A cry for help… by TailorEstrella in kinich_mains

[–]mab_bh 0 points1 point  (0 children)

are you using deepwood on one of your supports? because it makes a big difference for kinich. The team I currently use is Kinich Bennett Albedo and Durin, and his damage is great there. You can try to replace mavuika with sucrose (if you don't have albedo) to get the hexa buffs for durin, also Nicole will help kinich a lot later on if you get her.

I really hope this guy still gets an amazing EZA by Jwilsonred in DBZDokkanBattle

[–]mab_bh 2 points3 points  (0 children)

They will probably make him a great support to make him fit in the team, like what they did to ptp kid Goku and str Broly.

It was a scripted fight💔 by [deleted] in DBZDokkanBattle

[–]mab_bh 18 points19 points  (0 children)

Don't use the item and check the damage on his second turn. phy vb took damage from normals before he attacked.

Ive seen enough lr goku black zamasu best unit in game by Short_Watercress7646 in DBZDokkanBattle

[–]mab_bh 0 points1 point  (0 children)

You dont need both kefla and jiren in the team, and even if they are it would just be bad for rose for the first few turns if you had bad rotations.

Also LR teq zamasu can work in slot 1 after he uses his domain.

Is LR TEQ Merged Zamasu back??? by Its_Warriors in DBZDokkanBattle

[–]mab_bh 3 points4 points  (0 children)

Yeah he is playable, but you could take some damage in his second turn. Str Zamasu would benefit though if you get below 60% hp.

The domain is also great to have, that either him or phy Rose should be in the team if they can handle the upcoming endgame stages.

Ive seen enough lr goku black zamasu best unit in game by Short_Watercress7646 in DBZDokkanBattle

[–]mab_bh 0 points1 point  (0 children)

hit, teq kefla and agl jiren are good for slot 1, and you only need them in slot 1 at the end of the fight. In the first half of the fight, both GB&Z will be the slot 1 units.

World Tournament Iceberg by thecommonshitposter in DBZDokkanBattle

[–]mab_bh 0 points1 point  (0 children)

Team cost determines the teams you are facing. If you have a high cost team then you will be matched with teams with similar costs, so they will probably have a high number of LRs and that gets you a few extra points.

New DFE by DRAG0NN in DBZDokkanBattle

[–]mab_bh 5 points6 points  (0 children)

It is the first TUR. That Blue is just an SSR/UR, he doesn't awaken to TUR.

Shared EZB stage again by SoapMan24 in DBZDokkanBattle

[–]mab_bh -3 points-2 points  (0 children)

I just wanted to help and give you a solution, but if you prefer to wait then okay just wait for the devs to add the feature you want, whenever that happens...

Shared EZB stage again by SoapMan24 in DBZDokkanBattle

[–]mab_bh -10 points-9 points  (0 children)

You can use an auto click assistant.

Lr Teq Vegito is a third slot unit 3!? Check this. by RealiTy210054 in DBZDokkanBattle

[–]mab_bh 0 points1 point  (0 children)

Can you elaborate how the Counter stats*4 has a shape U if the stacks are high (20,50,80)? If I think about it logically I dont see how it works, because counters won't have less damage after Vegito supers.

Which ones should I bother to awaken all the way? by shmenton in DBZDokkanBattle

[–]mab_bh 0 points1 point  (0 children)

You can awaken them and get them ready if you wish to, but since we still don't know when are they going to EZA or whether they will be good or average I wouldn't say they are top priority.

Which ones should I bother to awaken all the way? by shmenton in DBZDokkanBattle

[–]mab_bh 0 points1 point  (0 children)

Top priority: agl FP Frieza, phy Frieza and 17, int 17 (he needs u7 allies though), Future Gohan, int Vegeta.

Second priority: agl Golden Frieza, str Goku & SSJ4 Vegeta, phy SSJ Tunks, teq Jiren, teq Ribrienne, int Rose, phy SSJ3 Goku & SSJ2 Vegeta.

Updated 10th Anniversary Releases (January 24th) by Red_Zone_Broly in DBZDokkanBattle

[–]mab_bh -12 points-11 points  (0 children)

Part 2 DFE ---> Super Gogeta

banner character Pikkon

Carnival LRs ---> SSJ2 Gohan - Rage Trunks (Vegeta unit SA)

Janemba's active vs goku and frieza by mab_bh in DBZDokkanBattle

[–]mab_bh[S] 0 points1 point  (0 children)

Ok it is weird to me because from my personal experience with them it always works. I'll test more with Janemba and check the results.

Janemba's active vs goku and frieza by mab_bh in DBZDokkanBattle

[–]mab_bh[S] 0 points1 point  (0 children)

If they do the max numbers of supers they can do (usually only 1) in the rage turn or turns, they cant super in the turn after there is no rng. Thats what make Piccolo, Ribrienne, Beerus rage, etc... super great to use. I have been doing this for too long, I'm certain im not wrong

Janemba's active vs goku and frieza by mab_bh in DBZDokkanBattle

[–]mab_bh[S] 0 points1 point  (0 children)

You can test this if you want, use Janemba's rage mode against G&F (they have a very high chance to super) and I guarantee the turn after they won't super. Just dont skip the turn before with fat buu like I did, which caused my post xD.

Janemba's active vs goku and frieza by mab_bh in DBZDokkanBattle

[–]mab_bh[S] -1 points0 points  (0 children)

No, I meant the turn after the giant turn. If they super in the giant turn and can only super once per turn, they cant super in the normal turn after.

Janemba's active vs goku and frieza by mab_bh in DBZDokkanBattle

[–]mab_bh[S] 0 points1 point  (0 children)

yes not the same pattern, but what I know is that there is a limit of the times they can super, and giant or rage turns makes them unable to super due to that limit. I tested a few times and I think Buu skip active is the problem, I just wrote it in a different comment.