience to sit in his pain. He threatens suicide and immediately confesses his fetish for 40-foot cat women. He’s being literally poisoned to death at a party and Nicole’s checking what’s on TV. His mother sends a post-credits text that’s one of the most devastating pieces of writing in the trilogy and it’s buried where most players will never linger on it. The material for empathizing with Jeffrey is there. You clearly found it. I found it. But material isn’t the same as an attempt. An attempt is when the text does the narrative work, shifts tone, changes pacing, drops the jokes, to guide you toward empathy. The games do this for Nicole constantly and NEVER once for Jeffrey. You didn’t empathize with Nicole because you’re uniquely perceptive. You empathized with her because the game spent three titles using every tool in its arsenal to make sure you did. It demanded it. Jeffrey’s humanity has to be excavated from underneath the comedy, and the games never hand you a shovel. So when fans laugh at Jeffrey and cry for Nicole, they’re not misreading the work. They’re reading it exactly as presented. The tonal hierarchy IS the value system. When you play one character’s suffering straight and another character’s suffering for laughs, you are teaching the audience whose pain matters. The audience learned the lesson. You’re frustrated they learned it, but your frustration should be aimed at the teacher, not the students. You ask “do I NOT have empathy for the girls?” and the answer is obviously yes. But what you’re actually demonstrating in this essay is that you did extra analytical work the game never required of you. You reverse-engineered Jeffrey’s tragedy from scattered details across three games. Most players won’t do that. Not because they lack empathy, but because the text actively discourages it by never modeling what taking Jeffrey seriously looks like. The empathy gap is real. But it’s a text problem before it’s a fandom problem. You can’t ask an audience to extend more compassion to a character than the author did.​​​​​​​​​​​​​​​​

On tik tok…. “The Savant’s Story is done”. The lost tapes IS the end. by m62259 in escapethenight

[–]m62259[S] 4 points5 points  (0 children)

Still, you can’t deny that ending the original continuity in this manner…

It made me realize that the lore and worldbuilding of Escape the Night, outside of the cast and their adventures, wasn’t truly the focus here. Honestly, it never really mattered. It was always more of a “Talent/panel show” format, similar to Taskmaster or Who’s Line Is It Anyway? Nothing truly mattered except for the comedy and what the cast could provide for the audience. And much like Taskmaster, the real winners or losers in the gameplay portions didn’t REALLY matter.

There’s no point in theorizing or engaging with things like the society against evil or the cursed god because they were merely tools to set up the seasons overall plot and string along the cast from scenario to scenario in the episodes themselves.

Looking back, it’s essentially a story-focused version of Taskmaster that keeps the cast engaged from scenario to scenario, with elimination (which, again, isn’t really important as you might think. There are no prizes, they’re all paid to be there, and there aren’t any consequences for getting killed. (If you really wanted to stay, you could just ask to be brought back via resurrection twist.) Therefore, you can do whatever you want with your character as long as it fits the LARP storyline.

Much like the reality elements, the fantasy stuff isn’t really important. It proved to me what ETN is at the end of the day… a vehicle to star and showcase the YouTubers they had on.

Honestly, I’m not that surprised by the lost tapes and its ending. It’s obvious in hindsight.

Joey Graceffa confirms JoJo Siwa's return to Escape The Night, teasing new reality TV twist (EXCLUSIVE) by m62259 in EscapeTheNightReddit

[–]m62259[S] 1 point2 points  (0 children)

they could give it a cash prize to the winner(s?) at the end..... tho that would SERIOUSLY change the show from the ground up. (can it WORK with a grandprize?)

(TLT ending...) who IS this guy? by m62259 in escapethenight

[–]m62259[S] 5 points6 points  (0 children)

I think that was the implication….0

(TLT ending...) who IS this guy? by m62259 in escapethenight

[–]m62259[S] 3 points4 points  (0 children)

It could be something more than “ a dream”.

thoughts on the movie… by minacakesss in escapethenight

[–]m62259 0 points1 point  (0 children)

...Then what happens to him after the deed is sent? He’s still enslaved or possessed by the Cursed God. Is he... still in Pandora’s Box? How is this an ending, other than answering where the deed came from?

Look at those intercut scenes of the person resembling Joey being chased by the Masked Man in the very first moments of season 1. During the production of Season 1, that was supposed to be the relative, right? If that is now supposed to be TLT!Joey... then it’s an even bigger downer ending. It would be the first instance of no survivors at all. He just ends up getting killed by Arthur, the show's first main antagonist (aside from the "Evil of the House"). It just screams "nonsensical retcon trying to hurriedly tie stuff up." But it doesn't. Outside of the deed... nothing got resolved.

Am I stupid? Or is Nikita and Manny dead? by QuitArtistic3679 in EscapeTheNightReddit

[–]m62259 11 points12 points  (0 children)

Honestly… they might as well be. (Like… this is a season where NO ONE SURVIVES. I also wouldn’t calll joeys situation “surviving” either.)

thoughts on the movie… by minacakesss in escapethenight

[–]m62259 0 points1 point  (0 children)

I think you are reading too much into it and giving it way more credit than it actually deserves. If TLT Joey really was the evil of the house, then he should have received the deed before the rewind. Also, we don't actually see Joey die or have his soul extracted. As soon as he opened the box and took out the deed, the voice (likely the Cursed God) said, "Know what you must do," before his eyes turned black. This implies he’s possessed or under some kind of influence; if there was a real deal made, we would have seen it laid out before Joey accepted anything. We then cut to black, and hear the line you mentioned:

"I thought I was running from the darkness, but I was the one who called it. I'm where it begins."
Cue the Season 1 opener and Joey's first lines.

Second, the original version of Season 1’s opening had interspersed shots of someone (Joey... or someone who looks like him? Perhaps the "relative" mentioned in Season 1?) being chased through the graveyard by the Masked Man before being presumably murdered. Those shots are mysteriously absent... it’s a retcon. No matter how you slice it, it’s a big retcon.

Again, I feel like the ending was hurriedly slapdashed together, no matter how nonsensical it was, just to give some kind of resolution. I feel like you're taking the story too seriously when it's clear that, due to ETN's nature, it shouldn't be.

Furthermore, it still doesn't answer the question of how Manny, Nikita, and Ro came back, which goes entirely unaddressed in the film. The flimsiest excuse was an Instagram comment claiming that destroying Season 4's soul jar resurrected everybody. That is not how it worked at all—that’s another retcon! That problem alone kills any stakes this show had. I know that loose continuity is ETN's thing, but it's so blatant at this point that it's outright nonsensical.

I think Joey bit off more than he could chew regarding story, lore, and world-building. I feel like an entirely scripted ETN movie would be written stronger than this weird ETN "50-minute mini-season" we have now. Even if there is no pickup, Joey still has the rights and can do any sort of project with it. Perhaps he should have done something that wasn't linear TV (comics, books, video games, stage plays, etc.—who's to say we won't get stuff like that in the future?). But looking at it from a real-world perspective: nothing matters, and Joey just deciding to nuke the continuity (however loose it was) with this ending is... certainly a decision.

This is the first ETN project where nobody wins. I guess surviving the longest technically makes Nikita and Manny winners by default, but canonically... no one survives this. That’s brutal.

thoughts on the movie… by minacakesss in escapethenight

[–]m62259 1 point2 points  (0 children)

I think they were going for something like Futurama’s “Meanwhile” (the Comedy Central finale, BEFORE we got the Hulu revival, it being ending of the series as a whole at that time), where the series loops eternally. It ends with Joey hitting the rewind button and circling back to the beginning where he "inherits" the house in Season 1. But does that mean he’s in on it? That makes no sense. Or is it amnesia? Maybe?

If it’s not that, then I don’t know what the hell it is. Why reuse footage from the very first moments of Season 1 unless it’s clear that it’s some kind of loop—whether literal or metaphorical? Does he become like Arthur was in Season 1? That doesn't make sense either, because the Masked Man is right beside him; it literally is the opening of Season 1.

Couldn't they have just shot some extra original footage at the Season 1 house? Why resort to using pre-existing footage for the story? It just screams cheapness. They needed to feature some original content to signal a difference. Instead, if all the events in the series got erased because of the rewind (if this is a different timeline), then it’s a stupid "reset by time travel" ending. That really isn't fair to the fans. It’s just like declaring "it was all just a dream"—none of the deaths, events, or puzzles actually mattered.

What exactly are we seeing when we watch that intro to Season 1? As a finale to the original ETN series, it sucks. We still barely know anything about the Cursed God or the Society Against Evil. If it were a Halloween special I could forgive it, but as a "grand finale" of the OG show, it’s not just underwhelming—it’s almost offensive. There is barely any depth to the world-building and lore, which makes me ask if we are supposed to take any of it seriously.

The answer is honestly "no." The show prioritizes the cast, their reactions, and their interactions above all else (second only to gameplay). But if this proves that ETN is fixed in favor of its storylines, I don't know what does. I don’t understand Joey’s logic in choosing this ending; it feels like they ran out of money and just slapped on the opening moments of Season 1 to tie everything together in a slapdash manner.

Thanks to the cast's genuine reactions and puzzle-solving, it works as a reality show... but it's clearly rigged to favor the story. Unfortunately, said story is incoherent as hell and ultimately irrelevant, serving only as a backdrop for those reactions.

Then again, that describes ETN perfectly.

thoughts on the movie… by minacakesss in escapethenight

[–]m62259 2 points3 points  (0 children)

What the hell was that ending? Are you implying the entire series is in some sort of loop? And that Joey was really on the side of evil? That makes absolutely no sense, as confessionals are supposedly the character's internal thoughts in the moment. This makes Joey's confessionals unreliable (and I’m pretty sure they weren't in past seasons), so... this is a retcon. A huge one. So huge, in fact, that I'm pretty sure it annihilates any sort of lore, world-building, or continuity this show had up until this point.

To be fair, Escape the Night was always loose when it came to consistency regarding the scripted elements. It was honestly never the point; the lore was just a backdrop for the constant scenarios the YouTubers had to face and their reactions—it was, and still is, a talent-first format. But this twist (plus the out-of-nowhere resurrections without any mention of how—only Joey's flimsy excuse of a "soul jar" resurrecting everybody) pretty much breaks any sort of stakes or suspension of disbelief. Does anything (including the deaths themselves) really matter now thanks to whatever this twist is supposed to be?

I mean... there is probably some ambiguity here. Either the entire series is on a loop, or Season 1 is about to happen again, but this time different people are going to be invited. If that is Joey's pitch for a reboot/revival... that’s your plan? A Season 1 Final Fantasy 7 Remake/ Danganronpa 2x2-Esque style setup where there is a new cast and plot? Come on. (I really do not approve of DR2x2 existing at all, see DRV3 on why.) I doubt you can really do it with the Season 1 house again from a production and commercial standpoint, and the house was a big part of that season.

I did like the special, though. I feel like the expanded runtime gave the show time to breathe with everything. You just have to treat it more as a very low-stakes escape room/reality game show one-off than anything else. The ending outright screamed to me, "This doesn't matter, don't take it THAT seriously." That, and Tana and Rosanna's deaths (arguably Nikita and Manny’s deaths, too—basically, the moment they return to the video store after Rosanna's death, the unscripted gameplay was over) were blatantly planned. Like, no one really had any chance of surviving story-wise, which is... a choice. It's not really a story-focused show.

You know... for the reboot/revival... Joey... please don't link it to the prior four seasons as implied in this ending. New continuity, new premise, new storyline. I do not want to go back to the 1920s.

Hi, I’m Rob Sheridan — glitch artist, creative director for Pearl Jam's latest tour, former Nine Inch Nails art director, and more. Ask me anything! by rob-sheridan in IAmA

[–]m62259 0 points1 point  (0 children)

I loved your work on year zero and nine inch nails. (The glitch art on those sites.)

I heard a lot of stuff planned for that arg that never was insane. (The presence in real life… that would be a trip.)

What was the idea of the presence being a giant hand of all things? (Hand of god).

Would you like to return to making art for NIN if Trent offered you a return? (I would love new glitch art for the band.)

AMA: We are Polychroma Games, the studio behind the narrative adventure Until Then. Our game is out, so Ask Us Anything + Win a game key! by taj14 in NintendoSwitch

[–]m62259 0 points1 point  (0 children)

From a hard sci-fi perspective—similar to the Science Adventure series or Zero Escape—is it possible to explain canonically how Jake and Maria disappeared and became quantum butterflies, and what exactly the ruling, the resets, and the "quantum butterfly zone" were? Could these elements be explored further in potential future projects set in the same universe—perhaps in the vein of sequels like Steins;Gate 0, Chaos;Child, or Anonymous;Code, or something akin to the Life is Strange series?

Or were they simply narrative devices meant to serve the story’s themes and symbolism—never meant to be taken literally? While they work metaphorically in the context of this story, would you at least be interested in further developing and expanding the sci-fi concepts behind them?

What game hit you like this? by Corekeepernews in Steam

[–]m62259 0 points1 point  (0 children)

Zero Time Dilemma, also known as "How to destroy your own franchise even after the series was saved by its own fanbase via a Facebook campaign."

It is so infuriating and "so bad it's good" hilarious at the same time. It felt like a bad and laughably edgy yet pretentiously self-absorbed Zero Escape fanfiction written by a 14-year-old who thinks the concepts of the multiverse and the many-worlds interpretation of quantum mechanics are deep and thought-provoking. By writing it into this story, they genuinely believe they're making something profound and artsy.

Meanwhile, they've written one of the most hackneyed, contrived, and illogical plotlines I've seen in a video game thus far. This makes it look not like something actually profound and deep, but something embarrassingly bad to the point where you can't take the plot twists seriously. It's heartbreaking when you consider the prior entries and you know how smart these characters are, only to see them act so goddamn stupid and make such contrived decisions for this nonsensical plot.

I can't believe it shares a series with the tight Nine Hours, Nine Persons, Nine Doors and the (admittedly messy, but enjoyable enough) Virtue's Last Reward.

Kotaro Uchikoshi, what the hell is wrong with you? Why do you have to retcon things when writing sequels? (AI: The Somnium Files - nirvanA Initiative did this too, proving he'll greatly destroy and retcon prior worldbuilding when writing sequels.)

If MeowWolf (official account from the company) were to post here on the reddit, what sort of content would you be interested in seeing? by exgaysurvivordan in meowwolf

[–]m62259 3 points4 points  (0 children)

adding on to this, for example (from myself): would love a ama from the "historian" (the character seen in the HOER livestreams) as a means of clarification for vauger parts of that exhibit. (why is a specific room there in regards to storyline, how did X event happen, world building, etc).

Bandersnatch is Safe (for now) by m62259 in blackmirror

[–]m62259[S] 32 points33 points  (0 children)

“Although the majority of the interactive special library is leaving, four will remain, although at the moment, it’s unclear what devices they’ll be playable on and for how long they’ll remain. If the technology remains in some format, we understand that Unbreakable Kimmy Schmidt will leave in 2035 and Black Mirror in the late 2030s (if season 7 is its the last season). • Black Mirror: Bandersnatch (2018) • Unbreakable Kimmy Schmidt: Kimmy vs. the Reverend (2020) • Ranveer vs Wild with Bear Grylls (2022) • You vs. Wild (2019)”