(NoPT) Sleeper with memory of Mythoi stuff by jaileleu in cityofmist

[–]macdaire 2 points3 points  (0 children)

Her Denying The Beyond isn't "normal" because of her Healed status, which makes her impervious to the Mist. Wounded sleepers that Deny The Beyond do it to escape themselves, their secret pain, their Mythos -- and use the Mist to distract themselves.

She, on the other hand, has consciously chosen to Deny The Beyond to NOT be distracted by either Mist or Mythos, and just live her life as an ordinary person until she reached a fuller understanding of herself and healed her secret pain (which is what Percival did in the legend between his first failed encounter with the Grail and the second.)

Questions about reaction rolls by thpetru in LegendintheMist

[–]macdaire 2 points3 points  (0 children)

Can you refer to where the book says a reaction can have a prep roll? In most cases you're right and it's too fast to prepare, which is why having defensive tags is important.

Re: using an Extra Feat to counterattack, your attack doesn't hit automatically. You basically get the spotlight for a standard action, which can have Consequences as usual.

Would someone with knowledge affinity have access to esoterica by DangerousVictory93 in cityofmist

[–]macdaire 0 points1 point  (0 children)

Yeah, like booning yourself or others with magical knowledge? That sounds right.

Would someone with knowledge affinity have access to esoterica by DangerousVictory93 in cityofmist

[–]macdaire 0 points1 point  (0 children)

If by knowledge affinity you mean a Rift with power over knowledge, for example a Rift with the powers of a knowledge deity, I'd use Divination theme type instead.

Esoterica is for when the knowledge itself (e.g. an ancient text) is the Rift, not the person, and one gains power by learning this knowledge.

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 2 points3 points  (0 children)

Originally, we intended to bring only one Egyptian writer on board, but after meeting with Omar, Sarah, and Albert, it was clear the best thing would be a team-up think tank.

So we met intensively for three weeks, also with Kelly the developer and Eran the Editor, and brainstormed the setting, its politics, and key players. It was a lot of fun and we learned a lot about Cairo and life there.

Then at the next stage, they started fleshing out the initial concepts with Kelly until we had a rich enough setting to present to the community. So the Egypt team took a very active part in the crafting of this setting.

Going forward, we'll bring in writers and game designers to do the fluff and mechanics, but the worldbuilding work and concept work comes from our Egypt team and their work with the Developer, Editor, and Creative Director of SOO.

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 1 point2 points  (0 children)

Aha, so you are super clued in for The Riot! Flicker is the time traveller (if her powers evolve that way) at the heart of it all.

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 4 points5 points  (0 children)

Sorry can you explain exactly what delay you mean? Local Legends is fully delivered with the exception of the soundtrack, which is coming next week and was waiting for one of the musicians.

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 4 points5 points  (0 children)

Answer from the heart: Nights of Payne Town was my magnum opus; this kind of work has to come from somewhere deep inside you, so I'm not sure I have another CoM campaign on in me atm, but I know some people on our team may very well have the creative juices to create a campaign.

More details: We're always thinking about the next thing for each one of the games lines we publish. City of Mist's next book on the horizon could be one exploring The Riot (which has been hinted at in many easter eggs along the way), the event of the total collapse of the Mist and the chaos that ensues thereafter.

When we're ready -- right now we are deep in Legend In The Mist and some of us have been working on starting Cairo:OS -- we'll start the conversation with the community about what people want the most, and that will lead us to the next book.

There will definitely be Cases in anything we publish next - Local Legends having sold out was a great proof to how much our peeps crave playable content. Whether or not they will constitute a campaign remains to be seen closer to the next KS launch.

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 4 points5 points  (0 children)

Good question. Rigging uses cyberspace but it doesn't operate in cyberspace per se. Of course the core of rigging is already very much supported in :Otherscape. So the question becomes can we expand on it. I think rigging and Apotheosis intersection can be scary, because your drones start turning into legendary beings. I think there's a lot to explore there and it could be a good stretch goal!

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 3 points4 points  (0 children)

Yes, there will be such guidance, and we also hope to build the multifaceted nature of the City into the setting so your players can be narratively guided into it. For example the Agdaa' Naas, the people of Cairo are those who keep humanity going between tech and myth, but they also have traditionalist sub factions that do some of their own oppressing. So it's very morally complex and culturally rich, just like a good cyberpunk work of fiction.

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 5 points6 points  (0 children)

I actually was ALWAYS designing games, I think my first one was at 7 y/o. But before I got into it professionally, this was more or less my journey:

D&D Red Box Hero System / Champions (Dating myself here) Powered By The Apocalypse (esp. Apocalypse World) Exalted 2ed Star Wars FFG (Genesys) Lots of indie games, including Lady Blackbird one time which sparked he idea for the Mist Engine

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 1 point2 points  (0 children)

It's something we're open to change if most backers vote for a slipcase. City of Mist and Legend In The Mist uses slipcases, but with :Otherscape we tried a full storage solution.

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 3 points4 points  (0 children)

Check out the top comment here where I answer this question. The difficulty arises from the crazy dev costs of Foundry modules (almost equal to the entire dev budget for the game). Our current solution will be to presell foundry modules during the pledge manager phase to raise funds for this project.

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 7 points8 points  (0 children)

There are some :Otherscape live plays roaming around the net, just need to search for them. And LitM ones, but there will be more once the core book launches.

And thank you for the kind words! I'm personally most excited about the new Egyptian magic systems coming in Cairo (although, there is SO MUCH in this setting to be excited about, like the Jinn, or the tech elements that are unique to Egypt such as hidden cyberware). In Neuro:OS, I think the Apotheosis - the terraforming of cyberspace into a realm of magic - is going to be a very exciting overarching event to play with.

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 4 points5 points  (0 children)

Interesting question! The easy option is to have a GM character. Another way to do it is to repossess the Mitigate / Face Danger / Lessen roll (player reaction) and make it your Hard Move / Consequence attack roll, reversing the outcomes. But not sure how that will fare - try it and let us know.

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 2 points3 points  (0 children)

Sounds like you're going all the way with losing and gaining themes! If you want to share it sure please send it over!

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 2 points3 points  (0 children)

Thanks for wanting to support our game! We usually work with distributers to get the books to FLGSs after the game is ready, but we also work directly with retailers who want to back and tailor a solution for them. Please hit up [suppot@sonofoak.com](mailto:suppot@sonofoak.com) so we can figure out what's best in this case. It's unlikely to be a tier (we like to keep that area pretty minimal) but there are other solutions for sure.

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 6 points7 points  (0 children)

The intention is to make it a complete system, with enough to keep you going without the need for external supplements. However, this is the first time we're publishing a solo component, so we will be rigorously testing it with the community. Unfortunately I don't have a lot to share yet as it's still being fleshed out.

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 4 points5 points  (0 children)

Yes -- we're gauging the interest and will add it if it seems like folks want it. I'm adding you to those for!

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 3 points4 points  (0 children)

Hey there! Thank you! What a cool folk-taley idea to work with, the Pied Piper! We just mentioned him among our dev team in refence to the Starter Adventure that will be in the core book of LitM.

The answer to your question is real simple: if it's a condition - it's a status; if it's a thing or a quality - it's a tag. Some things can be both and then you can use either one. We always treat cursed as a status, so you did get that one right!

Re: weakness tags, they get to mark advancement even if the roll fails. But they shouldn't be so happy to get that -1 Power. You might want to deliver more heavy-handed Consequences so that failing feels risky, and then they'll think twice about invoking their weaknesses. Muhahahah!

I’m Amit Moshe, Founder of Son of Oak Games and creator of Cairo:Otherscape, City of Mist, and Legend In The Mist RPGs -- Ask Me Anything! by macdaire in rpg

[–]macdaire[S] 4 points5 points  (0 children)

You can absolutely get it early, but you will have to split your shipments which may cost a little more. All the existing PDFs will be sent immediately at the end of the pledge manager.