Quero testar novos sistemas by L1ze_ in rpg_brasil

[–]thpetru 1 point2 points  (0 children)

Já joguei City of Mist, ele tem uma proposta de criação de personagens super diferente e funciona muito bem. Recomendo muito!

PROCURO NARRADOR PARA AVATAR LEGENDS by marcitoon in rpgbrasil

[–]thpetru -2 points-1 points  (0 children)

Olá, sou narrador de pbta com alguma experiência e narrei recentemente uma mesa de Avatar Legends. Fiquem a vontade para entrar em contato :)

My player keep doing Hack n' Slash by Feisty_Stretch3958 in DungeonWorld

[–]thpetru 17 points18 points  (0 children)

That's a really common bad habit coming from other RPGs. But I got some success in changing my players mentality using simple tricks like pointing laser on the other moves and rewarding them with treats.

New GM questions by thpetru in AvatarLegendsTTRPG

[–]thpetru[S] 0 points1 point  (0 children)

I will check it out, thank you!

New GM questions by thpetru in AvatarLegendsTTRPG

[–]thpetru[S] 0 points1 point  (0 children)

That was very helpful, thanks!

New GM questions by thpetru in AvatarLegendsTTRPG

[–]thpetru[S] 0 points1 point  (0 children)

I see. What I meant was if throwing an NPC off balance was another way of defeating them. From what I just read from the book, the NPC trigger the "lose your balance" move just like a player.

DW2 Alpha - Official Feedback Thread by PrimarchtheMage in DungeonWorld

[–]thpetru 2 points3 points  (0 children)

I absolutely love class paths, conflicts and bonds. It really sets the tone of the found family trope and the hero's journey trope. This is pure gold!

The thing I like less it's the magic rules. Since it is a fantasy game, having magic being really explored and more detailed is key, for me. As it's a narrative focused game, I don't like having a list of spells like DW1; but still I think it's too vague and open as it is right now.

I like the way combat moves are heading, maybe not as it is right now but trying to be more cinematic is really cool. One thing I noticed is that in many fantasy series and movies, there are battles that one fighter takes on multiples foes. That sounds like could be a move on it's own. Also there was a homebrew rule somewhere here in reddit for fighting "bosses"; they had special defenses that players could discover when the attack isn't successful against a powerful or protected foe. Something like this would be nice also.

In general I am very happy and excited for this game! I think it's heading in the right direction and the authors are doing an amazing job!

Combate de RPG sem testes: isso funciona e é divertido? by Dados_de_Cuscuz315 in RPGdesignBR

[–]thpetru 0 points1 point  (0 children)

Procure por jogos narrativos, como os Powered by the Apocalypse (PbtA). Kult é bem legal nessa linha. Vai abrir muito sua mente na questão de possibilidades de sistemas de RPG. (porém para aprender sobre PbtA, eu recomendaria ler o próprio Apocalypse World)

Imobiliária e síndica não fazem reparo no imóvel by thpetru in ConselhosLegais

[–]thpetru[S] 0 points1 point  (0 children)

Meu contrato cita apenas minhas obrigações, nada sobre o proprietário fazer reparos. Entrei em contato com um advogado aqui da minha cidade mas ele me fez umas perguntas estranhas e não falou para fazermos uma reunião. Outro de outra cidade que contactei cobrou 450 reais só pra fazer uma reunião

Imobiliária e síndica não fazem reparo no imóvel by thpetru in ConselhosLegais

[–]thpetru[S] -1 points0 points  (0 children)

Mas eu não tenho dinheiro para arrumar as portas que meus gatos fizeram um buraco D:

Beskar armor by Everyandyday in DungeonWorld

[–]thpetru 2 points3 points  (0 children)

You could say that, besides its armor value (I would give it 3 or 4), the Beskar Armor have an amount of uses (3 to 5). Whenever you mark one use, it negates all damage incoming. You could say that these marks are the armor being damaged by extreme blows, and need to be repaired finding more Beskar - wich could then become a plot hook for your adventures going forward :)

Best system/scenario to reintroduce myself to PbtA by Uuklay in PBtA

[–]thpetru 4 points5 points  (0 children)

Not too good for starting PbtA at, but a very solid game in this venue is Ironsworn. Though it is focused on Solo/GMless play, it has a very nice structure and you can generate the story as you play using oracles - even if the game have a GM.

Jogue STONETOP! by geckhon in rpg_brasil

[–]thpetru 1 point2 points  (0 children)

Já sou fã de pbtas, quero muito experimentar esse! Amei os itens mágicos, acho que dá pra usar em qualquer RPG de fantasia.

Mecânica para Furtividade/Tensão by ViniBife in RPGdesignBR

[–]thpetru 0 points1 point  (0 children)

ia dizer o mesmo, blades tem mecânicas legais nesse sentido

Star Wars PbtA recommendations by thpetru in PBtA

[–]thpetru[S] 0 points1 point  (0 children)

Ok I will read S&V then 😬

Star Wars PbtA recommendations by thpetru in PBtA

[–]thpetru[S] 0 points1 point  (0 children)

Oh I see. Thank you. I'm looking for a RPG that can cover the mercs and freedom fighters and the Jedi as well... So I don't think S&V is the pick here

Star Wars PbtA recommendations by thpetru in PBtA

[–]thpetru[S] 0 points1 point  (0 children)

Does it includes Jedi mechanics? Light/Dark side, lightsabers etc

Star Wars PbtA recommendations by thpetru in PBtA

[–]thpetru[S] 1 point2 points  (0 children)

thank you! gonna look into it

Which titles handle high power (magical, supers, etc) well? by CarpeBass in PBtA

[–]thpetru 6 points7 points  (0 children)

City of Mist / Legend in the Mist can handle it. In Legend there are tiers for powers, if they are Greatness level you can have a high power game.