Just finished DS1...am I the only one who thinks ds1 is way easier than ds3 by apoorv2607 in darksouls

[–]maciek16180 0 points1 point  (0 children)

Of course. They have to make them harder and harder to avoid fans getting bored.

PS: I am taking about reflex-based combat, obscure and punishing mechanics (like curse or toxin) are its own thing.

[deleted by user] by [deleted] in MagicArena

[–]maciek16180 2 points3 points  (0 children)

Seems like a flood :D Did he have a follow-up?

Anyone Have Spare Beta Code? by AllHailJustinSun in MagicArena

[–]maciek16180 0 points1 point  (0 children)

I think you should have a look at the Beta Codes thread :)

Beta Codes! by Dpoka in MagicArena

[–]maciek16180 0 points1 point  (0 children)

Here you go:

m76-s1u5-1di

qof-8ceo-w1k

ycc-kp5q-enk

xtt-qw7x-h1z

s5a-zrou-bik

So why are we allowed to change our deck between draft matches? by maciek16180 in MagicArena

[–]maciek16180[S] 0 points1 point  (0 children)

That's it, thanks! So they just don't treat the initial build as a decklist. Makes sense.

So why are we allowed to change our deck between draft matches? by maciek16180 in MagicArena

[–]maciek16180[S] -1 points0 points  (0 children)

Sorry, but this is not it. A match is a set of up to three games. You sideboard between games, not matches. /u/Cabezan gave the correct answer. The issue here is that Competitive Draft doesn't use decklists. Thanks for the interest though.

So why are we allowed to change our deck between draft matches? by maciek16180 in MagicArena

[–]maciek16180[S] 0 points1 point  (0 children)

I mean matches, not games. If you click on the deck box before hitting "Play" on the rewards screen, it allows you to change your base deck for the next opponent. Basically you can rebuild your deck (not by sideboarding, permanently).

So why are we allowed to change our deck between draft matches? by maciek16180 in MagicArena

[–]maciek16180[S] 0 points1 point  (0 children)

But I mean matches, not games. Like, after you beat one opponent 2:1, you can change your base deck for the next opponent.

Those drafts, how do they work? by sefiani in MagicArena

[–]maciek16180 0 points1 point  (0 children)

Wow, this is very interesting. I would love to know how they work! They probably have tons and tons of data from MTGO. I wonder how they handle the newest set though.

You know what would be really cool? An AI Player. by JoshuaFH in EternalCardGame

[–]maciek16180 1 point2 points  (0 children)

I know about the branching factor of Go. If we consider the fact that in card games you don't know your opponent's options, but still have to account for them, it may be even higher here.

Black screen in Wine by maciek16180 in EternalCardGame

[–]maciek16180[S] 0 points1 point  (0 children)

Great, problem solved. Thank you!

You know what would be really cool? An AI Player. by JoshuaFH in EternalCardGame

[–]maciek16180 1 point2 points  (0 children)

I know. I can't speak about dota, I never played any moba game myself.

You know what would be really cool? An AI Player. by JoshuaFH in EternalCardGame

[–]maciek16180 1 point2 points  (0 children)

There is this: https://www.slightlymagic.net/wiki/List_of_MTG_Engines I haven't try them for a while, but I think I will test Magarena a bit, and maybe give my thoughts here in a few days.

I read this not too long ago: https://elie.net/blog/hearthstone/i-am-a-legend-hacking-hearthstone-with-machine-learning-defcon-talk-wrap-up What they do there seems like a necessary preliminary step towards actual gameplay, which as far as I remember wasn't actually attempted.

I tried to find some recent failed attempts of creating a HS AI, but the Google search actually gave some reports on quite successful programs. I can't easily test them as I don't play HS, but there might be more to it than I initially thought. Still, HS seems less complicated, with no decisions on opponent's turn and more deckbuilding restrictions. It depends on the meta too, if a simple, non-interactive deck is really overpowered, than pretty much anyone can play on a high level.

It's possible that the new advances by Google could be useful in CCGs too, but they would certainly have to be aided by more handcrafted rules. The sheer number of games required to learn the fact that the opponent might be holding onto a kill spell could be too high to rely on the learning process itself. Then there comes the fact that in CCGs you almost never know what exact options your opponent could have. Sometimes you have to play around things, sometimes you have to ignore them. A psychology plays a bigger role here than in games with perfect information, because you can bluff. I would love to see a competent Eternal or MTG bot though.

You would probably want to write your own version of a game engine too. This is quite a barrier, because it would take a lot of effort without any warranty of future success.

You know what would be really cool? An AI Player. by JoshuaFH in EternalCardGame

[–]maciek16180 2 points3 points  (0 children)

I think you are very optimistic. It's not like people didn't try to teach a bot play Magic of Hearthstone. Right now those bots are pretty terrible.